The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Demogorgon addition that is absolutely needed.

The poor demopuppy gets run around a lot and while the shred fix... helped... I guess he still is a m1 killer with on/off map control.

I believe with all the map wide SFX demo produces when using either side of its power Demo needs 1 small fix to make him a lot more viable but not turn him into the must-play killer of the month.

Allow demogorgon to travel to an unused portal and not have a visual queue appear for survivors, demo and the portal appear AFTER demo moves in any direction. This means some work needs to be done, increase range from generators from the 16/24 meters it is now to 32 meters. Keep the same mechanic that when a portal is already activated, survivors can destroy the portal and demo has the full animation while using it again.

This means demo can actually use his travel powers effectively to generate pressure (as it should be able to) early but then the onus is on survivors to either risk the expose of shred charge up and killer instinct or get rid of the portal so demo can't travel again without setting up a new one.

The range difference means demo isn't gonna pop up and insta-grab from portal on gen. But it does give demos addons (outside the browns) some usefulness. Since movement alone from 32 meters isnt enough to get a massive headstart but long enough to give demo a chance for a hit without immediate running in opposite direction of the emerging demo immediately due to the 3 effects that glaringly announce it.