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No mither buff idea

AChaoticKiller
AChaoticKiller Member Posts: 3,104
edited September 2018 in Feedback and Suggestions
So I noticed this perk after forgetting about it for like 4 months and currently all you get for useing it is no blood trail and less noise. For being injured yea that's not a bad trade at all. 

So what if when running this perk you can recover from exhaustion slightly faster and recover while running. It seems balanced since your always 3 hits from death. What do you guys think, is this a good buff or is it still a trash tier perk.

Comments

  • Jack11803
    Jack11803 Member Posts: 3,930
    edited September 2018

    @AChaoticKiller said:
    So I noticed this perk after forfwting about it for like 4 months and currently all you get for useing it is no blood trail and less noise. For being injured yea that's not a bad trade at all. 

    So what if when running this perk you can recover from exhaustion slightly faster and recover while running. It seems balanced since your always 3 hits from death. What do you guys think, is this a good buff or is it still a trash tier perk.

    I really want a no mither buff, but no, it should have a boost to something tangible. A part of its set. Maybe built in tenacity and unbreakable (already has get up part, I mean add speed too)

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    100% reduced grunts from pain
    100% faster recovery
    Can now heal and crawl at the same time
  • ShrimpTwiggs
    ShrimpTwiggs Member Posts: 1,181

    A couple ways I'd buff it are:
    -Remove the symbol from the killer's HUD indicating that someone has it.
    -Start the match off fine and, once hit, the survivor is not able to heal

  • SovererignKing
    SovererignKing Member Posts: 1,273
    Other ham buff it so it reduces sounds made with injured by 100% like Tier 3 Iron Will it doesn’t need anything. It’s a challenge perk that isn’t supposed to be rewarding at all really.
  • Jack11803
    Jack11803 Member Posts: 3,930

    @SovererignKing said:
    Other ham buff it so it reduces sounds made with injured by 100% like Tier 3 Iron Will it doesn’t need anything. It’s a challenge perk that isn’t supposed to be rewarding at all really.

    And DS was MEANT to be get out of jail card. Doesn’t matter what it’s meant to be. If the original concept is messed up, or useless it needs change. You can already make the game harder by bribing no perks. It’s inclusion is stupid. It needs a buff (no mither)

  • Milo
    Milo Member Posts: 7,383

    -Receive 100% BP bonus in Altruistic Actions :)

  • Jack11803
    Jack11803 Member Posts: 3,930

    @Milo said:
    -Receive 100% BP bonus in Altruistic Actions :)

    I love getting more bloddpounts, but I want this perk to be useful

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    edited September 2018
    Other ham buff it so it reduces sounds made with injured by 100% like Tier 3 Iron Will it doesn’t need anything. It’s a challenge perk that isn’t supposed to be rewarding at all really.
    And Killers should not get buffed cause not all of them are meant to be viable.

    Since when do you listen to BHVRs lazy excuses? All Perks (on both sides) and Killers should balanced and rewarding.
  • Star99er
    Star99er Member Posts: 1,457
    No Injured state audio plays when No Mither is equipped. Also you don’t move around when trying to crouch and stay still.
  • Jack11803
    Jack11803 Member Posts: 3,930

    @Star99er said:
    No Injured state audio plays when No Mither is equipped. Also you don’t move around when trying to crouch and stay still.

    This on top of some more. This is just quality of life right here, not even a buff

  • SovererignKing
    SovererignKing Member Posts: 1,273
    Jack11803 said:

    @SovererignKing said:
    Other ham buff it so it reduces sounds made with injured by 100% like Tier 3 Iron Will it doesn’t need anything. It’s a challenge perk that isn’t supposed to be rewarding at all really.

    And DS was MEANT to be get out of jail card. Doesn’t matter what it’s meant to be. If the original concept is messed up, or useless it needs change. You can already make the game harder by bribing no perks. It’s inclusion is stupid. It needs a buff (no mither)

    Yeah, DS was meant for that. That’s because it was designed before Patch 1.4.0. That patch re-sized the Survivors hit boxes to be smaller, which allowed for Looping to be more powerful by allowing for hugging objects tighter. No Mither was designed AFTER that patch, with Looping in mind for what it is today. 

    What you want is for No Mither to be made a viable perk that rewards you for taking the challenge. The reward is supposed to be in beating the challenge and still winning like normal. The challenge is the reward in itself. Though for the new generation, that’s not enough. Have to have more, have to be able to make a build around it to be viable. 
  • Jack11803
    Jack11803 Member Posts: 3,930

    @SovererignKing said:
    Jack11803 said:

    @SovererignKing said:

    Other ham buff it so it reduces sounds made with injured by 100% like Tier 3 Iron Will it doesn’t need anything. It’s a challenge perk that isn’t supposed to be rewarding at all really.

    And DS was MEANT to be get out of jail card. Doesn’t matter what it’s meant to be. If the original concept is messed up, or useless it needs change. You can already make the game harder by bribing no perks. It’s inclusion is stupid. It needs a buff (no mither)

    Yeah, DS was meant for that. That’s because it was designed before Patch 1.4.0. That patch re-sized the Survivors hit boxes to be smaller, which allowed for Looping to be more powerful by allowing for hugging objects tighter. No Mither was designed AFTER that patch, with Looping in mind for what it is today. 

    What you want is for No Mither to be made a viable perk that rewards you for taking the challenge. The reward is supposed to be in beating the challenge and still winning like normal. The challenge is the reward in itself. Though for the new generation, that’s not enough. Have to have more, have to be able to make a build around it to be viable. 

    That’s not what I want. I want it to be a good perk with a drawback to balance out its big bonuses

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    edited September 2018
    Jack11803 said:

    @SovererignKing said:
    Other ham buff it so it reduces sounds made with injured by 100% like Tier 3 Iron Will it doesn’t need anything. It’s a challenge perk that isn’t supposed to be rewarding at all really.

    And DS was MEANT to be get out of jail card. Doesn’t matter what it’s meant to be. If the original concept is messed up, or useless it needs change. You can already make the game harder by bribing no perks. It’s inclusion is stupid. It needs a buff (no mither)

    Yeah, DS was meant for that. That’s because it was designed before Patch 1.4.0. That patch re-sized the Survivors hit boxes to be smaller, which allowed for Looping to be more powerful by allowing for hugging objects tighter. No Mither was designed AFTER that patch, with Looping in mind for what it is today. 

    What you want is for No Mither to be made a viable perk that rewards you for taking the challenge. The reward is supposed to be in beating the challenge and still winning like normal. The challenge is the reward in itself. Though for the new generation, that’s not enough. Have to have more, have to be able to make a build around it to be viable. 
    You really love the current Killer meta do you? Cause there apparently is no need to change it.
  • Swiftblade131
    Swiftblade131 Member Posts: 2,051

    It was meant to be a hard mode for survivors who want more of a challenge.

