The Dome
The Dome is the game I made up.
Two Teams:
Guardians/Humans vs Spirits/Worthy
Story: The humans found an island as their last hope of survival. As they explored they came across a dome. The Dome was well protected, practically unbreakable. Surrounded by lighthouses as the way in and out. They entered and were given everything they needed but at a cost. If you died in the Dome your spirit was pushed out to live forever in the woods. Sooner or later there were many spirits wanted in. The humans knew what they had to do and elected 6 guardians to protect them by using the lighthouses. The spirits selected the worthy to go into each lighthouse and win.
Game play: When you start as a guardian you are put through the tutorial in which you use the lighthouse to find and prevent the spirit from getting. Once done, day will come and you will lock up the place with a spell that lasts until night preventing spirits from entering the trial. Then you will head to the middle of town and meet the other guardians to discuss who did the best. When that person is found they will become Hunter for the day and are given a harpoon gun and a spell to kill a worthy spirit. When he goes out the spirits have traps and decoys to distract him until night comes and he must lock up. For the spirits they must try to beat the trial of light. If they do they possess the guardian and infect that section. Before he can possess the guardian they will enter a Chase to see who can push a button the fastest. He must then try to do well by faking and be selected as Hunter. As Hunter he can enter another section, break the light, and keep the guardian still while the others catch up. They must infect every section. If they fail they must prepare decoys and traps for the Hunter to waste time and wait for night.
Abilities:
Guardians: Can open light to dim it and see all around. They can crank the light to make it burn through objects. Light will prevent a spirit from coming if it is shining long enough. As Hunter you can pin a spirit with your harpoon gun and cast a spell to kill it. Lighting allows you to shine both your light and flashlight to have more light.
Worthy: Can turn invisible to the light. While in cover can shift to another cover quickly. While waiting you can set up traps and decoys to slow down the Hunter so it won't find you in time. Reverse effect makes any light shining on you reverse and possibly break the light.
Upgrades:
Guardian: Faster charge time and reloading bulb speed. "Lighting"
Spirit: Faster charge time and longer invisibility. "Reverse effect"
Comments
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By the way I've improved the game and have a base structure in unity. I'm 14 so I suck but it's still there.
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