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New asset physics

Been noticing that a lot of the assets for the newer maps basically have physics shapes that are nowhere near accurate to the visual model. This has been making certain killers such as Huntress, Deathslinger, Plague, and even the chainsaw boys hard to use around them. You never know if you are going to hit solid thin air, or in the case of the chainsaws, they get caught on physics you can't see despite your best to steer around. Older maps don't seem to have this problem at all, but the new ones with the new assets are just loaded with invisible blocks, walls, and hindrances that are kind of obnoxious to deal with. On top of that, it makes some seemingly unsafe areas FAR safer against Killers that need to aim or navigate around them carefully.

Comments

  • LiunUK
    LiunUK Member Posts: 945

    autohaven wreckers suffers this the most

  • StibbityStabbity
    StibbityStabbity Member Posts: 1,839

    Bringing this thread up again because now I'm finding that small piles of trash, no bigger than the shoes the Survivors wear, are blocking them as if they were trees. I hit it, the Killer hit it while chasing me, and there is no reason for it to be there. Why are ankle high terrain details now body-blocking players? This was in an older map as well, and I've never seen that issue before, but here it is.

  • chieften333
    chieften333 Member Posts: 1,554

    I played deathslinger on Autohaven... never again