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Behaviour Needs To Stop Releasing Unfinished DLC and Start Addressing Three Major Problems
Keep in mind, the following is my opinion - and it's mostly derived by anecdotal evidence (my experience with DBD and what I hear from other players and streamers), so take it with a grain of salt and feel free to disagree with me 100%. '
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DBD has three major problems:
1.) The Baby Survivor Experience is Miserable.
2.) The Intermediate to High Ranking Killer Experience is quite miserable.
3.) The Hardcore Playerbase Of This Game Are Overwhelmingly Survivor Mains, Not Killer.
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I think Behavior sees #1 as their only problem and the only one they're actively trying to fix, but it all ties in together. Baby Killers just run over Baby Survivors, who may or may not understand concepts like Looping and have no good perks. Baby Killers get short, simple chases because all the Survivor knows how to do is push W while wasting minutes on end trying to find a single gen. Baby Survivors have zero tools to prevent tunneling, prevent camping or give them information. Vital information perks or solid newbie player perk choices are locked behind DLC or lengthy grinds - often by the time a player earns it, they would have had to learn the game well enough to no longer need it.
This leads to the vast majority of new players for DBD either quitting the game... or becoming killer mains (like me). Baby Killers playing Baby Survivors is FUN, and the opposite is AWFUL... so the rest becomes history. This ultimately leads to stagnation in the player base playing Survivor... but those few who stick with it, pick up the meta perks and ultimately become very good at the game. Unfortunately, Behavior has done everything short of put their finger directly on the scales to increase Survivors chances vs. Killers... but only those who know how to use every tool at their disposal can benefit. Thus, at the high end - particularly with SWFs - the game becomes very much Survivor-sided, requiring a killer to be absolutely amazing to see success. Every other killer, it becomes a frustrating mess of unfun mechanics and a steadily growing laundry list of perks you need to play around on the off-chance Survivors have them.
Thus, I suspect most Killers enjoy the game until around Green rank, then hit a wall in both progression and fun as they continually get thrown up against Survivors that are higher rank and far better than them. What worked in lower ranks, chasing and tunneling everyone you find, maybe even camping them, will get you dunked on in high ranks. Which has led to a severe drought of High Ranking killers compared to Survivors. To compensate, Survivors are being thrown against continually lower and lower level killers after a lengthy queue. Red and Purple Survivors will often face Green and Yellow killers. As the games stop being fun for these killers, they quit... further exacerbating the problem.
To fix this, the Developers need to take a step back from releasing broken, incomplete DLCs filled with bugs and go back to brass tacks. How do you teach people to play Survivor? How do you teach Killers to make the leap from Competent to Good/Very Good? And finally, how can we shake up the High Rank Survivor meta in a way that still keeps the fun for both sides.
Based on the last DLC, I fear this game is going in the wrong direction. As such, I'm stepping away for a little bit. Hopefully things get back on track. This is a truly one of a kind game and I hope to see Behavior course correct before its too late.