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What's the point of Victor's locker/gate interactions?

Rivyn
Rivyn Member Posts: 3,022

He can trap survivors into lockers for a few seconds, and keep them from escaping. Big whoop. At the end of the day, what does either do to benefit the killer? Unless you're three meters from the survivor as Charlotte, it won't amount to much, if anything. You'll get use out of it, what, one in twenty matches? Against competent players, that is, not potatoes who run into walls.

I'm not saying they aren't decent ideas, but at the time allotted to either, it really doesn't account for anything. If the timer's aren't going to be bumped up, I'll ask again. What's the point?

Comments

  • indieeden7
    indieeden7 Member Posts: 3,433
    edited December 2020

    Well if it was a free diwn, survivors just wouldn't go in lockers would they? The 10 second hold time gives you about 7 seconds to control Charlotte, which is about 32 metres worth of distance before the survivor can leave the locker. Even if you don't get a down, it is likely that you'll get a hit on the survivor.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    It’s quite apparent that Charlotte and Victor are not meant to be far from each other. Not literally next to each other, but not opposite sides of the map.