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New Map hitboxes needs to be looked at

EntitySpawn
EntitySpawn Member Posts: 4,233
edited December 2020 in Feedback and Suggestions

Autohaven, cant shoot/throw over many of the basic loops due to invisible walls being way higher than the objects themselves. this needs to be addressed soon its getting tedious now if you play killers such as huntress, deathslinger etc. Also add some sounds into some areas of the grass even if its quite, it actually adds to the gameplay and feel of the game... imagine backwater without any sounds as you run, makes it pretty bland for updated maps ngl.

Post edited by Mandy on

Comments

  • Katzengott
    Katzengott Member Posts: 1,210

    Don't you worry, just remember how long it took to fix car hitboxes back then.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    Still waiting on Ormond to be playable at all for Blight. Half the objects in the map make you slide right off them.

  • Teacyn
    Teacyn Member Posts: 93

    Autohaven is basically unplayable as a Huntress now against good survivors. There's so many random props your hatchets will collide with despite clearly sailing over, and there's so many different objects for survivors to dash behind. Add in how overly dark the map is making it very easy to miss survivors entirely because they're borderline invisible, and playing killer on that map ends up just being a slog.

  • LastBreath
    LastBreath Member Posts: 34

    This needs to be adressed, jut remembering.