Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Balancing certain perks is easy.

Okay so I'm no one to critise how the devs balance but, do they really need to spend six months analyzing a perk to balance it? I'm sure DS, Unbreakable, NoED or Dead Hard can be hard to balance but many garbage perks could be useful with simple tweaks.

For example, a few months ago they said they were looking into Technician and Fizated. Technician isn't even good for new survivors because hitting skill checks isn't a problem for no one. Instead, they could buff its ability to silence generators from afar. Fixated's change would be as easy as a small numbers buff and make it work while injured. Why do they take so long to figure this out???

Comments