    It can work well within a SWF group, but other than that it's just as I said above.

    It is fine where it is.

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771

    It was meant to be a hard mode for survivors who want more of a challenge.

    It can work well within a SWF group, but other than that it's just as I said above.

    It is fine where it is.

    Not all Killers are meant to be viable.
    Unbuff Wraith and Trapper.
  • Jack11803
    Jack11803 Member Posts: 3,930

    @Swiftblade131 said:
    It was meant to be a hard mode for survivors who want more of a challenge.

    It can work well within a SWF group, but other than that it's just as I said above.

    It is fine where it is.

    Chester beat me to it, but point still stands; that argument is beyond #########. It’s just terrible

  • Swiftblade131
    Swiftblade131 Member Posts: 2,051

    @ChesterTheMolester said:
    Swiftblade131 said:

    It was meant to be a hard mode for survivors who want more of a challenge.

    It can work well within a SWF group, but other than that it's just as I said above.

    It is fine where it is.

    Not all Killers are meant to be viable.
    Unbuff Wraith and Trapper.

    I mean, make em worse sure. I don't personally play them often.

    Not sure why you would want to do that though..

    Might make some other people kinda pissy.

  • Swiftblade131
    Swiftblade131 Member Posts: 2,051
    edited September 2018

    @Jack11803 said:

    @Swiftblade131 said:
    It was meant to be a hard mode for survivors who want more of a challenge.

    It can work well within a SWF group, but other than that it's just as I said above.

    It is fine where it is.

    Chester beat me to it, but point still stands; that argument is beyond #########. It’s just terrible

    Wasn't really an argument.

    More or less a statement from personal experience.

    But whatever you like bud.

  • Jack11803
    Jack11803 Member Posts: 3,930
    edited September 2018

    @Swiftblade131 said:

    @ChesterTheMolester said:
    Swiftblade131 said:

    It was meant to be a hard mode for survivors who want more of a challenge.

    It can work well within a SWF group, but other than that it's just as I said above.

    It is fine where it is.

    Not all Killers are meant to be viable.
    Unbuff Wraith and Trapper.

    I mean, make em worse sure. I don't personally play them often.

    Not sure why you would want to do that though..

    Might make some other people kinda pissy.

    You missed the point. You missed it by a mile

  • Swiftblade131
    Swiftblade131 Member Posts: 2,051
    edited September 2018

    @Jack11803 said:

    @Swiftblade131 said:

    @ChesterTheMolester said:
    Swiftblade131 said:

    It was meant to be a hard mode for survivors who want more of a challenge.

    It can work well within a SWF group, but other than that it's just as I said above.

    It is fine where it is.

    Not all Killers are meant to be viable.
    Unbuff Wraith and Trapper.

    I mean, make em worse sure. I don't personally play them often.

    Not sure why you would want to do that though..

    Might make some other people kinda pissy.

    You missed the point. You missed it by a mile

    If I missed the point. Then why do we talk in such a beat around the bush manor?

    If you want a point and answer just tell it and quit talking like a politician.

    Your not gonna help anyone talking like that.

  • Jack11803
    Jack11803 Member Posts: 3,930

    @Swiftblade131 said:

    @Jack11803 said:

    @Swiftblade131 said:

    @ChesterTheMolester said:
    Swiftblade131 said:

    It was meant to be a hard mode for survivors who want more of a challenge.

    It can work well within a SWF group, but other than that it's just as I said above.

    It is fine where it is.

    Not all Killers are meant to be viable.
    Unbuff Wraith and Trapper.

    I mean, make em worse sure. I don't personally play them often.

    Not sure why you would want to do that though..

    Might make some other people kinda pissy.

    You missed the point. You missed it by a mile

    If I missed the point. Then why do we talk in such a beat around the bush manor?

    If you want a point and answer just tell it and quit talking like a politician.

    Your not gonna help anyone talking like that.

    The devs make stupid comments constantly. And don’t know their own game. Saying no mither shouldn’t be buffed because “hard mode” is absolutely stupid, just as saying “certain killers should stay trash. Not all should be good”

  • Swiftblade131
    Swiftblade131 Member Posts: 2,051
    edited September 2018

    @Jack11803 said:

    @Swiftblade131 said:

    @Jack11803 said:

    @Swiftblade131 said:

    @ChesterTheMolester said:
    Swiftblade131 said:

    It was meant to be a hard mode for survivors who want more of a challenge.

    It can work well within a SWF group, but other than that it's just as I said above.

    It is fine where it is.

    Not all Killers are meant to be viable.
    Unbuff Wraith and Trapper.

    I mean, make em worse sure. I don't personally play them often.

    Not sure why you would want to do that though..

    Might make some other people kinda pissy.

    You missed the point. You missed it by a mile

    If I missed the point. Then why do we talk in such a beat around the bush manor?

    If you want a point and answer just tell it and quit talking like a politician.

    Your not gonna help anyone talking like that.

    The devs make stupid comments constantly. And don’t know their own game. Saying no mither shouldn’t be buffed because “hard mode” is absolutely stupid, just as saying “certain killers should stay trash. Not all should be good”

    There we go!

    But what exactly would you add to buff it?

    You can already fully revive yourself off the ground, and you leave no blood trail.
    What else besides making it so your grunts of pain are 100% quieter without going overboard? Cause in all fairness, 50% is pretty much nothing.

    Maybe buffing the revive speed off of the ground?

    Giving bonus BP? Since people seem to be all about that.

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771

    @Jack11803 said:

    @Swiftblade131 said:

    @ChesterTheMolester said:
    Swiftblade131 said:

    It was meant to be a hard mode for survivors who want more of a challenge.

    It can work well within a SWF group, but other than that it's just as I said above.

    It is fine where it is.

    Not all Killers are meant to be viable.
    Unbuff Wraith and Trapper.

    I mean, make em worse sure. I don't personally play them often.

    Not sure why you would want to do that though..

    Might make some other people kinda pissy.

    You missed the point. You missed it by a mile

    If I missed the point. Then why do we talk in such a beat around the bush manor?

    If you want a point and answer just tell it and quit talking like a politician.

    Your not gonna help anyone talking like that.

    Dont pretend that was hard to get. If it was for you then im sorry for your autism.

    All perks and Killers should be viable. Im not against "hard mode" perks for survivors like Killers got addons like Padded Jaws and Speed Limiters. However its clear that NM wasnt meant to be one evident by the lack of Reward and the compensation of the broken effect by allowing to get back up. It was meant for an alternative playstyle.
  • Swiftblade131
    Swiftblade131 Member Posts: 2,051

    @ChesterTheMolester said:
    Swiftblade131 said:

    @Jack11803 said:

    @Swiftblade131 said:

    @ChesterTheMolester said:

    Swiftblade131 said:

    It was meant to be a hard mode for survivors who want more of a challenge.

