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New Killer The Change
Killer inspired by Activision's Prototype
Mercer (The Change)
A killer with unique perks that cannot be teachable perks and cannot be used together but each change his playstyle significantly.
Default power: Claws
115% MS
Simple m1 heavy power with slightly lower m1 cooldown and slightly longer range. M2 activates a short dash into area sweep around Mercer that can hit multiple survivors in small areas. Moderate cooldown including when missing attack.
Perk 1 Blade
110% MS
Changes his claws into a large blade for his right arm, moderate range on basic attacks but slightly slower, lunge attacks take longer to charge up but have a long range and hit in frontal cone attack at the end of the lunge. M2 would be charged up mid range dash that can hit and down multiple survivors, long cooldown shorter when the attack hits no survivors.
Perk 2 Sledge
105% MS
Changes his claws into large bulbous fists, slightly longer m1 range, slightly longer m1 cooldown. Lunge attacks become long charge up long range slam can put a healthy survivor into the dying state. M2 activates Comet Fist a long range leap which can let Mercer move to opposite sides of the map if aimed correctly with a moderate cooldown made shorter if he hits a wall. Landing creates a large slam that can injure survivors near the blast.
Perk 3 Whip
110% MS
Changes his claws into long spiked tentacle for his right arm, moderately longer m1 range and cooldown. M2 Mercer aims and flings his tentacle at a mid range if he hits a survivor they are injured and pulled a short distance towards him can be used to pull survivors away from windows and pallets.
Add-ons lower penalties of each power more and more with higher level of rarity.
1 Iridescent add-on - 2 for 1 - combines claws with whip allowing quick attacks with low cooldown and able to fling the tentacle with m2 to pull survivors with slightly lower cooldown.