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Setting the Stage - The Showman

CLB198
CLB198 Member Posts: 315
edited January 2021 in Creations

The Showman


Stats 115% move speed

32 meter terror radius

Tall

Description - A tall, lanky, arrogant man in a bright red suit, hat, and gloves. Cosmetics will be divided in this way as well.

Weapon - The different gloves will change the color of energy he attacks with.

Power Stage Directions

When looking down and using the power button to spend a charge and draw an arrow in the currently faced direction to draw a Stage Direction. When looking at a stage direction and pressing the secondary power button, summon a specter. The specter is identical to the killer in visual and stats except it dose not have a red stain and only walks in the direction of the arrow. If it comes within the lunging range of a survivor it will try to hit the survivor. If hit the survivor will scream. If it collides with an object, misses an attack, or lives longer than 50 seconds the specter will dissipate removing the stage direction and adding a charge. Stage directions has 6 charges which can be recycled unless all stage directions are in use. Stage directions are in use as long as its assonated specter is active. A stage direction can only be activated once every 6 seconds.

Dressing Room

Using the secondary power button enter a locker and enter Teleport Mode. teleport mode will increase movement speed to 200%. Teleport Mode removes collision, sounds, and visuals on everything but lockers and auras. Use the secondary power button behind a locker to exit from that locker. If this hits a survivor they will be given the hindered status effect (-3%) for 3 seconds. This has a cooldown of 45 seconds.


Mori 

The survivor gets off the ground as the killer walks in front of them. The survivors screams as their head goes limp. The survivor curtsy/bows with the killer and then falls dead.


Addons Common

Leather Hat spectators hits will trigger the blindness status effect for 45 seconds 

“The first top hat he used in his show. Its polished shine long since faded”

Collapsible Gibbus specters won't lunge

“A collapsible top hat worn for the opera. Its cheep design made a mockery of his craft”

Torn Glove specters can vault windows

“The gloves he used as an armature in his craft. The years of use have brought where and comfort to the man.”

Torn Book increase dressing Room stun by 1 second

“A worn book containing illegible writings. Its condition made it difficult to use.”


Uncommon

Wool Hat spectators hits will trigger the oblivious status effect for 30 seconds

“An old sturdy top hat. Years of use has seen it pickup a scent.”

Mark of the Crow decrease dressing Room cooldown by 5 seconds

“The original emblem of his books. The bronze inlays depict a crow taking flight.”

White Glove specters will break pallets/gens/walls if available

“A ivory white glove. A standard of the stage magician.”

Heavy Book increase dressing Room stun for 1.5 second

“The full of his research into the realms. Its considerable weight made it difficult to move.”

Light Book decrease dressing Room exit time by 1 second

“An abridged form of his research. Its lighter weight made it perfect for use in shows.”


Rare

Cotton Hat spectators hits will trigger the exhausted status effect for 8 seconds

“Imported from the states. Its light design made it ideal for use in performances.”

Polyester Hat spectators hits will trigger the exposed status effect for 4 seconds

“A resilient top hat. Its stain resistant nature made it necessary for when shows got … messy.”

Mark of the Flower decrease dressing Room cooldown 10 

"A design found to increase the power of his books. It depicted a simplified Prince of Orange Poppy with thorns lining the center"

Charred Tome increase dressing Room stun for 2 second

“A burnt ancient Tome. Its vellum pages reverberate with power.”

Cheap Gin 35% increase dressing room speed

“A single shot of high proof gin. Its dizziness helps one through the fog.”

“Another round for another show.” -The Showman 1989


Very Rare

Satin Glove specters will track survivors. specters will last for 35 seconds

“A tight fit glove. Its shine under harsh stage lights fascinated the crowds.”

“And for my final act …” -The Showman 1996

Mark of the Spider decrease dressing Room cooldown 15

“The final onyx ridden design. He claimed it was designed by the voices in his head.”

“ … I will cross this canon in mere seconds.” -The Showman 1996

Pricey Scotch increase dressing room speed 50%

“A soft, sweet scotch aged in a crystal glass.”

“No biz like show biz.” -The Showman 1991

Double Shot Espresso decrease dressing room speed 65% remove visual debuff

“A heavily caffeinated beverage. The Incite and anxiety it gave him when traveling the realms was unparalleled.”

“Never doing that again” -The Showman 1991

Ultra Rare

Silk Hat specter hits count as basic attacks

“A hat made of the fabric of the realms themselves. It screams when worn.”

“The spider cheers for me …” -The Showman 

Iridescent Glove exchange places with the specter. replaces dressing room

“An onyx colored glove. It shines when drenched in shadow.”

“Their screams please the spider … ” -The Showman 


Perks

Stage Hands

every time a generator is completed 1/3/5 dropped pallets or breakable walls will be broken and all remaining planets and breakable walls will be randomized around the map.

