Killers tell me whats wrong with the game from your perspective?
As a survivor main I have no idea what killers go through on a daily basis and what things are pitted against you. I want to know how the game is for you and what you would do to make the game more balanced. All I ask is that the changes be reasonable. ( I want to and I will listen)
Edit: From what has been told the problems are as followed
- Poor Map design
- Matchmaking
- Perk (for both sides)
- RNG
- Generator Speeds
- Survive with friends
- Toxicity
- Disparity between killers
Thats for now if I missed anything tell me and thank you.
Comments
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This depends on how often a survivor is expected to escape.
I escape over half my matches. I should only be escaping about 20% of the time.
There is a misconception that killers are toxic. Ive played killer consistently before but I am survivor main.
Survivors are the real toxic players hiding in sheep's clothing making accusations that killers are toxic.
It is also a myth that there are equal number of toxicity from both survivor and killer.
U take 100 killers and 100 survivors, it's the survivors that will be more toxic. It's just how the game is. I like to bully the killer myself and trash talk the killer to Oblivion. Why? Cuz it's fun.
Killers at least try to follow the rulebook made by survivors. Many killers refuse to camp, tunnel, mori, or even use NOED and such.
With survivors, there's no such thing. They have no rulebook and thus, have no Honor, but they got the biggest mouth. And the game caters to them.
Killers are the real victims. Survivors are the real bullies This is why ppl don't want to play killer.
52 -
The matchmaking system. This is a big issue. White rank killers shouldn't get red rank survivors.
36 -
Eh. I can't think of much wrong. I'd add like 10s or something to gen times, I think. Most of the stuff I'd like changed is quality of life stuff that's hard to get into.
Edit: oh, I'd make decisive deactivate upon healing someone else, being healed, or working on a gen. The locker play doesn't bother me. Being slugged sucks. Keys should have you hit a couple skill checks to use on hatch.
3 -
maps are definitely one of the most annoying things, so many killers are map dependent. So for example getting lerys as nerfed to hell billy just feels like the developers pouring salt in my wounds.
what I would add to alleviate this is maybe some sort of map veto system for killers so you could veto like 1 or 2 sets of maps and make map offerings ultra rare or purple.
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What do I believe is wrong with the game? The people making the decisions don't play the game enough.
25 -
Killers have to remember 4 different survivor cosmetics either different or the same
Up to 16 perks and use
Hook states for all 4
7 gens (cause all gens are viable)
Map (tile structures)
Survivor Items (brought in or found)
The killer's power and use... I main Pig sooooo
As for balance....
Finish map changes... Keys (I don't have an idea though)
Give all players hook stage indicators on the HUD (killer and Survivors)
Buff perks that aren't used much ( cause I don't want to list all perks and changes I'd make... list would be really long)
4 -
Well, The Devs have a weird idea of how the game is "ment" to be played (2 dead all hooked twice) Ironically, due to this set up from Both sides. The amount of farming you actually have to do to pip is..Well, insane in later ranks. It basically, means If either side is not playing "the ideal way" They will be punished. Which basically means people who have no business in some ranks will be in there bullying that rank as a Killer or Survior.
Basically, Finally kill the rank system and try something else or make some kind of Casual mode, where people play perkless or something. Like just add more game modes or something that do not last only a month then get shuffled away.
2 -
It gets a little old having 3 generators finish just as you're downing your first survivor.
It feels bad looking at an obviously max-rank survivor trying to egg you into chasing them and having to say "nope, there's no way I'll be able to touch that guy. Gotta look for somebody else."
It is pretty discouraging when you're going through bloodwebs and have to dodge 75% of the perks because they're either so niche as to be useless, hilariously underpowered, laden with layers of restrictions, or freshly ruined from the latest wave of killer nerfs.
It is painful trying to play a brand new killer and having every game match you up against guys with thousands of hours of play time so you can't even figure out how to use the new power before the game's over.
The only thing that's always nice is near instant killer queues... until you remember that it's that way because there are so few people queueing as killer now. And ever new announcement is about how this or that killer is apparently too strong and is going to get some fresh new nerf because a zillion survivor players got beaten once and took up the torches and pitchforks.
Actually, that last metaphor is pretty spot on: Playing killers feels like being Frankenstein's Monster. Far more powerful than one peasant, but when the whole village takes up their torches, you're driven to the top of a burning windmill of nerfs.
23 -
I want a good FOV without sacrificing an entire perk slot for it. Couldn't care less about SWF, DS, UB, they're all fine, and 95% of SWF groups aren't good and get themselves killed within 5 minutes anyway. I just want a field of view that doesn't make my eyes hurt trying to see through.
12 -
I wish they would make it so map selection was split between map themes instead of all maps. Because theres 5 variations of coldwind I see it more than unique maps like dead dawg or father Cambels chapel, and that's just boring.
