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I'm so confused about the Mori nerf...

Botiz
Botiz Member Posts: 499

Is this not what majority of people said they wanted in regards to a change to the Mori for years, only allowing it to be used after second hook? Why is it getting so much backlash now? As someone who is typically more Killer Biased, this is a great change and a step in the right direction.

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Comments

  • Hyd
    Hyd Member Posts: 379

    Personally, the only time I've used a Mori is when there was a challenge for it. I don't ever use them otherwise so, this doesn't really affect me but the change itself isn't the best imo.

  • meowzilla69
    meowzilla69 Member Posts: 408

    I don’t use Moris at all. The only time I use a mori is: I have beef with someone. Using a mori on someone you have a vendetta against, it’s so satisfying.

  • SocialDistomancy
    SocialDistomancy Member Posts: 1,319

    after second hook they're dead anyways, and most likely had ds burnt up before that so it's just a literal waste of blood points especially considering the animations of many killers take longer than just dragging the pleb to a hook if one is close to where you ran them. Anybody playing in a way that they'll make it to third hook with ds, is probably justs aving it to troll you once the exit gate is opened. Avoiding the slim chance of that is not worth the bloodpoints you waste on that shiff any more since there's other cheaper ways to deal with it and you could use an offering for more bp, a map offering, or an offering to counter offerings (except in the one case you would need to cancel a troll with friend offering the most since it won't work if low and behold all 4 use the same map offering so they cans crew with you instead cause these devs must be a literal room full of monkeys).

  • DudelPumaAce
    DudelPumaAce Member Posts: 305

    i think it's a transitional action, i thing its like victor with "he can hit surviver in the locker" that same sitioation we have her moris and key become other change in my opinion

  • GeordieKiller
    GeordieKiller Member Posts: 413

    granted no add on to reveal hatch aura but one to show the killer aura btw and that means 3 survivors are dead where the hatch spawns automatically with also killer closing that said hatch but you can still escape with key in that instant. the reason i called it a survivor mori is that keys do the same thing as mori which is cut the games shorter then it should be

  • savevatznick
    savevatznick Member Posts: 651

    Please no, I don't want even more useless offerings in the bloodweb stopping me from getting green and yellow addons.

  • Rydog
    Rydog Member Posts: 3,275

    YAAAAAAAAAAAAAAAY FOR THE MORI CHANGE!

  • Boss
    Boss Member Posts: 13,616
    edited December 2020

    My proposed change doesn't add any Offerings.

    There's also Offerings that still deserve removal more than these new Moris.

  • Kebek
    Kebek Member Posts: 3,676

    Mainly survivors wanted to make them 2nd hook as anyone who ever used them understood how bad/useless would mories become if they worked only after 2nd hook. There were far better ideas to change them then this super lazy change.

  • herrik666
    herrik666 Member Posts: 191

    I'm confused that they didn't do this earlier, haven't they been looking at moris and thinking what do to for a couple chapters? If this is the best they could come up with I'm kinda disappointedd. Don't take me wrong this is miles better but they're just kinda useless right now.

  • Ryan489x
    Ryan489x Member Posts: 1,503

    ebony's are ultrarare at this point I agree that they should be moved down.

  • Mushwin
    Mushwin Member Posts: 4,606

    I am glad of the Mori change, it seems more fair, but I feel if they nerf keys they need to make sure only that survivor can get out, not everyone else, not exactly fair.

  • Vetrathene
    Vetrathene Member Posts: 1,425

    Let’s see...because survivors are the majority? And the majority is always right? Wait no; majority has nothing to do with rightness, it’s just the number of people patting each other on the back. The fact people are angry is twofold, from my own experiences and what I’ve gathered. One; it’s a change that makes Moris mechanically useless. Two, they didn’t change keys at the same time, which is a problem mainly because they nerfed Moris once and said keys where coming. We are still waiting for at change.

  • MrPeterPFL
    MrPeterPFL Member Posts: 636

    The Mori change is a good change, now they need to work on Keys

  • Vetrathene
    Vetrathene Member Posts: 1,425

    its a lazy change in my opinion. Weirdly lazy I guess? Because it was just kind of done? Like, why now, why no announcement? No explanation? Just kind of there? Its very...weird and frustrating.

