Autohaven "deadzones" 4.4.2
- Addressed "deadzone" reports in Autohaven Wreckers maps by promoting certain tiles to spawn more frequently than others.
So can we get clarification on which tiles are spawning more 'frequently'? And define more frequently please. Are you going to have an extra 2 or 3 jungle gyms? Car/Pallet/Car tiles? T/L ? Which? At what rate? On which Autohaven variation? All of them? These things seem fairly important..
Comments
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Yeah I wish we got more insight. I actually haven't been to this map yet, so if anyone has any anecdotes about what they've seen it would be nice to get some idea. I keep forgetting to put an offering when I do play.
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Well, I've only played one game, as Ghostie. There definitely seemed to be more pallets, but I can't be too sure.
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I used to love Autohaven, but now there are so many dead zones - it simply isn't fun as survivor anymore. Some of the MacMillan maps have quite a few dead zones as well. I enjoy the farm maps because they haven't been ruined yet by the new graphics updates, and while there are plenty of dead zones (open fields of corn), at least the killer's vision is slightly blinded. Now when I play killer on Autohaven, I rarely get less than a 4 kill.
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It doesnt really matter because the same avg pallet count wil lspawn. It may just mean a L/T where there was once nothing. Which is desperately needed
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it's still killer sided but the update did help some I feel
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I hate the rework. I absolutely despise it. They destroyed the best map in the game.
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Adding a tile unless its a T/L wall doesn't make it any less of a dead zone.
If there's no pallet it's useless.
Jungle gyms or pallet L's are definitely not included tiles in this fix.
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Too many deadzones in new maps, and the pallets unsafe. I feel like I am out of position almost everywhere. I hope to see some improvement.
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