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Lobby times are simply illegal
Ok, this is getting ridiculous.
10 minute lobbies as survivor during the evening (18:00 - 2:00) vs 3 second Killer lobbies.
The issue is reversed during the morning and early afternoon. Killer takes 4-5 minutes to find a match.
Why aren't there bonuses for playing underplayed roles?
All normal games have this system in place so the game doesn't die. In MOBA games you get an exp boost at least. This is common sense, people. Just do it.
The game is in a horrible state because of this.
I don't know why devs are so detached from reality to seemingly not notice.
Comments
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Yeah they could encourage people to play both sides more often by offering extra bloodpoints. Or just make it mandatory to switch every....lets say four games. So after four games of survivor you have to switch and play at least one game as the killer or vice versa. I think this would be reasonable for most IF it improved the lobby time.
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I don't think making it mandatory would be good, but I do agree with an experience boost if one side gets to heavily favored. I also think this should apply to match making, if the game has to expand the search and you get paired with ranks that are much higher than you you should get a bloodpoint boost post game.
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Or... and i know this is very controversial and might even cause some people to faint.
But stick with me here on this mindblowing idea: How about making killers an enjoyable experience, so people actually want to play killer?
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I know. It's almost like people forget about this. It's also as if people forget Killers can have 5 hour queue times as well, as OP stated. Weird
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The notion of the game popping up an alert offering bonus BP to someone for choosing to play a specific Role isn't bad. I suspect coding that would be a nightmare though.
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I simply don't see how that would improve the game, it removes the choice aspect and y'know, playing with friends.
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Oh sure, killers have long queues during office hours. Now guess why.
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The problem is that a lot of people dont care about the bloodpoints, they care about fair games. Thats why fewer people are willing to play killer.
Extra bloodpoints dont change that. making it mandatory to play both roles would help a lot, since all people would learn about both sides of the game, and i believe it would change a lot discussions about whats op and/or fair in the game, and where the balance should be.
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The problem with mandatory is, that people would just afk until the match is over, just to go back to their main role.
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You're right, these queues should be arrested!!!!!
In all seriousness though, I wish the game had a Final Fantasy XIV or (as someone else suggested) Overwatch-esque queuing incentive, that awards iridescent shards or something for queuing as the more underpopulated role.
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For a short time there was an estimated queue time when you hit ready and began searching for a match. It shouldn't be hard to figure out if there are too many killers or survivors queueing atm and having some kind of notice on the main menu showing that one role has bonus bloodpoints for queueing due to shortage.
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There are definitely things they could do. I don't think it's possible to SOLVE because really it comes down to the playerbase numbers, which I imagine there simply aren't enough of, but they could definitely alleviate the pressure on either side of the queue. Certainly they must have internal data and be able to determine the common timeframes where either side is waiting longer than the other, and implement some incentives for the side that needs more players.
Make it go hour-by-hour, with the system observing game queue times during the ~30 minutes leading up to the end of a given hour. If the Survivor queue was abnormally longer compared to the Killer queue from 7:30pm - 7:59pm, then push out a message stating that from 8pm - 9pm there will be a double bp bonus for Killers. If there is a longer Killer queue, then push a bonus out for Survivors.
I guess a potential problem with this though might be that you'd constantly have flipping queue sizes and times based on the bonus... Like, granting a Killer BP Bonus could cause too many people to swap to Killer, and thus kill the Survivor queue for an hour until the bonus ends, and the system would obviously determine that there were too many Killers, and so it'd grant a bonus to Survivors next...#########! We're back where we started essentially...
Yeah, I guess bonuses might not be the best fix... I guess it really does come down to making Killer APPEALING to play.
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There have been solutions proposed but given BHVR seems to ignore them and pretend there is no problem at all....idk
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Screw more bloodpoints. Start handing out auric cells for playing the role in need. The problem will work itself out :P
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BHVR would try that, only give you like 5 shards a game and then when it didn't work chop it up to the idea being bad and nothing to do with how they implemented it. After 4 years you get a bit of an idea to how they operate haha.
Edit: Also to be fair, one huge problem is people might stop actually playing games. They would just AFK and let survivors leave and farm w/e doing nothing, so rewards would have to scale based on activity and minimal activity gives next to nothing.
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no amount of extra bloodpoints make it worth playing killer for me after having all useful teachable and getting them on a new killer worth using every dlc
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witht he queue times the wayt hey sound you probably only get around 4 matches at most in anight before you wanna switch it off and play anything else lmao, so, sounds about right so that people could play something else after those 4 matches rather thanc log up the queue or have to sit in it all night whent hey be playing somehting else. I guarantee people that don't wanna be killer are just gonna shut it off after that lol. it would still help loosen up the queues though, but, if after trying it most people did not want to be killer ironically it could wind up becoming ten minute killer queues if theyw eren't on for prime time while most of the survivors were getting their 4 matches a day in. so still a bad idea in the end. personally, I'd justa fk wraith every killer match in this game. only partially because of the current state of the game for killers, mostly just because I don't like my arm being twisted and it would be my way of giving the finger and saying, "not gonna make me do something i decided I'm not gonna do" and I'd watch a quick 5 minute yt video while afk. if their 'solution' to constantly making killers miserable and feel as if they are completely ignored and just there as cannon fodder for the survivors is to 'force' you to take that rather than make it actually fun and enticing again then they'd deserve a game full of afk killers. some people are just not in a mood to take unnecessary bs at this point
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The issue isn't even reversed if it takes twice as long to find survivor games. I wanted to play more last night but I was like, no I actually want to play and not sit in a lobby for 20 minutes. Killers already get insane BP compared to survivors with BBQ, and 99% of my daily challenges are for killer.
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Never had it take me 10 minutes ever to get a game as Survivor. Not since over a year ago.
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No one wants to play killer due to how terrible the devs allow matchmaking to be. If you are a rank 20 killer or a rank 1 killer, 70% you are going against a red rank survivor team. That shouldn't be the case.
If 3 red rank SWF queue up with their 4th rank 20 friend, they should 100% go against a red rank killer, not the other way around. As the game is now, everything is in favor of survivors when it comes to matchmaking.
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Theres the mori nerf for ya. It'll probably normalize in a couple of month's.
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It wasn't just nerfed, it was murdered. Effectively removed from the game. Replaced with a 7k bp burn here and there depending on where you want to progress on a web once in a while. It's more of a waste of bp now than yellow ironically since yellow doesn't waste as many bp lmao
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