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I’m mostly a killer main, and these mori changes are fine. Please chill out.

This has been a long needed change, and provides a lot of benefit to both sides. A mori can now be an animation both sides enjoy without it feeling like a survivor got cheated. Please, no “whataboutism” regarding keys as that’s an entirely different topic.

There should be no further reason now for “error: match cancelled due to a player disconnecting before loading” other than a genuine bug booting a player from the match

A killer crazy enough to use Shroud of Separation (or simply has a specific strategy involving the offering) also should no longer experience this either.

Mori’s will still offer distinct, strategical advantages late game to mitigate DS, Flip Flop, Soul Guard, Unbreakable, Flashlight Saves, and Pallet Saves.

So relax Killers. This has been needed, and is NOT going to be the handicap so many seem to be exaggerating about.

Comments

  • Killing_Time
    Killing_Time Member Posts: 894

    When I do play, this has been my go to for about a year now lol

  • savevatznick
    savevatznick Member Posts: 651

    It is good that they are tempering the "nuclear option" of Moriis. It is certainly a positive change for game health.

    However, I understand why there is a vocally upset portion of the community. The dev's priorities seem all over the place. This Morii fix seems to be quite simple and was implemented quickly - why did it take so long, and why now? Can we expect similar changes to come out as quickly?

  • JHondo
    JHondo Member Posts: 1,174

    Think if it this way, if OoO is used a lot more and gets a spike in escapes maybe Mr. Stats will finally take player concerns over it seriously and we'll see a nerf of it soon enough lol

  • Yords
    Yords Member Posts: 5,781

    Agreed, it may not be the best change, but it is the best change we have had to the game in a while.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    I also think this is the best change they could make while keeping it simple. Mori's are also very strong so if anyone thought that they would even have a similar strength after a nerf sorry but that isn't what the game needs. This is a mori nerf what the hell were you expecting.

    Like you see all these people complaining about it but they can't give a better idea that has as few flaws as simply increasing the number of hooks needed to mori someone. Pretty much all mori ideas that try to deviate from being basic have a flaw of some sort.

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    If they change moris to be brown and not cost me 7k points to get then ill be fine with the changes, as is they are a total waste.

  • Mozzie
    Mozzie Member Posts: 618
    edited December 2020

    For the last four years people have shared idea's on these forums for fixing mori's. If you think I'm blowing smoke go through it for yourself. The developers simply do not listen to community suggestions. For a company pulling in $100 million in a year I expect better.

  • Emeal
    Emeal Member Posts: 5,332
    edited December 2020

    @TheClownIsKing Sure we will be fine, I never used Moris before, but Im not gonna use them now either since they are now useless as well.

    I wish BHVR could have changed the offering to make it not unfun for Survivors, but still a useful tool for Killers.

    More useless offerings and addons to the pile it goes.

  • Emeal
    Emeal Member Posts: 5,332

    @TheClownIsKing To debunk you saying Moris are still useful ill go over your suggestions.

    1. Mitigate DS - No, by a late stage in the game a DS is usually already burned off or me keeping a mental note of it allows me sift through remaining survivors. Also rude of you to assume idd tunnel. 😘
    2. Mitigate FlipFlop, SoulGuard, Unbreakable - Bold of you to assume that you would have enough time use that perk against me. Im a fast hooker. and Unbreakable is only one use.
    3. Mitigate Flashligh Saves - No, a smart Killer always checks surroundings first or faces as wall or Lightborn.
    4. Mitigate Pallet Saves - No, a smart Killer always checks surroundings first or avoids walking through pallets or Hex: Blood Favour.

    As you can see any Killer worth their salt, Having been trained by this game will find only niche use in the new Mori Offerings.

    Yes. I didnt use Moris before, But why the hell would I even use them now?

    BHVR made a quickfix, I sure hope they make it useful again at a later date.

  • MrLimonka
    MrLimonka Member Posts: 545

    It is a fine change, which was long needed.

    Although I'm wondering what took BHVR so long to change a value from 1 to 2.

  • Kaitsja
    Kaitsja Member Posts: 1,838

    Moris won't offer any distinct strategic advantages to killers in the endgame. I don't let that final gen pop. Soul Guard only works if you bring a hex. Unbreakable only works if you're leaving them slugged. DS is usually eaten around mid-game. If the survivors brought flashlights, why wouldn't you bring lightborn or face a wall as you're picking up a downed survivor? As for pallet saves, who's walking through pallets to get to a hook?