  • Torsti56
    Torsti56 Member Posts: 259

    Because it's been up there for a while now and if there would be annoucement like "we are gonna make mori's work on death hook" there would be thousands of killers to use it and game would be pure torture to every survivor for few weeks. They already made mistake when they annouced about BNP nerf and there were a lot of people taking BNP with them just because it will be less impactful soon.

    Same thing will happen with keys. There will not be annoucement when it's gonna come just for reducing chances where every survivor uses all keys because it will be worse than before. Keys will come later due to animations where mori's were easy to change, keys need an animation like it takes few seconds to open a hatch with a key and they need to do animation for it. It's still coming, might take day, week or a month but it's coming still.

    I personally don't mind about these changes. Still have hundreds of mori's and hundreds of keys rotting in my inventory because I only use them for Daily, Challenge or a video .

  • Tsulan
    Tsulan Member Posts: 15,095

    People are mad, because moris and keys are 2 sides of the same coin. Nerfing 1 without the other was a terrible idea. Especially since it came out of nowhere and people couldn't use their stockpiles of moris before the nerf. Just like survivors now are all using their keys.

    Also, when they turned moris almost useless, make them at least base kit. So people don't have to spend 7k bloodpoints to get a animation.

  • Terro
    Terro Member Posts: 1,171
    edited December 2020

    Now I'm confused. I dont think a majority of people even talked about an idea like this let alone agreed with it. Most people wanted something requiring all survivors to be hung once or a minimum number of total hooks. The point was to get rid of the idea of tunneling some1 to death and to have the Mori still be more useful.

  • Customapple0
    Customapple0 Member Posts: 629

    So what if they are useless now? At least they don’t promote unhealthy gameplay & give near enough free wins like they used to.

  • Terro
    Terro Member Posts: 1,171
  • CashelP14
    CashelP14 Member Posts: 5,564

    Both keys and moris are broken and needed nerfed.

    Thing is keys require a full rework whereas mori's just needed 1 value changed.

  • Tsulan
    Tsulan Member Posts: 15,095
  • Tsulan
    Tsulan Member Posts: 15,095

    Then they could have delayed the mori nerf until they are ready for both.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,096

    Why should they do that. Any healthy change that can be done should be done. No need to delay it.

  • sulaiman
    sulaiman Member Posts: 3,219

    I disagree. A key helps you mostly if the game went badly for you, while a mori shifts the game balance hard into the killers favour.

    The survivor version of a mori is swf.

  • Customapple0
    Customapple0 Member Posts: 629

    Killers should get buffs because their broken offering got nerfed?

  • sulaiman
    sulaiman Member Posts: 3,219

    No, because the survivors still have a huge advantage over the killer, making the game imbalanced. That it got better the last year doesn´t mean its finished.

  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    The scales, the scales man. They must be perfectly even, everything else be damned.

  • Tsulan
    Tsulan Member Posts: 15,095

    Wasn´t a healthy change if only one side of the same coin gets adressed.

  • Tsulan
    Tsulan Member Posts: 15,095

    Obviously the kill rate would be much lower without moris. So killers would require a buff.

  • burt0r
    burt0r Member Posts: 4,163

    If I had to put on my tinfoil hat and guess I would say they did this change, which should have been easily doable at any point, at this time close after the broken release of the twins chapter to atleast please part (the bigger one) of the community.

    Just a carrot so the player are less aggregated and prone to leave dbd after the stick in form of the twins chapter.

  • CashelP14
    CashelP14 Member Posts: 5,564

    I felt the same when they released the nerf but someone said that why should they keep something broken in the game when they can change it now.

    If they can fix something that's broken then they should do it. No point holding it off.

  • Tsulan
    Tsulan Member Posts: 15,095

    Moris existed for 4 years. Why the sudden rush? It´s not like the forums were full of threads to nerf moris.

  • burt0r
    burt0r Member Posts: 4,163

    They held of for a pretty long time considering that the done change is a matter of minutes to code and was available from the get go.

  • CashelP14
    CashelP14 Member Posts: 5,564

    I don't think they decided to change moris and keys to recently. I assume they needed to get some data first on how powerful these items are then do some internal testing before making any changes.