    It can work well within a SWF group, but other than that it's just as I said above.

    It is fine where it is.

    Not all Killers are meant to be viable.

    Unbuff Wraith and Trapper.

    I mean, make em worse sure. I don't personally play them often.

    Not sure why you would want to do that though..

    Might make some other people kinda pissy.

    You missed the point. You missed it by a mile

    If I missed the point. Then why do we talk in such a beat around the bush manor?

    If you want a point and answer just tell it and quit talking like a politician.

    Your not gonna help anyone talking like that.

    Dont pretend that was hard to get. If it was for you then im sorry for your autism.

    All perks and Killers should be viable. Im not against "hard mode" perks for survivors like Killers got addons like Padded Jaws and Speed Limiters. However its clear that NM wasnt meant to be one evident by the lack of Reward and the compensation of the broken effect by allowing to get back up. It was meant for an alternative playstyle.

    "Don't pretend that was hard to get. If it was for you then i'm sorry for your autism."

    While I do not have autism, not sure if that was supposed to be a funny joke or not. I did not grasp your poor comparison.

    Sorry, but next time lets just keep it plain and simple. This is a community forum, not a court. And we are community members of a game we love dearly, not politicians. No need to be beating around the bush.

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771

    @ChesterTheMolester said:
    Swiftblade131 said:

    @Jack11803 said:

    @Swiftblade131 said:

    @ChesterTheMolester said:

    Swiftblade131 said:

    It was meant to be a hard mode for survivors who want more of a challenge.

    It can work well within a SWF group, but other than that it's just as I said above.

    It is fine where it is.

    Not all Killers are meant to be viable.

    Unbuff Wraith and Trapper.

    I mean, make em worse sure. I don't personally play them often.

    Not sure why you would want to do that though..

    Might make some other people kinda pissy.

    You missed the point. You missed it by a mile

    If I missed the point. Then why do we talk in such a beat around the bush manor?

    If you want a point and answer just tell it and quit talking like a politician.

    Your not gonna help anyone talking like that.

    Dont pretend that was hard to get. If it was for you then im sorry for your autism.

    All perks and Killers should be viable. Im not against "hard mode" perks for survivors like Killers got addons like Padded Jaws and Speed Limiters. However its clear that NM wasnt meant to be one evident by the lack of Reward and the compensation of the broken effect by allowing to get back up. It was meant for an alternative playstyle.

    "Don't pretend that was hard to get. If it was for you then i'm sorry for your autism."

    While I do not have autism, not sure if that was supposed to be a funny joke or not. I did not grasp your poor comparison.

    Sorry, but next time lets just keep it plain and simple. This is a community forum, not a court. And we are community members of a game we love dearly, not politicians. No need to be beating around the bush.

    Made my point in the same reply...
  • Swiftblade131
    Swiftblade131 Member Posts: 2,051

    @ChesterTheMolester said:
    Swiftblade131 said:

    @ChesterTheMolester said:

    Swiftblade131 said:

    @Jack11803 said:
    
    @Swiftblade131 said:
    
    @ChesterTheMolester said:
    
    Swiftblade131 said:
    
    It was meant to be a hard mode for survivors who want more of a challenge.
    
    It can work well within a SWF group, but other than that it's just as I said above.
    
    It is fine where it is.
    
    
    
    Not all Killers are meant to be viable.
    
    Unbuff Wraith and Trapper.
    
    
    
    I mean, make em worse sure. I don't personally play them often.
    
    Not sure why you would want to do that though..
    
    Might make some other people kinda pissy.
    
    
    
    You missed the point. You missed it by a mile
    
    
    
    If I missed the point. Then why do we talk in such a beat around the bush manor?
    
    If you want a point and answer just tell it and quit talking like a politician.
    
    Your not gonna help anyone talking like that.
    
    
    
    Dont pretend that was hard to get. If it was for you then im sorry for your autism.
    

    All perks and Killers should be viable. Im not against "hard mode" perks for survivors like Killers got addons like Padded Jaws and Speed Limiters. However its clear that NM wasnt meant to be one evident by the lack of Reward and the compensation of the broken effect by allowing to get back up. It was meant for an alternative playstyle.

    "Don't pretend that was hard to get. If it was for you then i'm sorry for your autism."

    While I do not have autism, not sure if that was supposed to be a funny joke or not. I did not grasp your poor comparison.

    Sorry, but next time lets just keep it plain and simple. This is a community forum, not a court. And we are community members of a game we love dearly, not politicians. No need to be beating around the bush.

    Made my point in the same reply...

    "next time lets just keep it plain and simple"

    Sorry, maybe I didn't specify. Let's do that right from the start.

  • Jack11803
    Jack11803 Member Posts: 3,930

    @ChesterTheMolester said:
    Swiftblade131 said:

    @Jack11803 said:

    @Swiftblade131 said:

    @ChesterTheMolester said:

    Swiftblade131 said:

    It was meant to be a hard mode for survivors who want more of a challenge.

    It can work well within a SWF group, but other than that it's just as I said above.

    It is fine where it is.

    Not all Killers are meant to be viable.

    Unbuff Wraith and Trapper.

    I mean, make em worse sure. I don't personally play them often.

    Not sure why you would want to do that though..

    Might make some other people kinda pissy.

    You missed the point. You missed it by a mile

    If I missed the point. Then why do we talk in such a beat around the bush manor?

    If you want a point and answer just tell it and quit talking like a politician.

    Your not gonna help anyone talking like that.

    Dont pretend that was hard to get. If it was for you then im sorry for your autism.

    All perks and Killers should be viable. Im not against "hard mode" perks for survivors like Killers got addons like Padded Jaws and Speed Limiters. However its clear that NM wasnt meant to be one evident by the lack of Reward and the compensation of the broken effect by allowing to get back up. It was meant for an alternative playstyle.

    I have autism. Don’t do me like that Chester!

  • SovererignKing
    SovererignKing Member Posts: 1,273
    Jack11803 said:

    @SovererignKing said:
    Jack11803 said:

    @SovererignKing said:

    Other ham buff it so it reduces sounds made with injured by 100% like Tier 3 Iron Will it doesn’t need anything. It’s a challenge perk that isn’t supposed to be rewarding at all really.

    And DS was MEANT to be get out of jail card. Doesn’t matter what it’s meant to be. If the original concept is messed up, or useless it needs change. You can already make the game harder by bribing no perks. It’s inclusion is stupid. It needs a buff (no mither)

    Yeah, DS was meant for that. That’s because it was designed before Patch 1.4.0. That patch re-sized the Survivors hit boxes to be smaller, which allowed for Looping to be more powerful by allowing for hugging objects tighter. No Mither was designed AFTER that patch, with Looping in mind for what it is today. 

