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Alpha Killer Concept - The No Ruin/Pop Killer

CashelP14
CashelP14 Member Posts: 5,564
edited January 2021 in Creations

This is an early alpha idea for a killer I'm currently working on. The idea is I want a killer who's power is gen slowdown. I find seeing the same perks at red ranks boring so I wanted to switch it up a bit by creating this killer.

Killer Details

Movement Speed - 115%

Cannot Kick Generators

Killer Power - Steal and Transfer

Hold down the power button while looking at a generator to start stealing progress. The longer you hold the power button the more progress you take up to a maximum of 25%. You can convert this progress into power for your crossbow.

After stealing generator progress you can also choose to transfer that progress to another generator.

Your slightly slower till you convert the gen progress or move it along. There is a short cooldown before you can steal anymore progress. You cannot steal progress on a gen that is being worked on or is being regressed.

Secondary Ability - Electric Crossbow

After collecting 25% gen progress you can now use your electric crossbow. You have 3 shots you can use before needing to recharge the crossbow. The crossbow shots an electric bolt which is 8m wide and goes about 16m forward. When a survivor is hit by this they are stunned for 2 seconds. It moves relatively slow. If the bolt hits an object it will split in order to continue moving forward.

Killer Perks

Perk 1: The first 1/2/3 generators touched by survivors give off a notification noise and are highlighted in yellow for 8 seconds. After a generator has been completed the repair progress of generators can be determined by the intensity of their auras for 6/8/10 seconds.

Perk 2: Every safe unhook makes you hungry for more. After a safe unhook you see the auras of every survivor except for the recently unhooked survivor for 6/8/10 seconds.

Perk 3: When stunned every survivor gets the exposed status effect for 10/15/20 seconds. You also gain the undetectable status for 10/15/20 seconds.

Survivor Perks

Perk 1: Every time the killer sees the aura of other survivors you share their aura reading. This works for 1/2/3 survivors in the trial.

Perk 2: You dont care what happens to you, as long as everyone else is ok. You can activate this using a secondary action button. After staying out of a chase for 60 seconds. You can show the killers aura to 1/2/3 survivors for 5 seconds however your aura is revealed to the killer for 4/5/6 seconds and you get the exposed status for 30 seconds. You also get to see the other survivors auras for 3 seconds.

Increase the odds of being the obsession.

The killer can only be obsessed with one survivor at a time.

Perk 3: Time Heals All Wounds: While injured during a chase you grow in confidence, the longer the chase goes the better you feel. For every second that your in a chase you gain 0.5% towards your healing progress. You cannot go above 30/40/50% healing progression.

I'm mainly uploading this now because I want to know if the killer's power is overpowered or underpowered. Also are the perks decent or not. Lastly any suggestions for the killers name would be brilliant (I'm really struggling lol).

Post edited by CashelP14 on

Comments

  • JackFrostMan
    JackFrostMan Member Posts: 205

    Steal and Transfer sounds like a fucky ability, all things considered. Suuure, you can't kick, but who needs to kick when you have pop built in? I suppose it's good it can't work while regression is a thing (though not like it would happen lest you bring in perks so it's a moot point) or if it's being worked on but hm. Sounds strong on paper but depending on the numbers and time, it could be balanced.

    Electric Crossbow: Clarify what "stunned" means in this context. I'm going to guess they stop dead in their tracks for a bit. Three shots that have roughly deathslinger range and move slowly, but if you hit, you basically get a free hit. I'm a bit torn of a flatout stun being added in this game but considering you need to charge up and aim a slow projectile, it's tolerable?

    Perk 1: REALLY good in the early game to find out where survivor are, even more so than Discordance, but it disables itself pretty quickly afterwards. The other effect it has as a passive for the rest of the game doesn't really feel the best but the first part more tham makes up for it.

    Perk 2: Reverse BBQ that only works if you don't tunnel the survivor off hook. Honestly, wouldn't be half bad, would be a suitable alternative to BBQ (aside from the bloodpoint parts)

    Perk 3: Probably the weakest perk imo. Exposed for ten seconds when you get stunned doesn't really matter much in most stun cases aside from pallets. And even with pallets, most loops wouldn't allow for you to get a hit. Would probably be king stuff with Enduring and Spirit Fury but...you're eating up two perks already with that combo.

  • CashelP14
    CashelP14 Member Posts: 5,564

    Thank you mate for the well detailed reply 👍

    Steal and Transfer: It also doesn't work if survivors are working on the gen so you still need to pressure survivors off the gen for it to work. It's a built in Pop but I tried to balance it with the crossbow. The crossbow needs to be empty in order to steal progression.

    I actually felt like it was weak so I added the transfer option. I hoped it would allow to killer to control which gens they want to protect and get done. What do you think of the transfer option?

    Electric Crossbow: Its a stun where the survivor can't move. I didn't want it to do damage because I felt it would be too strong in a campers hands so I felt a stun was better. Also by slower I mean slower than a survivors running speed (not sure on the exact speed yet, probably 80-90%). In my mind I'd imagine it's used to cut loops short by shooting to the side of the loop.

    Perk 1: I could add the condition that it reveals what generators are also getting currently worked on after a gen is completed.

    Perk 2: It was meant to be a reverse BBQ. The problem with BBQ is that it can be easily baited and can be avoided too easily. This will let you move to a better area then see auras of survivors who could be near you.

