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Diminishing vs incremental returns.

1 person on gen = 80 seconds

2 people on gen = 40 seconds

3 people on gen = 26.666 seconds

4 people on gen = 20 seconds.

Diminishing returns on gen speed means a smart team will only have a max of 2 people on any gen UNLESS it's last gen.

5 minute games are stupid and boring.

Shouldn't those numbers go the other way?

Why did you nerf skill checks? It's pointless to even try for great skill checks when it's only 1% additional progress even tho it's SKILL based mechanic.

Now the only mechanic to recognize is that more people on gens is slower than only 2 people on any 1 gen.

Diminishing returns means splitting up is smarter than staying together. IN A TEAM BASED GAME?

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Comments

  • Orion
    Orion Member Posts: 21,675

    Diminishing returns on gen speed means a smart team will only have a max of 2 people on any gen UNLESS it's last gen.

    5 minute games are stupid and boring.

    Shouldn't those numbers go the other way?

    The numbers are not what you wrote, though. I'm not sure what your point is.

    Why did you nerf skill checks? It's pointless to even try for great skill checks when it's only 1% additional progress even tho it's SKILL based mechanic.

    1% is 0.8 seconds. It might not sound like much, but it adds up over the course of a gen. With skill check builds you can shave off quite a lot of repair time.

    Now the only mechanic to recognize is that more people on gens is slower than only 2 people on any 1 gen.

    Slower overall, but faster for each individual gen. It's a matter of strategy.

    Diminishing returns means splitting up is smarter than staying together. IN A TEAM BASED GAME?

    Team game doesn't mean everyone has to stick together all the time. It just means they're working toward a common goal.

  • keygun
    keygun Member Posts: 311

    The numbers are spot on, unless you can refute it, saying I'm wrong without proof doesn't make a counter.

    Survivors don't touch bones or chests at higher ranks unless it's required.

    .8 of a second is useless when missing a skill check is a huge loss.

    Survivors want 5 minute easy escapes, until it's handed to them, then they sit around doing nothing wanting be chased.

    Incremental returns makes way more sense than diminishing returns.

    Which is better? 2 gens done in 40 seconds, or 1 gen in 20?

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 24,614

    I think splitting up is smart play from the survivors anyway, the killer cannot be in 4 places at once hence I will rarely do a generator with another survivor during a match unless it's a particularly strategic gen that needs to get completed (ie to prevent a 3 gen strat).

  • Orion
    Orion Member Posts: 21,675

    The numbers are spot on, unless you can refute it, saying I'm wrong without proof doesn't make a counter.

    Survivors don't touch bones or chests at higher ranks unless it's required.

    So choose perks that take advantage of that. If you already know what your opponents are going to do, that's information you can use to tailor your strategy.

    .8 of a second is useless when missing a skill check is a huge loss.

    It's highly unlikely that you only get one skill check while repairing a gen. If you can hit Great Skill Checks consistently, you'll shave off several seconds from each gen.

    Survivors want 5 minute easy escapes, until it's handed to them, then they sit around doing nothing wanting be chased.

    If you've already lost and they're not leaving, just open a gate and go AFK for a couple minutes. It'll be over by then.

    Incremental returns makes way more sense than diminishing returns.

    No, it doesn't. Incremental returns have no practical maximum, so you can just keep piling on more and more, which makes it utterly broken. There's a reason every game has diminishing returns instead of incremental returns for things like interaction speed, damage reduction, etc.

    Which is better? 2 gens done in 40 seconds, or 1 gen in 20?

    On average, those are the same thing.

  • AGM
    AGM Member Posts: 858

    Your numbers are wrong. There's an efficiency penalty for multiple survivors on the same gen. You're allowed to be wrong, but maybe practice some humility and don't assume you couldn't possibly be wrong when someone tells you you're wrong.

  • keygun
    keygun Member Posts: 311

    The "efficiency penalty" is called diminishing returns.

    But all in all, I guess I HAVE to run meta perks. Ruin undying turns survivors into potatoes. I guess getting 4k in 5 minutes is better than 5 gens and a total loss.

    Seriously tho, when entering higher ranks it just forces meta perks and boring bot like matches.

    So much fun feeling like I'm a computer playing against other computers... just one step closer to complete A.I. world domination.

    Every other perk is useless unless at lower ranks... great job

    I looked at the numbers and yes, I'm wrong, but those numbers don't take prove thyself into account.

    Still tho, I'll just run ruin undying, maybe corrupt. People get sick of meta, and I'd really like to play with the countless other perks I have, but I'm forced to use meta and see the same thing every game.

    1 person suicides

    1 person dc

    2 people just trying to get as many bps they can before they die.

  • keygun
    keygun Member Posts: 311

    1 person 80 seconds

    2 people 47 seconds.

    So with one person helping you it reduces total time by 33 seconds?

    That's still alot of time.

  • keygun
    keygun Member Posts: 311

    If I make a great skill check it's only 1% addition.

    If I miss a skill check (probably because I'm aiming for great) it's a 10% penalty.

    So the smart thing is NOT to aim for great skill checks. Little reward, great risk.

  • keygun
    keygun Member Posts: 311

    All in all, this is what I've learned.

    Great skill checks = not worth the effort.

    2 people on gens reduces the total time by 33 great skill checks.

    Only run meta perks, or get rushed every match.

    Correct me if I'm wrong, but my point is still valid, skill checks should determine gen speed over the amount of survivors.

    So, playing survivor relies less on skill and more on teamwork.

  • Orion
    Orion Member Posts: 21,675

    Many high-ranked survivors can consistently hit Great Skill Checks. When they provided more progress, gen rushing was even worse than it is now.

  • keygun
    keygun Member Posts: 311

    So instead of increasing gen time, they decreased the SKILL part.

  • keygun
    keygun Member Posts: 311

    I could also consistently hit great skill checks too, if frame rate wouldn't drop for absolutely no reason.

  • Orion
    Orion Member Posts: 21,675

    Yes, because they have to take low-skill survivors into account as well. This change didn't affect them, but it affected high-skill survivors. It was a great change, perfectly tailored to the problem.