    What you want is for No Mither to be made a viable perk that rewards you for taking the challenge. The reward is supposed to be in beating the challenge and still winning like normal. The challenge is the reward in itself. Though for the new generation, that’s not enough. Have to have more, have to be able to make a build around it to be viable. 

    That’s not what I want. I want it to be a good perk with a drawback to balance out its big bonuses

    It’s. Not. Supposed. To. Be. Good.

    Get that through your thick skull. What you want is essentially like picking Dante Must Die mode on Devil May Cry, but you get triple the amount of Green Orb drops from killing demons, as well as get double red orbs to level up faster, double yellow orbs for resurrections if you die.

    What’s the damn point of picking hard mode, if they just give you a bunch of free ######### that basically takes the challenge out of even selecting it? 

    You want buffs on No Mither that counter act the draw backs so basically you aren’t even challenging yourself. Just changing your play style a little. 
  • SovererignKing
    SovererignKing Member Posts: 1,273
    Jack11803 said:

    @SovererignKing said:
    Other ham buff it so it reduces sounds made with injured by 100% like Tier 3 Iron Will it doesn’t need anything. It’s a challenge perk that isn’t supposed to be rewarding at all really.

    And DS was MEANT to be get out of jail card. Doesn’t matter what it’s meant to be. If the original concept is messed up, or useless it needs change. You can already make the game harder by bribing no perks. It’s inclusion is stupid. It needs a buff (no mither)

    Yeah, DS was meant for that. That’s because it was designed before Patch 1.4.0. That patch re-sized the Survivors hit boxes to be smaller, which allowed for Looping to be more powerful by allowing for hugging objects tighter. No Mither was designed AFTER that patch, with Looping in mind for what it is today. 

    What you want is for No Mither to be made a viable perk that rewards you for taking the challenge. The reward is supposed to be in beating the challenge and still winning like normal. The challenge is the reward in itself. Though for the new generation, that’s not enough. Have to have more, have to be able to make a build around it to be viable. 
    You really love the current Killer meta do you? Cause there apparently is no need to change it.
    No, I ######### hate it. However not all things are meant to be good. No Mither is one of them.
  • SovererignKing
    SovererignKing Member Posts: 1,273
    Jack11803 said:

    @Swiftblade131 said:
    It was meant to be a hard mode for survivors who want more of a challenge.

    It can work well within a SWF group, but other than that it's just as I said above.

    It is fine where it is.

    Chester beat me to it, but point still stands; that argument is beyond #########. It’s just terrible

    Its funny when it comes to NM some of the same Killers who were outraged about MCotes quote about Killers suddenly start sucking up the same kool-aid tasting excuse when it benefits them. Unprincipled as it gets.
    I’m not one of those Killers. Not all Killers are supposed to be as easy to win with as others. If they were, there would be no challenge winning with the “harder” Killers. There would be little to no point in picking different Killers other than powers for some light variation.

    I didn’t Main Raider in For Honor because he was at all viable. I liked playing as him, even though he was and still is ######### for the most part. I accepted that playing him it was going to be hard. I delt with it. 
  • Jack11803
    Jack11803 Member Posts: 3,930
    edited September 2018

    @SovererignKing said:
    Jack11803 said:

    @SovererignKing said:

    Jack11803 said:

    @SovererignKing said:
    
    Other ham buff it so it reduces sounds made with injured by 100% like Tier 3 Iron Will it doesn’t need anything. It’s a challenge perk that isn’t supposed to be rewarding at all really.
    
    
    
    And DS was MEANT to be get out of jail card. Doesn’t matter what it’s meant to be. If the original concept is messed up, or useless it needs change. You can already make the game harder by bribing no perks. It’s inclusion is stupid. It needs a buff (no mither)
    
    
    
    Yeah, DS was meant for that. That’s because it was designed before Patch 1.4.0. That patch re-sized the Survivors hit boxes to be smaller, which allowed for Looping to be more powerful by allowing for hugging objects tighter. No Mither was designed AFTER that patch, with Looping in mind for what it is today. 
    

    What you want is for No Mither to be made a viable perk that rewards you for taking the challenge. The reward is supposed to be in beating the challenge and still winning like normal. The challenge is the reward in itself. Though for the new generation, that’s not enough. Have to have more, have to be able to make a build around it to be viable. 

    That’s not what I want. I want it to be a good perk with a drawback to balance out its big bonuses

    It’s. Not. Supposed. To. Be. Good.

    Get that through your thick skull. What you want is essentially like picking Dante Must Die mode on Devil May Cry, but you get triple the amount of Green Orb drops from killing demons, as well as get double red orbs to level up faster, double yellow orbs for resurrections if you die.

    What’s the damn point of picking hard mode, if they just give you a bunch of free ######### that basically takes the challenge out of even selecting it? 

    You want buffs on No Mither that counter act the draw backs so basically you aren’t even challenging yourself. Just changing your play style a little. 

    Not all killers are meant to be viable. Wraith should be unbuffed. Freddy shouldn’t get reworked, Spirits fine

  • CoolAKn
    CoolAKn Member Posts: 677

    The only thing No Mither needs buffed is either a safeguard for tunneling (perhaps a bleed out timer like with Borrowed Time), or compensation for being tunneled. This perk is wasted if you are pretty much dead the moment the killer finds you.

  • Jack11803
    Jack11803 Member Posts: 3,930

    I think it should have (besides what it already has) 100% silence, 20% faster recovery. Built in tenacity (DOES NOT STACK). Also the quality of life in REMOVING THE MUSIC!

  • SovererignKing
    SovererignKing Member Posts: 1,273
    edited September 2018
    Jack11803 said:

    @SovererignKing said:
    Jack11803 said:

    @SovererignKing said:

    Jack11803 said:

    @SovererignKing said:
    
    Other ham buff it so it reduces sounds made with injured by 100% like Tier 3 Iron Will it doesn’t need anything. It’s a challenge perk that isn’t supposed to be rewarding at all really.
    
    
    
    And DS was MEANT to be get out of jail card. Doesn’t matter what it’s meant to be. If the original concept is messed up, or useless it needs change. You can already make the game harder by bribing no perks. It’s inclusion is stupid. It needs a buff (no mither)
    
    
    
    Yeah, DS was meant for that. That’s because it was designed before Patch 1.4.0. That patch re-sized the Survivors hit boxes to be smaller, which allowed for Looping to be more powerful by allowing for hugging objects tighter. No Mither was designed AFTER that patch, with Looping in mind for what it is today. 
    

    What you want is for No Mither to be made a viable perk that rewards you for taking the challenge. The reward is supposed to be in beating the challenge and still winning like normal. The challenge is the reward in itself. Though for the new generation, that’s not enough. Have to have more, have to be able to make a build around it to be viable. 

