Is there any plan by the devs to avoid huge dead zones soon?

I just played some matches in Macmillan and Autohaven. Both of these maps (don't remember the variants) had 2 generators close to nothing. Just trees and junk around. Far away I could see a single unsafe pallet (to be fair, it wasn't so far in Macmillan as in Autohaven).
There shouldn't be huge dead zones in which I see nothing around me to use, from the start of the match. And I know the devs know the issue, but I don't know if there is any plan to solve this soon. Does anyone have any clue?
Thanks and good games.
Comments
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Mclean mentioned they're going to use a new formula as the current one generates a number of pallets depending on the type of tile rather than the tile itself (I think that's what he said but I could be wrong) so if a specific tile spawns that either doesn't spawn with a pallet at all or can spawn without a pallet and this specific tile gets generated multiple times it will result in huge dead zones or something like that.
Again: I "think" that's what he said (on his stream) but I could be wrong.
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