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I want OoO to disappear, that is about it, even if it costs something like noed (not that I use it) the other things are being fixed so I'm good.
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Best way to find it out is to play killer yourself. IF you reach rank 1, you'll know what's wrong and why we have a shortage of killers.
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Survivors. Or at least, the attitude of the average survivor.
"I'll use literally every second chance I have, even if it's 1000x more powerful than anything you have, but I'll continue to whine about it because only killer strategies and builds are bad/boring".
Also, this is pure gold, from another thread...
"If killers are winning because of a perk, it's OP." - Referring to Undying. Imagine saying that about a HEX PERK that can be deleted from a match within seconds...when the survivor meta has been nothing but "press button for instant second chance with no counter" for the last 4 years.
22 -
While i am a survivor main, i used to play killer too, but have recently stopped.
The issues for me as killer where:
matchmaking, but this is bad for survivors as well.
swf.
The mori-nerf took away my ability to handle swf, i have no way to opt out on playing vs them, thats why i stopped playing killer.
Also, playing killer is often more binary than playing survivor.
If i play survivor with potatoes, and i escape, it feels like a win. If we have a team that works great, even if i die and the others escape, it feels like a win (it was a sacrifice to get all others out, for excample). And then there are the "balanced" games, where the killer gets two survivors after 10 hooks, and the other 2 escape.
As killer it feels much more like you either get trashed because you just cant keep up, or you steamroll the other team. Those close matches were more rare when i played killer. (but i wasnt a very good killer anyway).
5 -
I agree with some thing but disagree with others sure alot of survivors are toxic. However there are toxic killers.
I can agree match making is terrible. I have experienced it as a survivor.
I Can agree maps for killers can be bad. I have a question for you though, is it possible a killer can gain too powerful of an advantage because of the map?
I can agree with you changes but I don't really understand the issue with killer perks. Sure some killer perks are absolutely abysmal and needs to be changed however most perks seems fine based on the fact that there are a multitude of different killer powers that match well or better with certain perks. If perks were made in a way in which every single killer could use them regardless of if it matches with the killers power or not then it makes killer even more dull and predictable. Its way its best to run iron madien with huntress or leather face and thanataphobia with legion and plague because those perk match best with their killer power.
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Object i can agree does need to be changed as jts way to powerful. In fact all of Lori's perks need to be changed.
I can agree its the attitude of thr survivor that's the problem, or in other words the attitude of the person playing survivor. I don't think there is anything that can be done about it other then having the devs be really stricted on people who are toxic (like banning people who are being toxic) the problem with that thought is whats considered toxic is almost subjective so I don't know how well of an idea that it.
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Map size and tile chains. A super big map like Disturbed Ward has the same amount of gens required as a tiny map like The Game. Tile chains are a bigger problem at higher level of play, the devs themselves don't seem to understand how unbelievably strong some windows can become just because of another window close to it or sometimes even a strong pallet. Also they don't seem to realize the strength of some tiles vs others, such as a long wall jungle gym being significantly stronger than something like a T and L wall.
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I feel that so much. Father Campbells Chapel - it seems every time I get it, shack window is LITERALLY FACING a long wall window. Like, that is a LEGITIMATE infinite BECAUSE of the long wall window.
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The main issue is the killer not having enough time to do anything because the gen speeds are too fast.
9 -
Stop matching new killers with experienced players. They say it's so that new players are guaranteed to get a match but I'd be willing to bet the vast majority of new killers would prefer some wait time rather than being instantly thrown into a game with four reds.
Balance survivor perks in the same way killer perks are - i.e. perks used constantly are nerfed, strong synergies are nerfed, underwhelming perks are buffed. So like ruin was extremely popular, pop got buffed, then ruin and pop were ran together, ruin got nerfed (and synergy with pop removed), then corrupt with pop became popular, pop got nerfed, ruin undying is the current thing which will also be nerfed at some point then it'll be something else - which is fine but survivors have been running the same perks they have for years so it's time to shake it up a bit.
Multiple gens going off when you get your first (relatively quick) down is ridiculous, I don't want to just increase gen speeds bc doing gens is boring enough already but something that isn't just yet another band-aid perk fix would be nice. Might need some trade off so survivor escape rates don't just massively drop, but I'd be fine with that
9 -
As a recent Killer-only player, i find Survivor way too boring of a role.
I can't tell you what i'd want, i can only tell you i find nothing entertaining about it (anymore).
2 -
4 things :
1) Add a proximity voice chat IG for survivors and even killers for RP (lets says 6-8 meters) and ban the use of tier program on regular game (not on custom) so solo que will have a better experience too and it could be fun as well.
