Your thoughts on Hex: Blood favor
How good do you guys think it is does it need a buff or fine
Comments
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I don't use it. :) That pretty much says it all. Perks are either pass or fail to me. Either I get a reliable return on it or I don't. I like the "idea" of the Perk but the implementation makes it unreliable. There are better options.
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Use it on Gideon or Hawkins and your perspective on this perk will change forever.
Blood Favour is AMAZING on these maps, particularly Gideon.
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Hrm. Yeah... but unless you are putting in an offering, getting those maps is statistically unlikely. And if you are putting in an offering, you usually can build an even better beast. Still, it isn't bad advice... I might do it for fun to try it out.
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If you catch 2 people at the same loop you can hit one and have the other hit easier. And later in the game when it has somehow noy been cleansed and pallets are running out it can be good too.
In general though quiet weak. Hex with a cooldown that only works in niche situations or very late in the game.
Problem is that this is one of those perks that are either going to be weak or massivilly overpowered
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Hex: Blood Favor is terrible on most maps, with most killers, under most circumstances.
Firstly, why is it a Hex that has a relatively small range, a short duration and a cooldown? Its weak for a hex totem.
Secondly, its relatively short range means when you hit a survivor they can just use their speed boost, and your weapon wipe, to just run to another unblocked pallet.
Its kinda okay to prevent a pallet stun when you down a survivor at a pallet, but wasting a perk slot to maybe prevent a pallet save isn't optimal.
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It's really, really bad.
You could completely remove the cooldown entirely and it would still be really bad. That tells you how bad it is.
It counters something that good survivors don't do in the first place.
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The range is just way too small. Also it only applies to basic attacks, so by default it's bad on a lot of Killers.
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The fact that is a hex AND has a cooldown should mean it's main effect is very very strong.
But in reality the perk is a hex with a cooldown and its effect is mediocre at best.
Post edited by En3ermost on6 -
"Oh, no, this pallet is blocked! I guess I'll just run to another pallet or vault with the speed boost I get from being hit! It's not like this perk affects anything but the pallet right next to me!"
This perk is the epitome of
Oh no!
Anyways...
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I’ve never run it and I think I’ve played against killers running it twice? I only remember because I got hit, saw the pallet get blocked, thought, “wow, Blood Favour, that’s useless” and ran away to another tile.
I would not recommend it to anyone and I think it would be fine if it got buffed.
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It's the only teachable perk I refuse to unlock.
It's almost always worthless and usually even detrimental (that pallet they would have dropped as they went down? It's still up now. Thanks Blood Favor).
It doesn't even help stop pallets saves because you can't control when it triggers thanks to it's dumb cooldown.
IMO, it's absolute garbage.
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It shouldn't be a Hex, it's nowhere near strong enough to waste a totem on and risk losing any value from it entirely. If they were to make it like Surge or Oppression or any other perk in the game that can get regular value but has a longer cool down it would be a much better perk and worth the time to experiment with and see how it shakes up the meta for killers without strong anti loop abilities.
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This perk actually teaches bad Survivors to leave the pallet and move to a next tile...
It's one of the worst designed perks in the game right now, like sorry, but if the perk is a Hex with a Cooldown that can only be activated with a Basic Attack within 16 metres of a pallet that needs to be upright only for 15 seconds, I think we have a problem here...
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Yeah those were my assumptions as well seemed a little too much required for a very situational benefit.
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terrible with most killers and maps- its very, very niche
most of the time it just teaches the survivors that holding W after getting hit is way stronger than staying at the loop after a hit
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I've been using it a lot on blight BC I have nothing else. It has actually been useful occasionally but mostly against survivors who take a hit in chase then waste their speed boost to try and pallet stun you, which aren't the sort of survivors you really need perks for.
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It's so bad that even if it wasn't a Hex perk. I still probably wouldn't use it
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if they removed the cooldown, basic attack requirement, increased the range from 16 to 32 meters, increase the duration to 20/25/30 seconds and show the auras of blocked pallets. Then would it be good?
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Far too situational to be useful. It has a cooldown, short range and is also a Hex perk. It has too much going against it. However, the idea of being able to block pallets is cool.
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PTB Hex: Blood Favor was garbage, but fun, since it was the only perk outside Infectious Fright that didn't have a basic attack restriction.
Now it's just garbage, worse than Dead Man's Switch or Gearhead. A hex perk that also has a cooldown that also has a garbage effect that also is more likely to help the survivors than hurt them...
Who thought this perk was fine?
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Then it would at least be alright. Still not good enough I'd run it though.
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drop the hex or the cooldown
otherwise its ok
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They could remove the Hex part and the CD, and it would STILL be completely useless.
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Maybe drop the hex and change it too When you strike a survivor with a basic attack that survivor cannot drop pallets for the duration,
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I can't find a situation to use it. The range is garbage and the cooldown makes it even worse. On top of all that, its a hex perk.
I really wanna use it especially on my hag and freddy. The range needs to be increased even more or if they had the time and resources they should make it follow the killer instead of the area of the hit.
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Blood favor is generally pretty useless in my opinion. Usually when you hit a survivor, they're gonna use their speed boost to get to a different loop, usually outside it's effective range. On top of that, it has a pretty long cool down, making it potentially useful less often. On top of THAT, it's a hex and risks getting removed entirely. I'm fairly confident it was only made a hex perk to justify Hex: Undying's existence, in the off chance that the only DLC killer someone owns is The Blight. For it to be even remotely useful, I feel like you would have definitely have to remove it's hex requirement. Maybe a reduction on it's cooldown would help too. Even then, the situations where it would be useful would be few and far between, for the reason I listed at the beginning of this comment.
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It's a survivor perk imo.
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