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    None of those points change the fact that Mori’s, even with their new change, still mitigate those issues.

    A player can play around them, or 100% not have to deal with those issues at all at endgame by using a mori.

    Why do you think PH has been so popular? Keep them tormented till they’re in death hook. Now that survivor is 100% dead and nothing at all can be done by them, or their team mate.

  • Emeal
    Emeal Member Posts: 5,332

    I love how you disregard all of the points without any argument about the values of each mitigation. But whatever.

    Listen @TheClownIsKing unlike PH who can disregard these at any point, The Mori Offering is now not worth its rarity in bloodpoints and gives Survivors amble warning that I can act like a PH on the last hooking, its so incredible niche use its soo bad. Yes Mori offerings had to go, they were so bad, but making Offerings terrible is not good either and BHVR HAS TO FIX THIS LATER. Look at how many posts there are, people questioning the worth of this offering now. This hotfix has reduced a bad offering to a very niche offering.

  • Orion
    Orion Member Posts: 21,675

    I'm a survivor main and I disagree.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    It would take a lot of time to do that and the forums search feature isn't the best, if you want to prove me wrong show me a good rework or nerf that can't be exploited, is fair and truly nerfs mori's, and isn't complex. I claimed that no rework idea that has been presented was good enough for the game and as we see the devs settled on a simple yet acceptable nerf, it's on you to prove me wrong not tell me to go look into something i have kept an eye on since getting into these forums.

    I browse the feedback section all the time, not once have i seen a good rework or nerf suggestion for mori's, out of all of them making it so they are only killable on last hook was acceptable and even then i didn't really care for it and hoped for something better. Anyone that has been on the forums and looks into balance posts knows that for mori's a nerf that everyone could agree with and was balanced was pretty hard to come up with.

  • kaeru
    kaeru Member Posts: 1,568

    But what if you mistaken and thought I'm a toxic survivor main and mori me from first hook for no reason? It hurts, you know.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Agree on the nerf was needed and I'm happy i can start bringing mori's without feeling bad about it.

    Disagree on the whole whatsaboutism. The game is a single package and every change affect the game on total. Whataboutism completly has a place and is a legit reason to complain. They really should have changed both keys and mori's at the same time.

    Now they bassicly unnoficially anounced key changes are coming soon and now it will be spammed for the coming 1-2 months

    I haven't had a single game without a key since the update

  • Nameless
    Nameless Member Posts: 869

    I don't make mistakes. I was a born toxic survivor spotter and have trained many years to cleanse the entity of their impurity.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104
    edited December 2020

    OMG you just googled it XD

    Literally the first one is MY idea for mori's that i'm aware isn't good because there isn't a good time for when mori's should activate because of the existence of SWF.

    You didn't do any research and since your refuting me i don't have to, all you did was go to google and typed how to fix mori's and this sites name. as said do your own research and from the ones i looked at they weren't good, they are exploitable, or they are literally the same thing the devs have just done.

    edit: also you can't tell there is a link in that text very well, its better to just have a URL out in the open unless it is very clear that there is a link attached like this <insert URL into text>

  • Mozzie
    Mozzie Member Posts: 618
    edited December 2020

    It's a google search of the forums specifically. I don't have control of the weird way the forums show hyperlinks but the point remains there have been 1000's of suggestions. My suggestion is to refund killers for all the mori's and remove them completely. Add mori animation as an option for killers after second hook as basekit across the board. Doing this is also a reasonable solution to decisive strike.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    If you seriously think mori's need to be basekit and that DS is a problem because it prevents tunneling I can't take you seriously. Killers don't need a buff across the board that encourages tunneling and makes strong killers even stronger such as spirit. Any player that understands high level play knows that the problem is with gen speed combined with DS being a safe net as you do gens both of which can be addressed without doing something as stupid as making mori's basekit.

    The only problem with DS is it's interaction with UB and when you do a gen with it's active. The perk is meant to prevent tunneling if you got stunned too bad it's meant to do that. Simply making the perk deactivate when you repair a gen would solve the main issue with DS and make it so survivors have to choose to either recover or risk getting hooked again when near a gen with decent progress.