2) Add time to gen or side objectif
3) Get rid of OoO, most bs perk, not much used at low lvl but I often encounter 2 or 3 in the same game at my lvl. Imagine an horror movie where the prey see the killer from 60m through wall at all time... You can keep BT, exhaustion perks, insta heal, spine chill etc even DS tho i would make it basekit with a tweak i already explained in another thread.
4) Delete or completly rework Haddonfield (and Badham in a less measure), same goes for The Game cause its clearly the easiest for killers. Midwitch too cause its very bad for both.
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Killers would just ban Haddonfield or Rotten Fields. So no
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Dunno where you get your idea of 'Should be escaping' percentage. Generally a 'balanced game' would have all gens done and two survivors escape. There are four survivors, you should be escaping abboooout 50% of the time with perfect balance.
3 -
50% survival rate seems a bit too high. I think escape percentage should be around 25% to make it challenging and reward killers. We don't need more survivors in this game. We also have a extreme lack of high Calibur killers.
1 -
pure bullshit xD but okay . there are toxic survivors and there are toxic killers
2 -
simple thing is , u dont win all games , on killer or survivor , nothing complicated about it. okay hit validation and only pressing m1 on gens for entire play time should not exist but , that like life isnt it , its not perfect xD
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For me personally I don't think there's any balancing issues (excluding high skill SWF teams) but for me personally it's just the toxicity. It's a vicious cycle of back and forth, survivors trashing killers and making them upset for them to take out on other players by camping/tunneling, rinse and repeat. I play the game to have fun and I'll always try my best to play fair and make sure everyone has a chance to escape and have fun. I just dread running into any toxic SWF groups who are just gonna constantly harass me after the game and make me not even want to play another match.
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Why not play killer instead and see it for yourself?
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And here it is the victim mentality...
6 -
Nothing, I have like 600h on nurse alone, I haven't versed a team that was close to causing me any trouble in like 2 months.
1 -
Explain us, why should it be rewarding for the killer and not for the survivor? Why should killer have 75% winrate and survivors only 25%?
Funfact: We actually already (or should i say still) have that inballance. Killer have almost 70% killrate, while survivor only 30% escaperate.
2 -
Matchmaking by far is the worst thing in this game. I gave up killer for awhile and deranked from rank 10 to rank 17. First game back was paired with 2 purple and 2 red. Got spanked.
I noticing that my games I am either getting 4ks or 0ks. Which averages out to what the devs want but none of the games are fun. This game should have tension. Mostly though you have games you can sit in a corner for 3 gens and still 4k, or games where the whole thing feels hopeless.
I don't want a 4k at 4 or 5 gens every game. Its not fun for anyone. I want games where if I play well I know I have a chance of killing (hell just hooking) a couple people.
Toxicity is only annoying if you let it be. Had a nea tbag me at every pallet and window. It was a long chase but i finally downed her. Hooked her and shook my head no as i refilled my bottles. She died on first hook because despite being rank 8 to my 14, her team was 18, 18 and 20 and were too scared to rescue. I was nowhere near the hook either.
So yeah. Matchmaking on both sides
4 -
No one has come up with a good way to balance SWF vs solo. While it holds true that playing with friends on comms doesnt make them good loopers, it´s also fair to say that it enables them to perform leagues better than if they were solo.
I´m disappointed how incredibly large the power gaps between Killers are. I think these should be lessened (most drastic example being Spirit vs Trapper. One is viable without addons even against the best teams in the world while the other is barely viable against multithousand hour swf even when using the best possible loadout). This would also help the Survivors, since it would increase Killer variety in red ranks.
Ruin+Undying+Tinkerer is an unhealthy combo for the game. It´s okay-ish against a good team but way too oppressive against 4 clueless Solos with no way to coordinate dealing with it.
DS+UB is also unhealthy for the game. It creates scenarios where the Killers best play is to stand still, either above a slug or in front of a locker. Very fun and interactive. I think these perks deserve to be in DBD but they 100% need some tweaking.
Tile design is too much in favor of the Survivor. I´ll be happy if we get more pallets, but all of them but a select 1 or 2 per map were unsafe. As of now, 98,5% of all pallets are 100% safe in M1 gameplay, which makes it far too easy even for average Survivors to extend chases unreasonably much.
They screwed up royally with autohaven gyms. Anyone remember old coldwind gyms and why they were changed? They straight up went back to this and to top it off they made them so low a tall Killer can easily be seen over, even without stretch res cheating.
Grass in the reworked maps hurt Trapper, especially in Ormondo and Autohaven where the ground contrasts so heavily with traps.
Breakable Walls for the most part serve no purpose other than forcing the Killer to lose chases until he breaks them.
Mobility in one way or another is still a Killers strongest asset since without it, it is impossible to effectively pressure gens against good Survivors. This contributes to the stale competitive meta.