  • TheStabbiNAngeL
    TheStabbiNAngeL Member Posts: 1,264

    They could have left it to where Ebony Mori's allow you to kill two or one survivor randomly just with the first hook, the other two would have to be hooked twice still.I think it would make it a reason to be called an Ebony Mori.The should also increase the appearance of the Ivory Mori in the blood web. I have 46 Ebony Mori's and only 5 Ivory mori not because I didn't want to pick them either.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,096

    That makes no sense. If something that was bad for the game got changed then it was a healthy change. Just because it didn't happen at the same time as the key change doesn't make it any less good.

    A good change is a good change.

  • VexTheHex
    VexTheHex Member Posts: 1,009
    edited December 2020

    Cause toxic, salty, and/or bad mains want their side to retain busted and unfun mechanics from their bias. Before keys, it was insta heals that had to be nerfed before mori got it. BNP was another one. If keys got nerfed with mori, there would still be complaints survivors needed another nerf. DS, BT, 99%, gen speed, totem cleansing, exhaustion, medkits, bushes, pallets, walking, crouching, existing, and Jeff's groans needing to be louder cause deaf players can't hear it would all need addressed first. And then, MAYBE...


    They had to mention plans on nerfing keys to quiet these players, but it did have the side effect of increasing their use which is annoying. However, keys are easier to deny or have at least player interactions more played out compared to mori which was typically death at first hook since they'll just camp or tunnel you out anyway.

  • Tsulan
    Tsulan Member Posts: 15,095

    Keys end matches prematurly.

    Moris end matches prematurly.

    The issue that matches end to soon only got "solved" for one side. Not the other. Thats why it wasn´t a healthy change.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,096
    edited December 2020

    You just listed two problems with the game. One of them got solved. You say its not healthy that one of the issues with the game is gone just because the other has not been done yet. Emphasis on yet. That doesn't make a lick of sense. In no reality is it better to have two problems in the game rather than just one.

    If they had no intention to fix keys then I'd understand your point. But they both don't need to be done at the same time for it to be better for the game.

  • Tsulan
    Tsulan Member Posts: 15,095

    They needed to fix both problems at the same time. Why? Because saying that they will fix it eventually could mean that it takes 2 years before they come up with a key change. Or maybe they hope, that in time the community forgets about the key changes, and they simply don´t do any at all. Because its to complicated or whatever.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    I miss the pressure they created beforehand. Now they are just pointless to play against.

  • joerispekkie
    joerispekkie Member Posts: 27

    The problem, in my opinion, with the Mori nerf is that if the survivor has had 2 hooks already... you can throw them on a hook for the sacrifice. The mori is completely useless this way. Sure it looks cool but the mori (before nerf) was an effective way to level the playing field a bit versus SWF halfway in the game; making it a 3v1. But at the current state it's just a 3rd hook without the carrying.. sure this way you can dodge a DS or maybe dodge a sneaky flashlight save, but it completely useless now. If you are an average good killer versus a good SWF team, you will probably have someone on their 3rd hook when there is only 1 gen left. You run into more SWF groups than 4 randoms. And then you have the following endgame:

    1. they rush the gate by distracting/taking hits and escape
    2. you are forced to tunnel 1 person in order to get 2 sacrifices
    3. you are forced to pick NOED as one of your perks if you want more than 2 kills

    The survivors need to stop complaining about unfair games, such as a killer using a mori, because in every single game the survivors are in an advantage. Especially versus a 4 man SWF with communication, even a very good killer struggle. I can't believe survivors can have perks such as DS, Borrowed Time, Iron Will and Adrenaline but still manage to scream "Killers are unbalanced because they can kill someone after they've hooked the player!!!" and the devs actually listen to that.

    But this is just my opinion.

  • C3Tooth
    C3Tooth Member Posts: 8,266
    edited January 2021

    New Mori save you a hook, a chance of being flashlight/pallet save, a chance of getting DS if you didnt eat it on their 1st hook. Multiply to 3 of these (because another one is a saver), its still good to me. But the offer should dropped to Green.

    Green should dropped to Brown, and Yellow should be a build-in

  • Unknown
    edited January 2021
    This content has been removed.
This discussion has been closed.