    That’s not what I want. I want it to be a good perk with a drawback to balance out its big bonuses

    It’s. Not. Supposed. To. Be. Good.

    Get that through your thick skull. What you want is essentially like picking Dante Must Die mode on Devil May Cry, but you get triple the amount of Green Orb drops from killing demons, as well as get double red orbs to level up faster, double yellow orbs for resurrections if you die.

    What’s the damn point of picking hard mode, if they just give you a bunch of free ######### that basically takes the challenge out of even selecting it? 

    You want buffs on No Mither that counter act the draw backs so basically you aren’t even challenging yourself. Just changing your play style a little. 

    Not all killers are meant to be viable. Wraith should be unbuffed. Freddy shouldn’t get reworked, Spirits fine

    So because Survivors have one perk that is unviable,  that is totally optional to use, you think it’s perfectly fine to make a whole Killer completely unviable too?

    That is the dumbest argument you could possibly make. Though it’s funny how completely blind you are to the variation of “viability”. Completely black and white to you. You act like sticking on No Mither means you’re completely useless as a Survivor. 

    Are you viable as a Survivor with No Mither? Yes, yes you are. Most of all if you pair it with Dead Hard.

    Are you viable as Freddy? Yes, yes you are.

    The difference is what level of viable you are. Survivor with No Mither? Very viable, can still do a hell of a lot. Freddy? No where near as viable as any other Killer in the roster. Not even close.

    Same reason I ######### at Tru3Ta1ent and we get into arguments all the time. He’s so “black and white” about a counter. Either you counter it or you don’t, no middle ground. He refuses to realize there are “Soft Counters” and “Hard counters”. Just like you here, you’re so black and white. You don’t want to see the shades of grey. 
  • Jack11803
    Jack11803 Member Posts: 3,930

    @SovererignKing said:
    Jack11803 said:

    @SovererignKing said:

    Jack11803 said:

    @SovererignKing said:
    
    Jack11803 said:
    

    @SovererignKing said: Other ham buff it so it reduces sounds made with injured by 100% like Tier 3 Iron Will it doesn’t need anything. It’s a challenge perk that isn’t supposed to be rewarding at all really. And DS was MEANT to be get out of jail card. Doesn’t matter what it’s meant to be. If the original concept is messed up, or useless it needs change. You can already make the game harder by bribing no perks. It’s inclusion is stupid. It needs a buff (no mither) Yeah, DS was meant for that. That’s because it was designed before Patch 1.4.0. That patch re-sized the Survivors hit boxes to be smaller, which allowed for Looping to be more powerful by allowing for hugging objects tighter. No Mither was designed AFTER that patch, with Looping in mind for what it is today. 

    What you want is for No Mither to be made a viable perk that rewards you for taking the challenge. The reward is supposed to be in beating the challenge and still winning like normal. The challenge is the reward in itself. Though for the new generation, that’s not enough. Have to have more, have to be able to make a build around it to be viable. 
    
    
    
    That’s not what I want. I want it to be a good perk with a drawback to balance out its big bonuses
    
    
    
    It’s. Not. Supposed. To. Be. Good.
    
    Get that through your thick skull. What you want is essentially like picking Dante Must Die mode on Devil May Cry, but you get triple the amount of Green Orb drops from killing demons, as well as get double red orbs to level up faster, double yellow orbs for resurrections if you die.
    
    What’s the damn point of picking hard mode, if they just give you a bunch of free ######### that basically takes the challenge out of even selecting it? 
    

    You want buffs on No Mither that counter act the draw backs so basically you aren’t even challenging yourself. Just changing your play style a little. 

    Not all killers are meant to be viable. Wraith should be unbuffed. Freddy shouldn’t get reworked, Spirits fine

    So because Survivors have one perk that is unviable,  that is totally optional to use, you think it’s perfectly fine to make a whole Killer completely unviable too?

    That is the dumbest argument you could possibly make. Though it’s funny how completely blind you are to the variation of “viability”. Completely black and white to you. You act like sticking on No Mither means you’re completely useless as a Survivor. 

    Are you viable as a Survivor with No Mither? Yes, yes you are. Most of all if you pair it with Dead Hard.

    Are you viable as Freddy? Yes, yes you are.

    The difference is what level of viable you are. Survivor with No Mither? Very viable, can still do a hell of a lot. Freddy? No where near as viable as any other Killer in the roster. Not even close.

    Same reason I ######### at Tru3Ta1ent and we get into arguments all the time. He’s so “black and white” about a counter. Either you counter it or you don’t, no middle ground. He refuses to realize there are “Soft Counters” and “Hard counters”. Just like you here, you’re so black and white. You don’t want to see the shades of grey. 

    It was sarcasm. I’m saying that whatever the devs day is irrevelent. Freddy needs a buff, spirit does, wraith does, no mither does. Many other perks too. You missed the point, you missed it hard

  • SovererignKing
    SovererignKing Member Posts: 1,273
    Jack11803 said:

    @SovererignKing said:
    Jack11803 said:

    @SovererignKing said:

    Jack11803 said:

    @SovererignKing said:
    
    Jack11803 said:
    

    @SovererignKing said: Other ham buff it so it reduces sounds made with injured by 100% like Tier 3 Iron Will it doesn’t need anything. It’s a challenge perk that isn’t supposed to be rewarding at all really. And DS was MEANT to be get out of jail card. Doesn’t matter what it’s meant to be. If the original concept is messed up, or useless it needs change. You can already make the game harder by bribing no perks. It’s inclusion is stupid. It needs a buff (no mither) Yeah, DS was meant for that. That’s because it was designed before Patch 1.4.0. That patch re-sized the Survivors hit boxes to be smaller, which allowed for Looping to be more powerful by allowing for hugging objects tighter. No Mither was designed AFTER that patch, with Looping in mind for what it is today. 

    What you want is for No Mither to be made a viable perk that rewards you for taking the challenge. The reward is supposed to be in beating the challenge and still winning like normal. The challenge is the reward in itself. Though for the new generation, that’s not enough. Have to have more, have to be able to make a build around it to be viable. 
    
    
    
    That’s not what I want. I want it to be a good perk with a drawback to balance out its big bonuses
    
    
    
    It’s. Not. Supposed. To. Be. Good.
    
    Get that through your thick skull. What you want is essentially like picking Dante Must Die mode on Devil May Cry, but you get triple the amount of Green Orb drops from killing demons, as well as get double red orbs to level up faster, double yellow orbs for resurrections if you die.
    
    What’s the damn point of picking hard mode, if they just give you a bunch of free ######### that basically takes the challenge out of even selecting it? 
    

    You want buffs on No Mither that counter act the draw backs so basically you aren’t even challenging yourself. Just changing your play style a little. 

