Advance wiggle timer when killer falls a significant distance while carrying a survivor
It seems unnatural that the killers can waltz off the 2nd story of a building while carrying a survivor without dropping them. Even on their way to the basement, there is no penalty for skipping the stairs and dropping down. My suggestion would be to add significant progression to the wiggle timer if the killer walks off a ledge while carrying a survivor; more wiggle time the longer the fall. Add an offering or a new general perk that uses the existing behavior.
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If we're taking the realistic approach, the Survivor would be in for a much less smooth landing if they're dangling from the Killer's shoulder, leaving them dazed enough that the Killer can probably take the time to reaffirm their hold on them.
So logically, the wiggle bar should regress when the Killer drops.
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The killer is apparently enhanced by the entity. Survivors easily take the fall. Why can't the killer?
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Maybe a perk for a survivor then that makes them get dropped if the killer walks off a ledge while carrying them. Make them take the stairs.
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hopefully it'll advance the queue times as well every time that happens
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A good idea would be to make it a survivor perk.
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The killer taking a bit of stagger when landing while carrying someone would make sense, but I can think of very few places it would come into play. It would be funny if the survivor screams while on the shoulder when the killer falls.
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Body is 1 character too short
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No
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Why talk about things being "unnatural" when the premise of the game is about a literal eldritch god taking people from different timelines/dimensions and forcing them to die/kill over an over again?
If you want to bring real world logic into the game, shouldn't Pyramid Head's m1 insta-down regardless of perks? Shouldn't chainsaws instantly kill survivors even with speed limiter?
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Sounds like an excuse to use second floor tactics to evade getting hooked.
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No, depending on the height you're dropping from (e.g. top of the Coal tower/a second story building), the survivor has probably already wasted enough of the Killer's time being chased up there. They don't deserve a further buff for doing so.
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Only if survivors lose a health state when dropping from a second floor
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So if the hook on thompsons house get broken survivors can just run up there and be immune against hooking?
No thank you
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Well your “realistic” approach isn’t really “realistic” either. You’re assuming the killer is some bug hulky guy who has the toughest legs and the best grip ever. If you’re carrying somebody and you jump from a 2 story building, there’s no way you’re going to have the same grip. If you’re carrying a 150 - 180 pound person on your shoulders, that PLUS your body weight would be way too heavy for your legs. So you’ll be bound to let go of the person you’re holding. So a “realistic” point would be, the wiggle bar would drastically jump, but if the survivor escapes they’ll be moving really slow for a couple seconds because they’re hurting
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Some big** hulky guy. Not bug lol
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That would be extremely abusible by smart players. I'd just go upstairs in a building to guarantee I won't get hooked. All your asking for is more games where the killer slugs for 4ks.
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You have to remember, all of the Killers are given enhanced physical strength by the Entity. These are the same Killers who can:
-Break through entire walls in seconds
-Break sturdy wooden pallets in seconds
-Break an entire generator in seconds
-Fall from a height that would KILL you if you landed wrong and walk it off with no stagger whatsoever
And then we've got specific examples of Killers being extremely sturdy, such as:
-Trapper being only slightly inconvenienced by traps meant for literal bears
-Oni being able to punch through walls and handle a giant sword and death stick with no problem (plus just LOOK at the man and read his backstory, boi is literally a legendary warrior)
-Blight having insane strength and speed because he's high off Entity splooge
-Deathslinger being able to handle that rifle like it's a .22 LR handgun even though, according to math that I've done, it should weigh at minimum almost 50 pounds
-Demogorgon being an extradimensional apex predator
-Pyramid Head being Pyramid Head
I'd wager that a good portion of the Killers are quite strong and physically capable of keeping their grip on a Survivor all that time. And even if they weren't, the Survivor would 100% be dazed and stunned for longer than the Killer, meaning said Killer will have time to reaffirm their shaken grip.
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Then don’t talk about a “realistic” approach.
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The thing is, the Killers are unrealistically strong, but their unrealistic strength is what allows them to prevail from a realistic standpoint.
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-Blight having insane strength and speed because he's high off Entity splooge
Well, now I'm never gonna be able to look at Blight the same way. I don't know if that makes him better or worse though...
On Topic, this game isn't meant to be realistic. If this game was realistic, Dwight would be dead the first time he got hit with a gigantic club multiple times (especially from a guy with Oni's strength) or just unable to move from any basic attack. I mean, Pyramid Head's weapon could do some serious damage, with a cut or even just with blunt force.
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Considering the original post was trying to justify their balance change from a realistic point of view, and I countered by saying realistically the opposite would happen, I don't really see your point.
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Could be a Perk.
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So basically what you are saying is, you want the killer to take the start of the stairs to the basement (or any building with a stairs), so survivors can block the stairs by falling down for a free escape?
If you want to do that then it would be wise like for example on hawkings, if a survivor drops down trough that hole, the go instantly down.
Cause that height will break their legs.
Or on myers map if they jump of roofs, they get a slowdown penalty for x amount of time.
If you want to punish 1 side for falling from heights, you need to do the same on the opposite side.
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