Object still being in the game and the head of balance, who´s otherwise a very smart and talented guy, thinks the perk is fine, completely olivious to the issues attached to it.
Keys are way too strong, and certain items are too strong against certain Killers (Raindbow Map or red twine on a regular map against Trapper for example).
Perk meta on both sides has been mostly stale for years since the OP ones don´t get nerfed enough (but gearhead was, wow!) and the bad perks (read: 90% of perks) don´t get buffed at a reasonable rate. 3 ever so slight number tweaks every couple of months is barely better than nothing.
This is what I can instantly think of from the top of my head.
8 -
Hawkins and midwich and Haddon field.
Survivors legit vanish while you're looking at them.
You need a perk to fix problems you're having so you can't run anything diverse.
Breakable walls added more god loops.
The killer I main, doctor bugs console survivors so 1,or 2 DC and I'm left to kill them or farm. So I just want to leave but I cant because I will get a DC penalty.
1 -
Those statistics are useless though because the matchmaking is absolute garbage
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"Garbage matchmaking" what has that even to do with those statistics? Red ranked survivor run against red ranked killer. Purple run into purple. On average you are paired with your rank. If you say rank means nothing, well... then it does not mean a thing for both sides.
No matter if you look at the red rank stats or the overall stats, they are pretty much the same. Killer get more kills then survivor escape.
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The killrates are way too high. Games are unwinnable for anything less than a seasoned 4 man SWAT formation.
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Yea this isn't the first time it will be fixed again
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Yeah,but the majority of players in high rank don't belong in those ranks (very noticeable on the survivor side).It's not an accurate representaion.
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I think the game has many problems, but the main one at the moment is that as a killer a simple mistake, a chase a second longer, a missed hit, a ds at second 59 can cost you entirely a game
As a killer there are not many perks that literally reward you because they are beating you, I can only think of noed. On the other hand, as survivor yes, the unbreakable combination with DS and soul guard is devastating. It happened to me to be defending the last generator, start winning the game by making consecutive hooks and out of nowhere boom, I can't do anything, they are repairing in front of me.
Sorry if something is not understood, I speak Spanish
2 -
It's not just the killer's power that dictate perk selection.... it's the playstyle around those perks
Ruin is not effective on Pig (In my opinion)- Her power can't push survivors off of gens and get downs and hooks
Tinkerer is effective on Pig (In my opinion)- knowing when a gen is close to completion is effective
I don't use Tinkerer cause it doesn't fit with my playstyle...
Even her own perks don't even fit her
2 -
Speak for yourself, I play solo with joke perks and I escape plenty.
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I don't see how they could balance the game much more then it already is.
Tone survivors down at high level play and the low level survivors who already are suffering crumbles to bits.
Unpopular oppinion but the devs are actually doing a really good job keeping this nightmare to balance game playable for everybody IMO.
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Same here. I think the myth of getting either Forever Freddy or Yakuyoke/MDR/Ruin+Undying+Tinkerer+Stridor Spirit with 5000hrs is about as legit as Killers complaining they get tournament squads every other game.
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I actually had one of each of those today 😄 ruin/undying/tinkerer/sloppy with paintbrush + swing chains freddo got a 1k, ruin/undying/stridor/forgotten the 4th perk spirit got 2k including me and was pretty shocked that was all she got (but was a good sport about it) I might've lived too if I didn't respond to her fake phasing by resetting a pallet
Weirdest thing about that match was how nice everyone was to each other in postgame considering what the spirit was running and my teammates rocking ds/unbreakable, always good to see
0 -
LoL unlucky :D
Cool stuff though, I also very much enjoy when everyone is a good sport about the match, be it with or without "sweaty" builds.
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A lot of your success is dependent on how the map spawns.
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Survivor entitlement:
I'm not allowed to do any of these or else I'll have 4 people verbally harrasing me in post game chat, spamming my steam comments ect:
Use NOED, Sprit, Nurse, other killers deemed unfun, use iri head, in some cases tombstone, mint rag, rusty shackles, doctor, his iri addons, freddy, blood warden in some cases, clown, clown pinky finger, legion, in some cases plague, deathslinger, executioner, twins, ruin undying.
I'm not allowed to camp, tunnel, complain about anything ever, be bad at the game, be good at the game, not give hatch, play after a dc or suicide, use too many stall perks.
And btw this list is of things that have a defined meaning survs will complain about almost anything when they're salty eve if no one knows what the ######### they mean.
The worst part is that you are one person being attacked by 4 others who don't even know whta they are talking about.
8 -
are we just not allowed to have a say or opinion on this game?
Shit maps shouldn't exist and leaving it up to the killer to have the ability to have fun is good and i assume you can also take pleasure if survs could ban indoor maps or other things ect
1