    Not all killers are meant to be viable. Wraith should be unbuffed. Freddy shouldn’t get reworked, Spirits fine

    So because Survivors have one perk that is unviable,  that is totally optional to use, you think it’s perfectly fine to make a whole Killer completely unviable too?

    That is the dumbest argument you could possibly make. Though it’s funny how completely blind you are to the variation of “viability”. Completely black and white to you. You act like sticking on No Mither means you’re completely useless as a Survivor. 

    Are you viable as a Survivor with No Mither? Yes, yes you are. Most of all if you pair it with Dead Hard.

    Are you viable as Freddy? Yes, yes you are.

    The difference is what level of viable you are. Survivor with No Mither? Very viable, can still do a hell of a lot. Freddy? No where near as viable as any other Killer in the roster. Not even close.

    Same reason I ######### at Tru3Ta1ent and we get into arguments all the time. He’s so “black and white” about a counter. Either you counter it or you don’t, no middle ground. He refuses to realize there are “Soft Counters” and “Hard counters”. Just like you here, you’re so black and white. You don’t want to see the shades of grey. 

    It was sarcasm. I’m saying that whatever the devs day is irrevelent. Freddy needs a buff, spirit does, wraith does, no mither does. Many other perks too. You missed the point, you missed it hard

    I couldn’t care any less than I already do what M.Cote says, or any of the developers for that matter. That’s my own opinion on No Mither. Not the developers. You’re the one who keeps trying to say I’m quoting the developers, want to stop shoving words in my mouth? I have my own opinion thank you very much. 
  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    @SovererignKing
    Killers have "hard mode" addons like Speed Limiter, The Beast etc. you can even count Distressing in. They all reward you for the extra challenge.

    NM does not in any way. You get compensated for your downside with a bonus like Autodidact and Deliverance. 
    There is a dichotomy there. Im not against hard mode perks for survivors, but they should have no upsides to them and a reward for your risk.
  • Jack11803
    Jack11803 Member Posts: 3,930

    @SovererignKing said:
    Jack11803 said:

    @SovererignKing said:

    Jack11803 said:

    @SovererignKing said:
    
    Jack11803 said:
    

    @SovererignKing said: Jack11803 said:

    @SovererignKing said:    Other ham buff it so it reduces sounds made with injured by 100% like Tier 3 Iron Will it doesn’t need anything. It’s a challenge perk that isn’t supposed to be rewarding at all really.        And DS was MEANT to be get out of jail card. Doesn’t matter what it’s meant to be. If the original concept is messed up, or useless it needs change. You can already make the game harder by bribing no perks. It’s inclusion is stupid. It needs a buff (no mither)        Yeah, DS was meant for that. That’s because it was designed before Patch 1.4.0. That patch re-sized the Survivors hit boxes to be smaller, which allowed for Looping to be more powerful by allowing for hugging objects tighter. No Mither was designed AFTER that patch, with Looping in mind for what it is today. 
    

    What you want is for No Mither to be made a viable perk that rewards you for taking the challenge. The reward is supposed to be in beating the challenge and still winning like normal. The challenge is the reward in itself. Though for the new generation, that’s not enough. Have to have more, have to be able to make a build around it to be viable.  That’s not what I want. I want it to be a good perk with a drawback to balance out its big bonuses It’s. Not. Supposed. To. Be. Good. Get that through your thick skull. What you want is essentially like picking Dante Must Die mode on Devil May Cry, but you get triple the amount of Green Orb drops from killing demons, as well as get double red orbs to level up faster, double yellow orbs for resurrections if you die. What’s the damn point of picking hard mode, if they just give you a bunch of free ######### that basically takes the challenge out of even selecting it? 

    You want buffs on No Mither that counter act the draw backs so basically you aren’t even challenging yourself. Just changing your play style a little. 
    
    
    
    Not all killers are meant to be viable. Wraith should be unbuffed. Freddy shouldn’t get reworked, Spirits fine
    
    
    
    So because Survivors have one perk that is unviable,  that is totally optional to use, you think it’s perfectly fine to make a whole Killer completely unviable too?
    
    That is the dumbest argument you could possibly make. Though it’s funny how completely blind you are to the variation of “viability”. Completely black and white to you. You act like sticking on No Mither means you’re completely useless as a Survivor. 
    
    Are you viable as a Survivor with No Mither? Yes, yes you are. Most of all if you pair it with Dead Hard.
    
    Are you viable as Freddy? Yes, yes you are.
    
    The difference is what level of viable you are. Survivor with No Mither? Very viable, can still do a hell of a lot. Freddy? No where near as viable as any other Killer in the roster. Not even close.
    

    Same reason I ######### at Tru3Ta1ent and we get into arguments all the time. He’s so “black and white” about a counter. Either you counter it or you don’t, no middle ground. He refuses to realize there are “Soft Counters” and “Hard counters”. Just like you here, you’re so black and white. You don’t want to see the shades of grey. 

    It was sarcasm. I’m saying that whatever the devs day is irrevelent. Freddy needs a buff, spirit does, wraith does, no mither does. Many other perks too. You missed the point, you missed it hard

    I couldn’t care any less than I already do what M.Cote says, or any of the developers for that matter. That’s my own opinion on No Mither. Not the developers. You’re the one who keeps trying to say I’m quoting the developers, want to stop shoving words in my mouth? I have my own opinion thank you very much. 

    So why’d you try to refute me with an opinion? Seriously.

  • Jack11803
    Jack11803 Member Posts: 3,930

    @ChesterTheMolester said:
    @SovererignKing
    Killers have "hard mode" addons like Speed Limiter, The Beast etc. you can even count Distressing in. They all reward you for the extra challenge.

    NM does not in any way. You get compensated for your downside with a bonus like Autodidact and Deliverance. 
    There is a dichotomy there. Im not against hard mode perks for survivors, but they should have no upsides to them and a reward for your risk.

    “But the reward is a sense of accomplishment!!!” /sssssss

  • Wolf74
    Wolf74 Member Posts: 2,959

    Still my point is, the will to use NM shows the overconfidence of survivor in general.

  • powerbats
    powerbats Member Posts: 7,068

    @Wolf74 said:
    Still my point is, the will to use NM shows the overconfidence of survivor in general.

    You're forgetting the adept achievement for running it as well as the challenge, it has nothing to do with overconfidence and you know it. It's like Save the Best for Last, you're taking a chance on it not working when the time comes.

  • Wolf74
    Wolf74 Member Posts: 2,959

    I know, that you do not know me.
    And I know it IS overconfidence.
    People WANT to take a challenge perk, because they are spoiled by their easy wins.
    And this boosts other to ask for more buffs to it.

  • Mc_Harty
    Mc_Harty Member Posts: 3,293
    edited September 2018

    No Mither is terrible on its own, but it can be useful when paired with Injury based perks. So it's at least better then Boil Over lol.

