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Buff perk Ash J. Williams
1-Mettle of man
Before - Evil has a way of always finding you.
After you earn 3 Protection Hit Score Events, Mettle of Man activates.
Once activated, the next occasion that would put you into the Dying State
from the Injured State
is ignored.
The next time you heal back to full health, your Aura will be revealed to the Killer when you are farther than 12/14/16 metres from the Killer.
Mettle of Man will deactivate the next time you are put into the Dying State.
Increases the odds of being the Obsession.
The Killer can only be obsessed with one Survivor at a time.
After- Evil has a way of always finding you.
After you earn 4 Protection Hit,Safe Hook Rescue Score Events, Mettle of Man activates.
Once activated, the next occasion that would put you into the Dying State
from the Injured State
is ignored.
The next time you heal back to full health, your Aura will be revealed to the Killer when you are farther than 16/20/24 metres from the Killer.
Mettle of Man will deactivate the next time you are put into the Dying State.
Increases the odds of being the Obsession.
The Killer can only be obsessed with one Survivor at a time.
2-Buckle Up
Before - Unlocks potential in one's Aura-reading ability.
The recovery progress of dying Survivors can be determined by the intensity of their Auras
at a distance of up to 48 metres.
When you heal a Survivor from the Dying State to Injured , both the healed Survivor and yourself see the Killer's Aura for a duration of 4/5/6 seconds.
After - Unlocks potential in one's Aura-reading ability.
The recovery progress of dying Survivors can be determined by the intensity of their Auras
at a distance of up to 48 metres.
When you heal a Survivor from the Dying State to Injured or Safe hook, you both gain the Haste Status Effect, moving at an increased speed of 7% for 10 seconds
3-Flip-Flop
Before - You have an uncanny ability to escape the inevitable.
While in the Dying State , 50 % of your Recovery progression is converted into wiggle progression when you are picked up by the Killer, up to a maximum of 40/45/50 % total wiggle progression.
After - You have an uncanny ability to escape the inevitable.
While in the Dying State, 70% of your Recovery progression is converted into wiggle progression when you are picked up by the Killer, up to a maximum of 70 % total wiggle progressio and give 5/10/15% wiggle progress by default.