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New Survivor Perk Idea: Masochist
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You enjoy pain and can take a pounding. You move 1/2/3% faster while injured.
After being hit you gain a token up to a maximum (5). Each token buffs your action speed by 1/3/5%.
Tier 3 feature: After being hit if you are hit again within 10 seconds gain 7 seconds of endurance.
The idea behind this perk was to actively reward players for body blocking and tanking hits in-game. Since body-blocking is already associated with WGLF and also a bit difficult at times (protection not triggering). I decided to have hits be what gives tokens as they're more reliable. Now at first this perk may seem over-powered but it has several flaws designed into it as balance. First-off, you need to be injured to gain any bonuses. This puts the survivor into harms way as the only way they're getting injured will involve being very close to the killer. (Minus bear traps and hunting hatchets.) Secondly there's no guarantee you'll live long enough to take 5 hits. A proper camp + tunnel can end up with only 4 hits because you die on third hook before they can hit you again. Now this perk also punishes people who smack survivors on hook as each hit grants a token (up to 5). Overall the perk encourages taking damage with a suitable reward. The 7 second endurance is essentially a dream transition that is honestly just intended to help you get tokens faster.
After being hit you gain a token up to a maximum (5). Each token buffs your action speed by 1/3/5%.
Tier 3 feature: After being hit if you are hit again within 10 seconds gain 7 seconds of endurance.
The idea behind this perk was to actively reward players for body blocking and tanking hits in-game. Since body-blocking is already associated with WGLF and also a bit difficult at times (protection not triggering). I decided to have hits be what gives tokens as they're more reliable. Now at first this perk may seem over-powered but it has several flaws designed into it as balance. First-off, you need to be injured to gain any bonuses. This puts the survivor into harms way as the only way they're getting injured will involve being very close to the killer. (Minus bear traps and hunting hatchets.) Secondly there's no guarantee you'll live long enough to take 5 hits. A proper camp + tunnel can end up with only 4 hits because you die on third hook before they can hit you again. Now this perk also punishes people who smack survivors on hook as each hit grants a token (up to 5). Overall the perk encourages taking damage with a suitable reward. The 7 second endurance is essentially a dream transition that is honestly just intended to help you get tokens faster.
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Comments
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Buffing raw movement speed isn’t a good idea, and if it ever happens, should only be a maximum of 2-3%. Remember it can stack with hope. (You’d be faster than cloaked wraith without add ons)
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Jack11803 said:
Buffing raw movement speed isn’t a good idea, and if it ever happens, should only be a maximum of 2-3%. Remember it can stack with hope. (You’d be faster than cloaked wraith without add ons)
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