General Discussions

General Discussions

Kill Switch update: We have temporarily disabled The Artist in the Event queue while we work to fix an issue causing players' game to crash. The Artist will be re-enabled once the issue is fixed.

http://dbd.game/killswitch
Vanilla (our Hosting Company) will be carrying out maintenance on their servers between the 24th June - 4th July, this might result in some temporary instability on our forums. We apologise for the inconvenience.

Balancing certain perks is easy.

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Okay so I'm no one to critise how the devs balance but, do they really need to spend six months analyzing a perk to balance it? I'm sure DS, Unbreakable, NoED or Dead Hard can be hard to balance but many garbage perks could be useful with simple tweaks.

For example, a few months ago they said they were looking into Technician and Fizated. Technician isn't even good for new survivors because hitting skill checks isn't a problem for no one. Instead, they could buff its ability to silence generators from afar. Fixated's change would be as easy as a small numbers buff and make it work while injured. Why do they take so long to figure this out???

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