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Balancing certain perks is easy.

Okay so I'm no one to critise how the devs balance but, do they really need to spend six months analyzing a perk to balance it? I'm sure DS, Unbreakable, NoED or Dead Hard can be hard to balance but many garbage perks could be useful with simple tweaks.

For example, a few months ago they said they were looking into Technician and Fizated. Technician isn't even good for new survivors because hitting skill checks isn't a problem for no one. Instead, they could buff its ability to silence generators from afar. Fixated's change would be as easy as a small numbers buff and make it work while injured. Why do they take so long to figure this out???

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