    That said the concept of a perk should be ######### because it's hard is about as ######### dumb as saying that all killers shouldn't viable.

  • SovererignKing
    SovererignKing Member Posts: 1,273
    edited September 2018
    @SovererignKing
    Killers have "hard mode" addons like Speed Limiter, The Beast etc. you can even count Distressing in. They all reward you for the extra challenge.

    NM does not in any way. You get compensated for your downside with a bonus like Autodidact and Deliverance. 
    There is a dichotomy there. Im not against hard mode perks for survivors, but they should have no upsides to them and a reward for your risk.
    Of course Killers do. The big difference is how much of an impact using those add ons or perks have on viability. A survivor running No Mither has nowhere near the impact on the match as a Killer running those add ons or perks. You can’t compare 1 out of four Survivors to the one Killer. Apples to oranges.

    Even if you pick hard mode on Survivor, you’re  still just one out of four Survivors, nowhere the weight of one Killer gimping him/her self. 
    Post edited by SovererignKing on
  • SovererignKing
    SovererignKing Member Posts: 1,273
    Jack11803 said:

    @SovererignKing said:
    Jack11803 said:

    @SovererignKing said:

    Jack11803 said:

    @SovererignKing said:
    
    Jack11803 said:
    

    @SovererignKing said: Jack11803 said:

    @SovererignKing said:    Other ham buff it so it reduces sounds made with injured by 100% like Tier 3 Iron Will it doesn’t need anything. It’s a challenge perk that isn’t supposed to be rewarding at all really.        And DS was MEANT to be get out of jail card. Doesn’t matter what it’s meant to be. If the original concept is messed up, or useless it needs change. You can already make the game harder by bribing no perks. It’s inclusion is stupid. It needs a buff (no mither)        Yeah, DS was meant for that. That’s because it was designed before Patch 1.4.0. That patch re-sized the Survivors hit boxes to be smaller, which allowed for Looping to be more powerful by allowing for hugging objects tighter. No Mither was designed AFTER that patch, with Looping in mind for what it is today. 
    

    What you want is for No Mither to be made a viable perk that rewards you for taking the challenge. The reward is supposed to be in beating the challenge and still winning like normal. The challenge is the reward in itself. Though for the new generation, that’s not enough. Have to have more, have to be able to make a build around it to be viable.  That’s not what I want. I want it to be a good perk with a drawback to balance out its big bonuses It’s. Not. Supposed. To. Be. Good. Get that through your thick skull. What you want is essentially like picking Dante Must Die mode on Devil May Cry, but you get triple the amount of Green Orb drops from killing demons, as well as get double red orbs to level up faster, double yellow orbs for resurrections if you die. What’s the damn point of picking hard mode, if they just give you a bunch of free ######### that basically takes the challenge out of even selecting it? 

    You want buffs on No Mither that counter act the draw backs so basically you aren’t even challenging yourself. Just changing your play style a little. 
    
    
    
    Not all killers are meant to be viable. Wraith should be unbuffed. Freddy shouldn’t get reworked, Spirits fine
    
    
    
    So because Survivors have one perk that is unviable,  that is totally optional to use, you think it’s perfectly fine to make a whole Killer completely unviable too?
    
    That is the dumbest argument you could possibly make. Though it’s funny how completely blind you are to the variation of “viability”. Completely black and white to you. You act like sticking on No Mither means you’re completely useless as a Survivor. 
    
    Are you viable as a Survivor with No Mither? Yes, yes you are. Most of all if you pair it with Dead Hard.
    
    Are you viable as Freddy? Yes, yes you are.
    
    The difference is what level of viable you are. Survivor with No Mither? Very viable, can still do a hell of a lot. Freddy? No where near as viable as any other Killer in the roster. Not even close.
    

    Same reason I ######### at Tru3Ta1ent and we get into arguments all the time. He’s so “black and white” about a counter. Either you counter it or you don’t, no middle ground. He refuses to realize there are “Soft Counters” and “Hard counters”. Just like you here, you’re so black and white. You don’t want to see the shades of grey. 

    It was sarcasm. I’m saying that whatever the devs day is irrevelent. Freddy needs a buff, spirit does, wraith does, no mither does. Many other perks too. You missed the point, you missed it hard

    I couldn’t care any less than I already do what M.Cote says, or any of the developers for that matter. That’s my own opinion on No Mither. Not the developers. You’re the one who keeps trying to say I’m quoting the developers, want to stop shoving words in my mouth? I have my own opinion thank you very much. 

    So why’d you try to refute me with an opinion? Seriously.

    This is all your opinion too. You have an opinion, I have mine, the developers have their own, so on and so forth. Quit trying to invalidate my opinion with your own. Your opinion is not worth more than mine either. 
  • Jack11803
    Jack11803 Member Posts: 3,930

    @SovererignKing said:
    Jack11803 said:

    @SovererignKing said:

    Jack11803 said:

    @SovererignKing said:
    
    Jack11803 said:
    

    @SovererignKing said: Jack11803 said:

    @SovererignKing said:    Jack11803 said:
    

    @SovererignKing said: Other ham buff it so it reduces sounds made with injured by 100% like Tier 3 Iron Will it doesn’t need anything. It’s a challenge perk that isn’t supposed to be rewarding at all really. And DS was MEANT to be get out of jail card. Doesn’t matter what it’s meant to be. If the original concept is messed up, or useless it needs change. You can already make the game harder by bribing no perks. It’s inclusion is stupid. It needs a buff (no mither) Yeah, DS was meant for that. That’s because it was designed before Patch 1.4.0. That patch re-sized the Survivors hit boxes to be smaller, which allowed for Looping to be more powerful by allowing for hugging objects tighter. No Mither was designed AFTER that patch, with Looping in mind for what it is today. 

    What you want is for No Mither to be made a viable perk that rewards you for taking the challenge. The reward is supposed to be in beating the challenge and still winning like normal. The challenge is the reward in itself. Though for the new generation, that’s not enough. Have to have more, have to be able to make a build around it to be viable.         That’s not what I want. I want it to be a good perk with a drawback to balance out its big bonuses        It’s. Not. Supposed. To. Be. Good.    Get that through your thick skull. What you want is essentially like picking Dante Must Die mode on Devil May Cry, but you get triple the amount of Green Orb drops from killing demons, as well as get double red orbs to level up faster, double yellow orbs for resurrections if you die.    What’s the damn point of picking hard mode, if they just give you a bunch of free ######### that basically takes the challenge out of even selecting it? 
    

