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Fan Chapter: The Wrathful Blight
“Life, such a fragile thing and brutal to the end for some. Death the ultimate victory and goal for few with reckless abandonment but enjoyment. These things are one and the same for vengeful spirits and remnants of the world's end. Why should life be given joy but only a sore blight upon existence?” - Unknown
Killer:
Killer: The Revenant
Difficulty: Hard
Height: Tall
Gender: Male
Ethnicity: Unknown
Weapon: Ghostly green flaming Flailing Mace
Movement Speed: 115% | 4.6m/s
Terror Radius: 32 meters
Appearance: Tall and covered in maggot ridden flesh, with a tattered black cloak. Arms, legs, and partial chest armor of damaged steel. Red glowing eyes that pulsate with each beat of its decaying heart protruding from the chest cavity. Finally, wears a spiked cracked crown of green flames.
Overview: The Revenant is an unstable killer that’s able to catch survivors off guard with its powers, Death Knight and Gruesome Blight. The survivors must beware of their surroundings and quick on their feet in order to survive longer than a minute.
The Revenant’s perks are: Cursed Totems, Moonful Calling, and Sinister Solution. This allows it to hunt down survivors to consume the tainted souls, while draining hope of life and enjoyment from the torment of death.
Lore:
Tome Record #7:
“I was a king once long ago in my mortal flesh until my Master showed me the way of eternal life. Once the Master had even showed me their true form of spider like appendages, pitch black void of its chest, and its unquenchable sensation to devour souls of hope to feed continuously. Now I have become immortal, a necromantic king of darkness, and servant to my Eternal Lord of Death. Death is now my domain and thus shall the living feel my wrath and be consumed by the Dead.”
Tome Record #11:
“I was taught today how to summon forth curses onto objects to shatter the blistering light of life and joy. To see how pitiful I once was as a mortal makes me filled with disgust only fuels my resolve to destroy the blightful thing known as existence. One day….one day I shall learn to even control my Master in order to achieve my goals! But first for now, I shall continue to serve and learn to grow my powers and knowledge of the dark arts. I WILL BECOME GOD OF DEATH ITSELF!”
Killer’s Lore:
The Revenant was once a king of kings in a realm where magic was abundant and ruled by several different species. His ambitious nature would drive him to wars in order to claim more knowledge and that of immortality. The King was known to be brave, strong, swift, also brilliant while never afraid of dirtying his hands with blood and steel. The King grew in power and statist to become known as “The Butcher of Immortality”. One day after a long and hard fought battle to end his bloody campaign against the Krîtälings, he had found his army decimated and in retreat. Angered with the result of the battle, he captured some of the cowardly men that fled the battle. He proceeded to slaughter them personally by shoving daggers into their backs and beat them to death with a flaming flailing mace. The King had heard whispers from the dead and then a figure of a dark cloaked being sprang forth from the corpses that laid before the king. Before the king asked and was ready to attack, the dark cloaked being promised the king what he always wanted….immortality and infinite knowledge. The king was dumbfounded and listened to the being. The being would invite the king to his side and gain immortal if he joined him. The King accepted the offer and followed the being through a dark portal. Now the King has become the Revenant, King of the Necromancy, and right hand man to the Entity. The Revenant is a foul being of never ending hatred of life and existence also corrupted by the tainted evil of darkness. His main weapon is a ghostly green flaming giant flailing mace in which its’ prideful possession. His Mori is him conjuring nine cursed daggers thrusted into the back of the Survivor and proceeds to beat the Survivor to death with the flailing mace.
Primary Ability: Death Knight: Necromancy is the work of pure evil and hatred to existence, a truly gruesome sight to behold.
Upon using Death Knight ability, The Revenant’s base movement speed is reduced to 100% during summoning and takes 1.5 seconds to summon the Death Knight. The summoned Death Knight moves at 105% movement speed and spawns up to 1 unit. The Death Knight is an independent A.I. that can see Survivor auras every 10 seconds so it can direct itself to the Survivors. The summoned Death Knight can only attack and hook Survivors while unable to regress generators but is able to vault windows. Cooldown is 60 seconds for raising the Death Knight and it lasts for 120 seconds. The cooldown begins immediately after the Death Knight has despawned.
Special Ability: Gruesome Blight: Your wrath has no bound like the sense for the unquenchable thirst for death and misery.
