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Advance wiggle timer when killer falls a significant distance while carrying a survivor

akmod
akmod Member Posts: 3
edited December 2020 in General Discussions

It seems unnatural that the killers can waltz off the 2nd story of a building while carrying a survivor without dropping them. Even on their way to the basement, there is no penalty for skipping the stairs and dropping down. My suggestion would be to add significant progression to the wiggle timer if the killer walks off a ledge while carrying a survivor; more wiggle time the longer the fall. Add an offering or a new general perk that uses the existing behavior.

Comments

  • Terro
    Terro Member Posts: 1,171

    The killer is apparently enhanced by the entity. Survivors easily take the fall. Why can't the killer?

  • akmod
    akmod Member Posts: 3

    Maybe a perk for a survivor then that makes them get dropped if the killer walks off a ledge while carrying them. Make them take the stairs.

  • SocialDistomancy
    SocialDistomancy Member Posts: 1,319

    hopefully it'll advance the queue times as well every time that happens

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    A good idea would be to make it a survivor perk.

  • Dubby
    Dubby Member Posts: 23

    The killer taking a bit of stagger when landing while carrying someone would make sense, but I can think of very few places it would come into play. It would be funny if the survivor screams while on the shoulder when the killer falls.

  • chieften333
    chieften333 Member Posts: 1,554

    Body is 1 character too short

  • Nosferatu3145
    Nosferatu3145 Member Posts: 542

    No

  • sbcat15_
    sbcat15_ Member Posts: 9

    Why talk about things being "unnatural" when the premise of the game is about a literal eldritch god taking people from different timelines/dimensions and forcing them to die/kill over an over again?


    If you want to bring real world logic into the game, shouldn't Pyramid Head's m1 insta-down regardless of perks? Shouldn't chainsaws instantly kill survivors even with speed limiter?

  • EvanSnowWolf
    EvanSnowWolf Member Posts: 1,583

    Sounds like an excuse to use second floor tactics to evade getting hooked.

  • JPA
    JPA Member Posts: 1,685

    No, depending on the height you're dropping from (e.g. top of the Coal tower/a second story building), the survivor has probably already wasted enough of the Killer's time being chased up there. They don't deserve a further buff for doing so.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    So if the hook on thompsons house get broken survivors can just run up there and be immune against hooking?

    No thank you

  • zackdaylight
    zackdaylight Member Posts: 190

    Well your “realistic” approach isn’t really “realistic” either. You’re assuming the killer is some bug hulky guy who has the toughest legs and the best grip ever. If you’re carrying somebody and you jump from a 2 story building, there’s no way you’re going to have the same grip. If you’re carrying a 150 - 180 pound person on your shoulders, that PLUS your body weight would be way too heavy for your legs. So you’ll be bound to let go of the person you’re holding. So a “realistic” point would be, the wiggle bar would drastically jump, but if the survivor escapes they’ll be moving really slow for a couple seconds because they’re hurting

  • CashelP14
    CashelP14 Member Posts: 5,564

    That would be extremely abusible by smart players. I'd just go upstairs in a building to guarantee I won't get hooked. All your asking for is more games where the killer slugs for 4ks.

  • Demogordon_Ramsay
    Demogordon_Ramsay Member Posts: 1,503

    You have to remember, all of the Killers are given enhanced physical strength by the Entity. These are the same Killers who can:

    -Break through entire walls in seconds

    -Break sturdy wooden pallets in seconds

    -Break an entire generator in seconds

    -Fall from a height that would KILL you if you landed wrong and walk it off with no stagger whatsoever


    And then we've got specific examples of Killers being extremely sturdy, such as:

    -Trapper being only slightly inconvenienced by traps meant for literal bears

    -Oni being able to punch through walls and handle a giant sword and death stick with no problem (plus just LOOK at the man and read his backstory, boi is literally a legendary warrior)

    -Blight having insane strength and speed because he's high off Entity splooge

    -Deathslinger being able to handle that rifle like it's a .22 LR handgun even though, according to math that I've done, it should weigh at minimum almost 50 pounds

    -Demogorgon being an extradimensional apex predator

    -Pyramid Head being Pyramid Head


    I'd wager that a good portion of the Killers are quite strong and physically capable of keeping their grip on a Survivor all that time. And even if they weren't, the Survivor would 100% be dazed and stunned for longer than the Killer, meaning said Killer will have time to reaffirm their shaken grip.

  • zackdaylight
    zackdaylight Member Posts: 190
  • Demogordon_Ramsay
    Demogordon_Ramsay Member Posts: 1,503

    The thing is, the Killers are unrealistically strong, but their unrealistic strength is what allows them to prevail from a realistic standpoint.

  • NomiNomad
    NomiNomad Member Posts: 3,181

    -Blight having insane strength and speed because he's high off Entity splooge

    Well, now I'm never gonna be able to look at Blight the same way. I don't know if that makes him better or worse though...

    On Topic, this game isn't meant to be realistic. If this game was realistic, Dwight would be dead the first time he got hit with a gigantic club multiple times (especially from a guy with Oni's strength) or just unable to move from any basic attack. I mean, Pyramid Head's weapon could do some serious damage, with a cut or even just with blunt force.

  • Demogordon_Ramsay
    Demogordon_Ramsay Member Posts: 1,503

    Considering the original post was trying to justify their balance change from a realistic point of view, and I countered by saying realistically the opposite would happen, I don't really see your point.

  • Boss
    Boss Member Posts: 13,616

    Could be a Perk.

  • Dennis_van_eijk
    Dennis_van_eijk Member Posts: 1,704

    So basically what you are saying is, you want the killer to take the start of the stairs to the basement (or any building with a stairs), so survivors can block the stairs by falling down for a free escape?

    If you want to do that then it would be wise like for example on hawkings, if a survivor drops down trough that hole, the go instantly down.

    Cause that height will break their legs.

    Or on myers map if they jump of roofs, they get a slowdown penalty for x amount of time.


    If you want to punish 1 side for falling from heights, you need to do the same on the opposite side.