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Please start playing pyramid

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Comments

  • Zayn
    Zayn Member Posts: 365

    I can't speak from any other rank since I've always been at red but yeah, there are some really skilled Blights out there. I myself, have been practicing with him at rank 1 and am getting really good at hitting flicks and all that. He's the perfect example of a killer who's fair. Those who are inexperienced with him may use his power for mobility only and then those who are more experienced can use his power to get downs similar to Hillbilly.

  • Altarf
    Altarf Member Posts: 1,046

    People in this thread are seriously underestimating PH's Punishment. While it's no secret that his cages/torment are a footnote and usually detrimental unless you enjoy tunneling off the hook or you've found the entire team in one place, but landing Punishment hits (outside of animation locks) is difficult and requires lots of skill and knowledge to pull off assuming the survivor has more than one brain cell. PH can play around almost any loop on the entire game with Punishment; prediction shots through walls, flicks while placing the knife in the ground, etc. These aren't just gimmicks, survivors rarely expect you to go for these over the usual animation locks and even if they do, you can predict where they're going to juke to much like Nurse. The survivor also has their own decision making to do here; predicting where PH would aim punishment, faking vaults and pallets, etc. The cooldown after letting go of Punishment is more impactful than most people realise in the infamous "lose-lose" situation where he's dragging his sword and you're heading towards a pallet/window; if you play right, you can almost always vault/drop the pallet safely once he cancels it, which I rarely see people do.

    He requires a lot of practise, timing and knowledge of where survivors run, but an extremely skilled PH is arguably the 115% killer with the greatest chase potential. Not definitively the best 115% chaser, you could definitely make a case for Oni, a very good Doctor with an electrode maybe, Clown on a bad map with few pallets... but calling him weak or that he takes no skill is ludicrous. It's easy to dodge a poorly aimed and timed punishment, true, but an excellent PH will learn the bottleneck zones of loops and the proper angles to cover as much of the available dodge room as possible. I do that myself. Hitting through walls is high risk high reward, as it should be.

    Tl;dr: PH is bad if you're not good at aiming his punishment, but good if you are. It's one of the more skilful and difficult to use powers out there, provided you go through walls and not just animation locks.

  • SilentHillOnDvD
    SilentHillOnDvD Member Posts: 487

    I agree fully pyramid is all about prediction. If you're not good at predicting, then he isn't for you