Upon activation, you lose 10% in movement speed for 5 seconds but gain the ability of a dark pulsating shrouded aura that refreshes every 15 seconds and that hinders all survivor’s action speeds and movement by 5%. The aura is based on a 32 meter terror radius and will deactivate after 120 seconds with a cooldown of 90 seconds. If a Survivor is no longer in the affected area of Gruesome Blight, they have the status effect linger for 15 seconds. The aura terror radius can be increased/reduced by add-ons and perks. (The aura emits a red terror stain as a circle. The closer the Revenant is the brighter the stain becomes.)
Killer Perks:
“Moonful Calling”: “The Moon calls your name for a sacrifice.” Every time you chase your Obsession and let them escape. You gain 1 token up to a total of 5/4/3 tokens with a cooldown of 5 seconds after each token gained. At 5/4/3 tokens the auras of all survivors are revealed for 15 seconds and depletes all tokens.
“Sinister Solution”: “Your patience has grown thin...no more shall be wasted.” Once a generator is powered Sinister Solution is active. Sinister Solution grants movement speed up to 3/4/5% and increases recovery on successful attacks by 5/6/7% for the next 30 seconds.
“Hex: Cursed Tomes”: “Forbidden arts of darkness are now your domain of study.” For every hooked survivor, this perk gains 1 token, up to a maximum of 4. Each token increases your breaking, vaulting, and locker searching by 3/4/5%. At 4 tokens, pallet stuns are reduced by 30/35/40%.
Addons:
Slave Bracelet: Once a chain bracelet of Krîtälings’ elvish slaves.
- While using Gruesome Blight gains 300% Bloodpoints in Deviousness.
- Increasing cooldown for Gruesome Blight by 15 seconds.
Dull Broken Blade: A sacred broken blade of old that slain the First King of Darkness.
- Slightly increasing terror radius while using Gruesome Blight. (+5%)
Cracked Emerald: Once a valuable gem, now nearly worthless.
- Slightly increasing the Death Knight’s movement speed. (+2%) Stacks.
Severed Rat’s Tail: A tail of a Mondora Rat.
- Slightly decreases cooldown for using Death Knight. (-5%)
Cracked Human Skull: A cracked skull of a fallen human warrior.
- Moderately decreases cooldown for using Death Knight. (-15%)
Jar of Blood: A mysterious jar of unknown origins.
- Moderately increasing terror radius for Gruesome Blight. (+15%)
Bowl of Teeth: Teeth of different types of species.
- The victim gains the Oblivious effect upon being inflicted by the Death Knight for 15 seconds.
Crow Stomach: The disgusting contents of a crow.
- Slightly reducing the cooldown time to use Death Knight. (-5%)
Dead Fairy: A jar filled with fairy dust is all that remains.
- Considerably increasing Death Knight cooldown speed. (+20%)
Voodoo Doll: A cursed doll with unknown scripture on it.
- Allows the use of Death Knight to block windows for 15 seconds.
Severed Goblin’s Ear: An ear from a repulsive cave goblin.
- Moderately decreases cooldown while using Death Knight. (-15%)
- Moderately increases terror radius while using Gruesome Blight. (+15%)
Dead Man’s Journal: A fallen mercenary’s journal.
- Slightly decreasing base movement speed. (-5%)
- Gain Exposure effect while using Death Knight after 45 seconds.
Destroyed Talisman: A talisman from a previous trial against survivors.
- Considerably increases movement speed while using Gruesome Blight. (+10%)
- Slightly increases cooldown on Death Knight. (+15%)
Dark Elves’ Finger: A right index finger of a Dark Elvish Priest.
- Considerably decreasing cooldown for Death Knight. (-25%)
Dagger of Damnation: A dagger of darkness and evil.
- The victim gains the Oblivious effect upon being inflicted by the Death Knight for 30 seconds.
Book of The Dead: The book to end all life or spawn Death itself.
- Increases the duration of the spawned Death Knight Tremendously. (+35%)
Bloody Parchment Paper: Unknown scripture written in blood.
- Tremendously decreases cooldown on Death Knight ability. (-35%)
Cursed Tome #29: A book of monstrous origin.
- Moderately increases movement speed for the Death Knight. (+3%) stacks
Dagger of Punishment: A dagger of pain and torment.
- Upon infliction of damage onto a Survivor with Death Knight all windows and pallets are blocked off within 24 meters for 30 seconds.
