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Your thoughts on Hex: Blood favor

Afius
Afius Member Posts: 563

How good do you guys think it is does it need a buff or fine

Comments

  • Moundshroud
    Moundshroud Member Posts: 4,458

    I don't use it. :) That pretty much says it all. Perks are either pass or fail to me. Either I get a reliable return on it or I don't. I like the "idea" of the Perk but the implementation makes it unreliable. There are better options.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    Use it on Gideon or Hawkins and your perspective on this perk will change forever.

    Blood Favour is AMAZING on these maps, particularly Gideon.

  • Moundshroud
    Moundshroud Member Posts: 4,458

    Hrm. Yeah... but unless you are putting in an offering, getting those maps is statistically unlikely. And if you are putting in an offering, you usually can build an even better beast. Still, it isn't bad advice... I might do it for fun to try it out.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    If you catch 2 people at the same loop you can hit one and have the other hit easier. And later in the game when it has somehow noy been cleansed and pallets are running out it can be good too.

    In general though quiet weak. Hex with a cooldown that only works in niche situations or very late in the game.

    Problem is that this is one of those perks that are either going to be weak or massivilly overpowered

  • Ghoste
    Ghoste Member Posts: 2,135

    The range is just way too small. Also it only applies to basic attacks, so by default it's bad on a lot of Killers.

  • NomiNomad
    NomiNomad Member Posts: 3,181

    "Oh, no, this pallet is blocked! I guess I'll just run to another pallet or vault with the speed boost I get from being hit! It's not like this perk affects anything but the pallet right next to me!"

    This perk is the epitome of

    Oh no!

    Anyways...

  • xenotimebong
    xenotimebong Member Posts: 2,803

    I’ve never run it and I think I’ve played against killers running it twice? I only remember because I got hit, saw the pallet get blocked, thought, “wow, Blood Favour, that’s useless” and ran away to another tile.

    I would not recommend it to anyone and I think it would be fine if it got buffed.

  • TheRockstarKnight
    TheRockstarKnight Member Posts: 2,171
    edited December 2020

    It's the only teachable perk I refuse to unlock.

    It's almost always worthless and usually even detrimental (that pallet they would have dropped as they went down? It's still up now. Thanks Blood Favor).

    It doesn't even help stop pallets saves because you can't control when it triggers thanks to it's dumb cooldown.

    IMO, it's absolute garbage.

  • JHondo
    JHondo Member Posts: 1,174

    It shouldn't be a Hex, it's nowhere near strong enough to waste a totem on and risk losing any value from it entirely. If they were to make it like Surge or Oppression or any other perk in the game that can get regular value but has a longer cool down it would be a much better perk and worth the time to experiment with and see how it shakes up the meta for killers without strong anti loop abilities.

  • AhoyWolf
    AhoyWolf Member Posts: 4,346

    This perk actually teaches bad Survivors to leave the pallet and move to a next tile...

    It's one of the worst designed perks in the game right now, like sorry, but if the perk is a Hex with a Cooldown that can only be activated with a Basic Attack within 16 metres of a pallet that needs to be upright only for 15 seconds, I think we have a problem here...

  • Afius
    Afius Member Posts: 563

    Yeah those were my assumptions as well seemed a little too much required for a very situational benefit.

  • Mew
    Mew Member Posts: 1,832

    terrible with most killers and maps- its very, very niche

    most of the time it just teaches the survivors that holding W after getting hit is way stronger than staying at the loop after a hit

  • Aneurysm
    Aneurysm Member Posts: 5,270

    I've been using it a lot on blight BC I have nothing else. It has actually been useful occasionally but mostly against survivors who take a hit in chase then waste their speed boost to try and pallet stun you, which aren't the sort of survivors you really need perks for.

  • gatsby
    gatsby Member Posts: 2,533

    It's so bad that even if it wasn't a Hex perk. I still probably wouldn't use it

  • Chilli_man2400
    Chilli_man2400 Member Posts: 2,914

    if they removed the cooldown, basic attack requirement, increased the range from 16 to 32 meters, increase the duration to 20/25/30 seconds and show the auras of blocked pallets. Then would it be good?

  • MojoTheFabulous
    MojoTheFabulous Member Posts: 2,015

    Far too situational to be useful. It has a cooldown, short range and is also a Hex perk. It has too much going against it. However, the idea of being able to block pallets is cool.

  • MythMage
    MythMage Member Posts: 521

    PTB Hex: Blood Favor was garbage, but fun, since it was the only perk outside Infectious Fright that didn't have a basic attack restriction.

    Now it's just garbage, worse than Dead Man's Switch or Gearhead. A hex perk that also has a cooldown that also has a garbage effect that also is more likely to help the survivors than hurt them...

    Who thought this perk was fine?

  • Blueberry
    Blueberry Member Posts: 13,668

    Then it would at least be alright. Still not good enough I'd run it though.

  • zoozoom6
    zoozoom6 Member Posts: 825

    drop the hex or the cooldown

    otherwise its ok

  • Bard
    Bard Member Posts: 657

    They could remove the Hex part and the CD, and it would STILL be completely useless.

  • Thanotos_Omega
    Thanotos_Omega Member Posts: 100

    Maybe drop the hex and change it too When you strike a survivor with a basic attack that survivor cannot drop pallets for the duration,

  • mistar_z
    mistar_z Member Posts: 857

    I can't find a situation to use it. The range is garbage and the cooldown makes it even worse. On top of all that, its a hex perk.

    I really wanna use it especially on my hag and freddy. The range needs to be increased even more or if they had the time and resources they should make it follow the killer instead of the area of the hit.

  • Chordyceps
    Chordyceps Member Posts: 1,713

    Blood favor is generally pretty useless in my opinion. Usually when you hit a survivor, they're gonna use their speed boost to get to a different loop, usually outside it's effective range. On top of that, it has a pretty long cool down, making it potentially useful less often. On top of THAT, it's a hex and risks getting removed entirely. I'm fairly confident it was only made a hex perk to justify Hex: Undying's existence, in the off chance that the only DLC killer someone owns is The Blight. For it to be even remotely useful, I feel like you would have definitely have to remove it's hex requirement. Maybe a reduction on it's cooldown would help too. Even then, the situations where it would be useful would be few and far between, for the reason I listed at the beginning of this comment.

  • HellDescent
    HellDescent Member Posts: 4,883

    It's a survivor perk imo.