“How about a change of scenery” -The Showman 

Hex: Stage Lights

All lit totems except Hex: Stage Lights will appear unlit and take 24 second longer to cleanse.

The Hex: Stage Lights totem will take 4/6/8 seconds longer to cleanse and will be highlighted in yellow for killers and survivors.

“We need proper lighting to please the spider.” -The Showman


Surprise Encounters

Grabs can have an extended window of 0.45/0.60/0.75 seconds after an action is canceled. Lunges can now tiger grabs.

“HAVING FUN?” -The Showman 


Survivor Perks

Pyrotechnics 

By using the secondary action button on a gen for 4 seconds activate Pyrotechnics on the generator for 25 seconds.

the next time the generator is kicked the generator will explode stunning the killer for 3 seconds and showing its aura to all survivors for 8 seconds.

This perk has a cooldown of 80/70/60 seconds.

Only one generator can be affected at a time.

You become the Obsession.

Reduces the odds of being the Obsession.

The Killer can only be obsessed with one Survivor at a time


Explosive Results

the first search of a chest will result in a party starter

get 50/75/100% bonus blood points for the Boldness category


Light Show

By using the secondary action button on a pallet you will drop the pallet if the killer is within 0.5 meters or is stunned by the pallet they will be blinded and deafened for the duration of the pallet stun.

This will consume the pallet.

Light Show has a cool-down of 100/80/60 seconds

Post edited by CLB198 on

Comments

  • CLB198
    CLB198 Member Posts: 315

    Any suggestions?

  • Critical_Fish
    Critical_Fish Member Posts: 616
    edited January 2021

    Stage Directions is incredibly vague. How fast does the specter move, can the Survivors see the specter, how far does it lunge, is there a cooldown, how many specters can exist at once?

    Dressing Room is much better, though. It's simple, concise, and seems to be pretty good. I like this one.


    I did go through the add-ons at first, but I accidentally clicked a button on my mouse that sent me back to a previous page, deleting everything I wrote. I can't be bothered to rewrite everything.


    Now onto the perks. Oh lord...


    Stage Hands is overpowered as hell. It removes 4 defenses the Survivors have every time a generator is completed. The way it's worded makes it sound like the pallets dropped by the perk can be destroyed instantly by the same perk, for free. Imagine you're chasing a Survivor and they go to shack. They don't plan on dropping the pallet because they're at 5 gens, if this Survivor goes down it's no biggie 2 gens are about to pop. Then the gen pops and Stage Hands activates, dropping the pallet infront of the Survivor blocking their path when they had no way to prepare for it. Then the second they get hit the pallet breaks. Imagine how bullshit that would feel for that Survivor. Even if the second effect cannot effect pallets dropped by the first, this is such a stupid perk.

    Hex: Stage Lights is, yes, a hex perk. I'm aware how they work. That doesn't mean a Hex perk should be made to invalidate skill of all players in the game it's used in. Removing the red stain is stupid overpowered, and also makes most Killer skills completely pointless to know because they involve manipulating the red stain and making the Survivor think they're going a way that they're not. Survivors also have their skill entirely invalidated by being able to read these mind games, now that mind games are useless.

    Surprise Encounters is the most annoying perk concept I have ever seen, and I played this game before the Hex: Ruin rework where it worked perfectly with Pop Goes The Weasel. Just getting free grabs when a Survivor is probably over 10 meters away from you, 20 if they have Lithe? What the hell? The secondary effect is useless unless the Killer is camping, in which case it's overpowered as all hell. Bad perk all around imo.


    Pyrotechnics does nothing. This is a worthless perk, it's just made to annoy the Killer.

    Explosive Results seems fine, but what kind of stun do you mean? All stuns or just ones with the fire cracker?

    I don't think I need to explain why Light Show is ######### busted. It's Deliverance but the timing of you unhooking yourself doesn't matter, and it doesn't require you to do something to activate it. This is a scummy perk and it makes an already very good perk look like Sole Survivor.


    The power, if fleshed out more, is great, but if you can't tell I really don't think the perks have the same amount of quality.


    Edit: Thinking it over, if a Survivor doesn't drop a single pallet the entire game, Stage Hands (on some maps) might just destroy every pallet on the map. That's not okay.

  • CLB198
    CLB198 Member Posts: 315

    Stage Directions has been clarified with added text to set limits to the power.

    Stage Hands has been reworked to only effect dropped pallets and breakable walls and has lost the ability to drop pallets.

    Hex: Stage Lights has been completely reworked to be somewhat of a gateway defending the other totems.

    Surprise Encounters has been reworked to only effect canceled actions like getting off a generator before its completed and will only work if the survivor is hit.

    Pyrotechnics now will alert everyone to the killers location.

    The power and concept of Light Show has been completely replaced to be an between a better pallet stun with added effects with a cooldown

    Thank you for your feedback