- Upon infliction of damage onto a Survivor while Gruesome Blight is active. All generators with 24 meters are regressed by 5%.
Bloodied Crowned Dagger: The dagger of a fallen great King.
- The Death Knight gains the Undetectable status effect.
- Increases base movement speed to 4.6/ms for Death Knight.
Survivor:
Survivor Name: Alex Vön Brök
Difficulty: Intermediate
Survivor Appearance: 5’11”in / 1.8 meters tall, Age: 37, Male, Athletically fit with short Chestnut colored hair, A long scar across his forehead, Blueish/Green Eyes, Plaid Cotton Jacket, Worn-out stained White work shirt, torn-up dark Brown hide pants, and Brown boots
Overview
An expert hunter, fighting against ferocious beings while trying to live another day. Alex Vön Brök’s perks are: Fallen Silent, Survival Instinct, and Grizzled, give him advantages in both defense and escape.
Survivor Perks:
“Fallen Silent”: “You bear the pain because you know it’s only temporary.” While a Survivor is in the Dying state, they reduced grunts or pains by Slightly / Moderately / Considerably reduced. (-50%), (-75%), (-100%) Only works for the Survivor that has equipped this perk.
“Survival Instinct”: “You have the keen instincts of a buck and the swiftness as well.” This perk becomes activated once a fellow Dying Survivor is picked up from the ground. For 5/7/10 seconds you leave no scratch marks when running. You will be able to see the carried Survivor’s aura until they have become hooked.
“Grizzled”: “Your will to survive knows no boundaries.” At the start of the trial, the Survivor gains the Endurance status effect. The Endurance status effect only becomes activated after being put into the Injured state, the Survivor will be inflicted with the Broken status effect for 120/90/60 seconds. This perk can only be activated once per trial.
Survivor's Lore: Alex Vön Brök, once a proud father and husband to a beautiful wife and three children. Alex was a good man who always kept his nose clean, not even a traffic violation to his name. He was an advent hunter and fur trapper like his father and his grandfather before that. One day while out hunting deer for food for his family, an unfortunate event had started taking place back home. A grizzly bear had stumbled across the family cabin and proceeded to bust down the door. The grizzly would kill the family except Alex as he was returning home from a successful hunt. Once he had returned home, Alex had noticed the damage and blood everywhere. He searched everywhere but no bodies were found except for a trail of blood that led to a cave. To his horror he had stumbled upon the bear that was eating the corpses of his family in the cave. In anger he jumped on the back of the grizzly and began stabbing it to death with his homemade bowie knife. The grizzly rolled over on its back knocking Alex off and started mauling at Alex. The grizzly’s right paw cut Alex’s forehead leaving a nasty huge and long scar. Alex filling was able to kill the beast by jabbing the knife through its left eye socket, stabbing it completely into the brain. With the fight over, a dark portal opened and sucked him inside. Now at a campfire with little memory of how he got healed, he is fighting to stay alive in the memory of his family. Let the games begin.
Map: The Fortress
- A medium three level castle with a dungeon, courtyard, alchemy room, and throne room.
Map Lore: “Once a white glowing beacon of light and might from the Kingdom of Men. This fortress was called, “Lų Málüras Dės”, the City of Gathering is now a home of darkness. A long-tilted valley, a deep gulf of shadow, ran back far into the mountains. Upon the further side, some way within the valley's arms, high on a rocky seat upon Hůldir of Black Rocks, stood the walls and towers of “Lų Málüras Dės”. All was dark about it, earth and sky, but it was lit with ominous dark green lighting of for told doom. The moon ailing in some slow eclipse was the light of it now, wavering and blowing like a noisome exhalation of decay, a corpse-light, a light that illuminated nothing but dread. This realm is truly legends of legends, nightmare of nightmares, and foremost the chamber where “it” must once dwelled here. This is what I dread the most as I hear the screams of beasts that are unimaginable to the human mind. This is where it must’ve all begun.” - Unknown Journal #3791
Map Offering: Burning Talisman
Achievements:
Adept Revenant: Get a merciless victory with The Revenant using only its unique 3 perks.
Adept Alex: Escaped with Alex Vön Brök using only his unique 3 perks.
Rising Light of Hope: Repair both generator in the Throne room and Dungeon and live to tell the tale.
Darkest Knight: Down 50 Survivors with the Death Knight.
Death Stalker: Mori the obsession as the last Survivor before the gates are powered.