    Perk 3: The idea was for it to be paired with Enduring. Since this killer can't use massive gen slowdown perks his main arsenal should all be chase perks. I do agree this perk is probably the weakest and if I find a better perk option will probably be the one that gets replaced.

    Once again mate thank you very much for the feedback. Prefer this than someone just saying "It's great! Well done" lol you've given me something to think about and work on which is what I wanted.

  • JackFrostMan
    JackFrostMan Member Posts: 205

    The transfer option just...doesn't really seem like an upside. I suppose if you have a gen at 99% and you transfer 25% of it to an empty gen, it's a net gain, but with regression being antithetical to your kit, it's frankly just an upside to the SURVIVORS more than anything.

    Think about it like this. A gen is at 74% but isn't regressing after you suck the juice. Another gen is at 25%. The survivors can just finish the first gen and they have 25% on another gen.

  • CashelP14
    CashelP14 Member Posts: 5,564

    The idea was to stall the gens by moving progress around until you've used your crossbow shots and need to reload.

    It's definitely something that needs worked on and tweaked.

  • LuluTheLion14
    LuluTheLion14 Member Posts: 283

    Aight, here we go. I’m crap at giving feedback btw. 😂

    I feel like this killers name could be ‘The Scientist’ or ‘The Engineer’? Obviously that’s a pretty bland name so if u don’t want it, then that’s fine. But u could also change the crossbow into some sort of Electric Orb gun.😂

    The Power. It seems fine to me tbh. Using survivors progression against them. 😂, but remember. This game is so survivor sided that u could get away with putting another ability into that. But that’ll probably make the survivor mains really salty. Maybe if u shot an electric orb at a dropped pallet it could break the pallet? Or if u shoot an orb at a window or a standing pallet, it could electrify the window or pallet so when survivors go through the window or drop the pallet they get electrocuted and stunned for 2 seconds? Just a small ability upgrade.

    now the perks.

    perk 1 - seems like a decent perk for early stages of the trial. But I also feel like it’s pretty useless cuz once 3 gens have been touched it no longer works like discordance would. What if it applied to every generator? So the first time it gets touched, u get a notification. That surely can’t be too ‘OP’ cuz it’ll only work that one time for each gen.

    perk 2 - like the previous guy said, it’s like BBQ but it doesn’t matter where survivors are. 😂. This perk seems fine tbh, I don’t think anything has to be changed here. If u wanna add a certain range to it, it wouldn’t be the end of the world and would still be a decent perk. 👍🏻

    Perk 3 - I feel as if this would only be good if a survivor was trying to troll u by standing behind u just after u get stunned by a pallet. 😂. Does this apply to when survivors head on stun u or DS stun u? If so, I would still probably tweak the timer by making it 20 seconds. Or if u feel that’s too long then 15.

    Like I said tho, I’m crap at giving feedback. If u don’t wanna use any of this. Then that’s fine! 😂👍🏻

  • CashelP14
    CashelP14 Member Posts: 5,564

    I went to reply to this yesterday but dead by daylight forums obviously love to just delete a full 5 paragraphs of text like it's nothing lol

    Originally the secondary power was going to include him being able to electrify windows that he vaulted lol I scrapped this because I found it hard to balance. The pallet destroying part could be a very rare/ultra rare add-on.

    Perk 1: This perk was hard to balance correctly. It's definitely getting changed a bit. I'm probably going to give the same condition for the first 3 gens to each stage of the perk (I.e. every time a gen is completed).

    Perk 2: I'm quite happy with this perk. It's a reverse BBQ that I actually feel like is better for the killer. Survivors can't now counter it as easily as BBQ. I also feel like it can give some random chase value.

    Perk 3: I'm probably going to increase the time to 10/15/20 seconds for the exposed. It's meant to be run with Enduring but it definitely was too weak by itself. It does work for every stun btw though that makes no difference for DS.

    Your feedback was good mate thank you. No feedback is bad feedback as long as someone explains why the feel someone is weak, strong or balanced. Suggestions are usually just a bonus. Now I'm adding survivor perks but you don't need to read those as you've already done what I wanted you to do.

  • LuluTheLion14
    LuluTheLion14 Member Posts: 283

    First perk seems alright. It’s a bit like Bond/Empathy really but the survivors don’t have to be injured.

    second perk. It’s a bit weird really. You become exposed for 30 seconds and have your aura shown to the killer for 4 seconds. Just so the survivors can see the killer for 3 seconds? I mean, if u are near to the killer then u are practically screwed. 😂 But if u are far away then I suppose it’s alright.

    And the third perk. I don’t see anything wrong with this tbh. If it had a maximum of 100% then that’d be over the top. But it’s not. Say your teammate has healed u to about 60% and then the killer chases you, does the heal progress still go up to 100? So then u can fully heal whilst getting chased?

  • CashelP14
    CashelP14 Member Posts: 5,564

    Perk 1: Yea it's meant to be an information perk. You will be able to tell if the killer has BBQ, Bitter Murmur, Rancor or Scratched Mirror.

    Perk 2: I imagine it as a object of obsession for solo q. It's meant to encourage the killer to chase you since your exposed.

    Perk 3: No once you reach 50% heal progression you can't go any higher. If your healed to 40% then you'll only heal 10% in that chase.

    My favourite perk ideas were on my old chapter so I wanted to use new ones. These are aimed at more experienced players who are good in chases and confident to be exposed.