    You want buffs on No Mither that counter act the draw backs so basically you aren’t even challenging yourself. Just changing your play style a little.  Not all killers are meant to be viable. Wraith should be unbuffed. Freddy shouldn’t get reworked, Spirits fine So because Survivors have one perk that is unviable,  that is totally optional to use, you think it’s perfectly fine to make a whole Killer completely unviable too? That is the dumbest argument you could possibly make. Though it’s funny how completely blind you are to the variation of “viability”. Completely black and white to you. You act like sticking on No Mither means you’re completely useless as a Survivor.  Are you viable as a Survivor with No Mither? Yes, yes you are. Most of all if you pair it with Dead Hard. Are you viable as Freddy? Yes, yes you are. The difference is what level of viable you are. Survivor with No Mither? Very viable, can still do a hell of a lot. Freddy? No where near as viable as any other Killer in the roster. Not even close.

    Same reason I ######### at Tru3Ta1ent and we get into arguments all the time. He’s so “black and white” about a counter. Either you counter it or you don’t, no middle ground. He refuses to realize there are “Soft Counters” and “Hard counters”. Just like you here, you’re so black and white. You don’t want to see the shades of grey. 
    
    
    
    It was sarcasm. I’m saying that whatever the devs day is irrevelent. Freddy needs a buff, spirit does, wraith does, no mither does. Many other perks too. You missed the point, you missed it hard
    

    I couldn’t care any less than I already do what M.Cote says, or any of the developers for that matter. That’s my own opinion on No Mither. Not the developers. You’re the one who keeps trying to say I’m quoting the developers, want to stop shoving words in my mouth? I have my own opinion thank you very much. 

    So why’d you try to refute me with an opinion? Seriously.

    This is all your opinion too. You have an opinion, I have mine, the developers have their own, so on and so forth. Quit trying to invalidate my opinion with your own. Your opinion is not worth more than mine either. 

    You refute with reasons why it shouldn’t be buffed. You basically came in here all like “well I just don’t want it buffed, so it shouldn’t” I said “it should be buffed because _____” you should do “it SHOULD NOT be buffed because _______”.

  • Jack11803
    Jack11803 Member Posts: 3,930

    @Wolf74 said:
    Still my point is, the will to use NM shows the overconfidence of survivor in general.

    I don’t use it, because it’s so bad. But I want to. I have no interest in challenge, I want it to be a perk of viable trade off. Equivalent exchange if you will. Give up health for other benefits. Not overconfidence, but the desire to switch around my strengths and weaknesses.

  • SovererignKing
    SovererignKing Member Posts: 1,273
    Jack11803 said:

    @SovererignKing said:
    Jack11803 said:

    @SovererignKing said:

    Jack11803 said:

    @SovererignKing said:
    
    Jack11803 said:
    

    @SovererignKing said: Jack11803 said:

    @SovererignKing said:    Jack11803 said:
    

    @SovererignKing said: Other ham buff it so it reduces sounds made with injured by 100% like Tier 3 Iron Will it doesn’t need anything. It’s a challenge perk that isn’t supposed to be rewarding at all really. And DS was MEANT to be get out of jail card. Doesn’t matter what it’s meant to be. If the original concept is messed up, or useless it needs change. You can already make the game harder by bribing no perks. It’s inclusion is stupid. It needs a buff (no mither) Yeah, DS was meant for that. That’s because it was designed before Patch 1.4.0. That patch re-sized the Survivors hit boxes to be smaller, which allowed for Looping to be more powerful by allowing for hugging objects tighter. No Mither was designed AFTER that patch, with Looping in mind for what it is today. 

    What you want is for No Mither to be made a viable perk that rewards you for taking the challenge. The reward is supposed to be in beating the challenge and still winning like normal. The challenge is the reward in itself. Though for the new generation, that’s not enough. Have to have more, have to be able to make a build around it to be viable.         That’s not what I want. I want it to be a good perk with a drawback to balance out its big bonuses        It’s. Not. Supposed. To. Be. Good.    Get that through your thick skull. What you want is essentially like picking Dante Must Die mode on Devil May Cry, but you get triple the amount of Green Orb drops from killing demons, as well as get double red orbs to level up faster, double yellow orbs for resurrections if you die.    What’s the damn point of picking hard mode, if they just give you a bunch of free ######### that basically takes the challenge out of even selecting it? 
    

    You want buffs on No Mither that counter act the draw backs so basically you aren’t even challenging yourself. Just changing your play style a little.  Not all killers are meant to be viable. Wraith should be unbuffed. Freddy shouldn’t get reworked, Spirits fine So because Survivors have one perk that is unviable,  that is totally optional to use, you think it’s perfectly fine to make a whole Killer completely unviable too? That is the dumbest argument you could possibly make. Though it’s funny how completely blind you are to the variation of “viability”. Completely black and white to you. You act like sticking on No Mither means you’re completely useless as a Survivor.  Are you viable as a Survivor with No Mither? Yes, yes you are. Most of all if you pair it with Dead Hard. Are you viable as Freddy? Yes, yes you are. The difference is what level of viable you are. Survivor with No Mither? Very viable, can still do a hell of a lot. Freddy? No where near as viable as any other Killer in the roster. Not even close.

    Same reason I ######### at Tru3Ta1ent and we get into arguments all the time. He’s so “black and white” about a counter. Either you counter it or you don’t, no middle ground. He refuses to realize there are “Soft Counters” and “Hard counters”. Just like you here, you’re so black and white. You don’t want to see the shades of grey. 
    
    
    
    It was sarcasm. I’m saying that whatever the devs day is irrevelent. Freddy needs a buff, spirit does, wraith does, no mither does. Many other perks too. You missed the point, you missed it hard
    

    I couldn’t care any less than I already do what M.Cote says, or any of the developers for that matter. That’s my own opinion on No Mither. Not the developers. You’re the one who keeps trying to say I’m quoting the developers, want to stop shoving words in my mouth? I have my own opinion thank you very much. 

    So why’d you try to refute me with an opinion? Seriously.

    This is all your opinion too. You have an opinion, I have mine, the developers have their own, so on and so forth. Quit trying to invalidate my opinion with your own. Your opinion is not worth more than mine either. 

    You refute with reasons why it shouldn’t be buffed. You basically came in here all like “well I just don’t want it buffed, so it shouldn’t” I said “it should be buffed because _____” you should do “it SHOULD NOT be buffed because _______”.

    I’ve literally been doing that. My reason has been there the whole time. It should not be buffed because it defeats the purpose of the “anti-perk” it’s supposed to be. You get nothing special except the satisfaction you can still win even against worse than normal odds. Same reason you play Dante Must Die in Devil May Cry or any other game. It should not be buffed because you are negating the draw back of using No Mither with other benefits. 

    You want a perk that makes you injured with other benefits, fine. Make a suggestion to the developers to make one later. However, leave No Mither alone for those of us like myself who’ve grown bored with normal difficulty Survivor, and want to play “Hurt me Daddy” Mode. 
  • Wolf74
    Wolf74 Member Posts: 2,959

    No one here seem to talk about the core NM concept. It was made to give instant access to all perks that have an effect when you are injured.