DC no but suicide on hook yes?
As stated in a previous post DCing is not intended and is meant to be for emergencies/game crashes and the like, but the balance is that the survivors and killer get a minor bump in BP and a little bit towards pipping.
HOWEVER!! A suicide on hook does not provide anything it gives the killer a bit more bp but not as much as an additional hook meanwhile survivors get nothing but a loss of a teammate and a more difficult match
downsides to the suicide: ?????
no penalty? you keep the BP you earned so far. and its supposedly not reportable?(if it is reportable let me know)
it seems a bit unfair and it imposes basically the same downsides and ruins the game same as DCing but with no draw back
Comments
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I am of the belief that something should be done about hook suicides. I disagree with the idea that some people put forth that "you can't force someone to play" because the entire idea of punishing DCs is straight-up to keep people from leaving the game prematurely.
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yeah, DC penalties only hurt killers
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I agree with the general message, but for opposite reasons. Give us the chance to dc as well. No one (survivor or killer) should be forced to stay in a match they don't want to, especially on a game like dbd.
Remove (again) dc penalties
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If they want to take the chance to get off the hook their allowed to it's in the game.
If the killer is camping their team is not doing anything no gens getting done why should they stay in the match?
😂🤣😂🤣
😀You can't force people to stay in the match if they don't want to😀
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A hook is gone if someone suicides, so there's that
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if they dont want to play then they can go play a different game
the idea that they can ruin the game for 4 other people with no repercussions is asinine
and the purpose of them staying is to give the rest of the team time to try to do something inexperience is not the same as throwing and with nearly 2k posts you know that
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yknow what Ill take it
small victories <3
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Then why enforce DC penalties?
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Before dead-icated servers, the number of gens you had to do changed based on how many queue’d in. 3 survivors = 4 gens, 2 = 3 (if memory serves). Maybe that could be revisited for suicides on hook in the first minute of a game or something. I dunno
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Hitting the leave button and playing your way to death are NOT the same thing
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Essentially, they are. Killer gets a survivor removed with little to no effort.
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Ruin what game if their team isn't doing ######### their all going to dive bomb the hook they pretty much gave the match to the killer.
Now if their leaving while their team is doing gens and getting ######### done or the killer isn't camping and playing I'm not defending them suicide on the hook.
I'm not defending DC
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Did not answer my question.
The other person said that you can't force someone to stay in the match if they don't want to. So I ask: Then why enforce DC penalties?
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You just said that you can't force someone to stay in the game. So I ask: then why enforce DC penalties?
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They're not. One is a button, one requires gameplay. The game can't look at every hook and be like "Ehhh he meant to do that" but pressing a button is pressing a button
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Because leaving by pressing a button isn't okay, but dying through gameplay is. I shouldn't have to simplify things for the sake of your question
Post edited by RamblinRango on0 -
You’re talking about the means, I’m talking about the end result
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What is the difference between ragequitting through a menu and ragequitting through just letting yourself die on first hook?
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You just said it, the menu and the hook.
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Well the post is kind of about the means but fair enough
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What makes them different in terms of consequences?
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so basically the same thing except it screw over people more by not giving the BP
the end result is the same and your argument was the entire purpose of this post
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one has dc penalty and the other doesnt
one gives a bonus BP bump to both teams getting screwed over the other DOESNT
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The time it takes to press a button and the time it takes to get on a hook and die?
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So the differences are negligible, then? Because both scenarios result in a player ejecting themself from the game early and completely screwing over their teammates?
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your argument is the statistical equivalent of a 4th grader saying "no Im righterer!"
its the same thing and the difference in time is on average about 8 seconds
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Sure. But one is through gameplay and one is a button, can you not acknowledge that?
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Wow lmao hey lil buddy since you brought up statistics, can I see the data you're using to figure out the average time difference is 8 seconds?
Shame
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Oh, I absolutely acknowledge that. I just don't think that the fact that it happens through gameplay means that it is okay. For example, throwing down pallets is a natural thing that can happen through gameplay, but you can still get in trouble for griefing if you intentionally deplete your team's entire supply of pallets just to screw your team over.
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Because suicide on the hook is not a DC
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Well in my opinion, if it happens through normal gameplay then it is okay.
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I would not call intentionally killing yourself on the hook early in the game "normal gameplay" much like how I would not call intentionally dropping all the pallets ASAP "normal gameplay."
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I would call it more normal gameplay than pressing a button, eh?
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Yes, it is more normal gameplay than pressing a button. However, I would still not call it normal gameplay.
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Well that's that.
How's the weather where you are? We got snowed in here
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Okay, so we agree that it is not normal gameplay and therefore is not okay.
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No it's definitely normal gameplay when compared to hitting the leave button. We can agree to disagree?
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I didn't say that it's not normal gameplay when compared to hitting the leave button. I said it's not normal gameplay. Please refrain from refuting something I did not say.
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So you did say it's not normal gameplay? Cause it is
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I did say it's not normal gameplay. Right here:
However, I would still not call it normal gameplay.
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being that you commented on the other post mentioned in this thread would you mind putting your thoughts in on
- whether or not suicide on first hook is normal gameplay
- the differences in the BP given
- and the lack of penalty for essentially ruining the game for 4 others in the same way as a DC
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Ahh see a simple mistake, don't beat yourself up. It's normal gameplay, I'm glad we could come to an agreeable conclusion.
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The first DC penalty is only 5 minutes. Exactly how often are you getting so tilted you need to bail?
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I never said I agreed that it was normal gameplay. Where are you getting that from?
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for clerification Im not DC or suiciding
Ive had 6 games today where someone suicides on first hook within 5 minutes of the game starting
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From the fact that it's normal gameplay?
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Why does your belief that it is suddenly mean that I agree with you?
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suicide is not normal gameplay
I want you to explain in what way it IS normal gameplay since youre so adamant about it
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What? Reread that
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I'm still waiting on your statistical data for the average time difference between hooking and pressing a button
Was it 8 seconds you said?
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