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Does Server Hit Validation Even Do Anything...?

I was trying my absolute hardest to get a Shadowplay of the game I was just in, but it didn't work.

Anyways, I was against a Ghostface and dropped a pallet, the pallet was fully dropped and he had been stunned, and then swung and I went down as I started running from the pallet.

He picked me up and started teleporting all over the place.

Later on, I tried to Dead Hard against him and was always half way through my animation and went down, exhausted. The exhaustion wasn't even refunded.

I just saw YESTERDAY on the forums that someone had videos as Kate against a Freddy with all the same issues.

Did the devs even code hit validation to do anything? Anything at all? Because obviously it doesn't work and just causes Huntress and Oni issues and literally nothing else. Are the servers just too slow or bad to actually acknowledge hit validation?

Comments

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    Hit validation takes your connection into account as well, if you are getting hit with BS hits then it's very likely your connection was dipping at that moment. This kind of thing happens much faster than humans can see, so it's not something you will notice outside of the BS hit. Then again lets also not pretend their servers are anything special; point is, it's probably not the killer cucking you, it's either your own internet and or servers.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,819

    Idk man the i game ping counter remains at 49 and its very coincidental that every single time I vault a window or drop a pallet my connection just so happens to stutter lol.

    Unironically no it doesn't feel like it does, ESPECIALLY vs a huntress

  • NightWolfsFury
    NightWolfsFury Member Posts: 220

    My internet is consistently 80 ping, while also having someone else spectating me as it happened. Nothing bad happened on my end, as I wasn't robotic on Discord, had no connection issues in-game, or anything showing my internet had an issue.

    As you stated later on, it was probably the server, which I also stated in my OP. The DBD servers overall just suck and need upgrading. Even my friend who average 30 ping and has amazing internet runs into these issues. I've even seen it on streams.

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    Your connection dipping happens within a fraction of a second my man, you can't notice it but it happens all the time, most servers have a bit of fail-safes built in that factor in these dips, but no it's not something you will ever notice in the moment.

  • NightWolfsFury
    NightWolfsFury Member Posts: 220

    You can't tell me that for a fraction of a second multiple times in the game my "internet just dropped", which is never does. I run into dedicated hits occasionally and just accept them, but this one was very obviously not my internet.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,819

    Like I said, it's really coincidental that my connection just happens to drop when the killer swings, or the huntress throws a hatchet, or I vault a window. How very, very coincidental that my connection is the one that drops during that fraction of a second, that tiny time frame, every time without fail, and in the postgame it just so happens to be a console player, or someone far away from servers (Russia, China, South Africa, America).

    But yes, I'm sure its definitely my connection and not server sided hit validation genuinely not working.

  • NightWolfsFury
    NightWolfsFury Member Posts: 220
    edited January 2021

    I love that he leaves out the fact that this Ghostface was teleporting around after he picked me up, showing he has TERRIBLE internet. Nobody else was teleporting and he wasn't teleporting up until he picked me up.

    Because the game has to make me follow the killer around on their shoulder, so it has to try to follow his terrible internet connection, making him teleport around.

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,065

    It makes survivors invincible as long as they plan to vault a window in the next 3 seconds.

    Not even joking.

  • NightWolfsFury
    NightWolfsFury Member Posts: 220
    edited January 2021

    Wait, what? I've never ran into this. I mainly play Ghostface, Demo and Plague. Never ran into an issue where I can't hit them when I should. Ik it causes a lot of issues to Huntress and Oni, though. 2 killers I've never once touched.

    Mind explaining what you mean?

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,065

    Every time I've had a survivor interact with a vault they've become invincible for a few seconds during and after the animation. I can literally swing at a survivor who's done nothing but put a hand on the window frame and will magically miss, even if it's a medium or slow vault. Can still grab at least.

  • NightWolfsFury
    NightWolfsFury Member Posts: 220
    edited January 2021

    That's weird... I've never once heard or seen this before...

    Do you have poor internet connection? That's the only thing I could think of... Hit validation doing what it is supposed to to you?

    I have over 800 hours in the game and have watched over a few thousand hours of streams and have never seen this issue before.

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,065

    Sometimes, but even when it's a consistent 20 ping it still fails.

  • Tricks
    Tricks Member Posts: 957

    Getting hit after you stun a killer with pallet is the most frustrating thing ever. Proves that hit registration is killer sided.

  • NightWolfsFury
    NightWolfsFury Member Posts: 220

    What do you play on? Console, Steam, Windows Store? I know that the Windows Store DBD is TERRIBLE to play on. The optimization for it is A W F U L and every single review tells you not to buy it there. Are you playing from Windows Store?

    If not, I have no idea otherwise. Steam and console seem to be fine. You may want to reach out to support and ask about it. Maybe they can help figure out what is going on.

    The funny thing is hit validation is supposed to be server-sided. Not killer-sided anymore. The devs openly stated that the hit was still killer-sided after dedicated servers, but validation now makes it server-sided.

    I personally don't mind getting those crazy hits too often, but this one was just a little too ridiculous to sit well with me. :X

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    Dude you asked why it happened and I told you why, you just want to believe that it's bs and entirely not your fault. You don't want the truth you want to complain that it's unfair etc etc.

  • NightWolfsFury
    NightWolfsFury Member Posts: 220
    edited January 2021

    Because you disregard all of the facts and want to pretend it was on my end when nothing indicates that it is. If I did lag, I would've:

    A.) Saw it in-game. People teleporting, me having lag issues, not able to drop pallets, use items, etc.

    B.) My friend spectating me would've seen in-game lag on my side.

    C.) I would've been robotic or having issues in Discord or other places on my PC. I wasn't in any of them.

    D.) My friend also received BS hits.

    E.) The killer began teleporting around when I was picked up, indicating he had terrible latency. This happens when a killer has really bad internet because the server can't keep up with where they actually are on your screen compared to theirs, so it'll cause teleportation.

    This doesn't happen when you're not on the killer's shoulder because it doesn't have to try to follow the killer around. The server will do it on its own more smoothly during a chase.

    You didn't tell me why because that wasn't the issue. You don't just have 2-3 latency issues in ONE MATCH and the next perfectly fine and the killer not teleporting or having any issues. It was very obviously their bad connection. Not mine. Later in that match, I used Dead Hard and was half way through the animation and got downed DURING the animation, which has literally never happened to me before.

    You get exhausted on the ground, but never get hit DURING Dead Hard. It was the killer/server and you refuse to believe that the servers could ever have an issue when the whole community knows the servers suck.

  • danielmaster87
    danielmaster87 Member Posts: 9,733

    Killers are constantly hitting me through pallets and windows and around corners that I know very well if I was the killer, the game wouldn't have given it to me.

  • NightWolfsFury
    NightWolfsFury Member Posts: 220

    It's sad when the game rewards you for having bad internet and not the other way around. I honestly don't know a single other online game that does that.

    Nearly all of my killer games I can't get BS hits that would hit me 9/10 times, yet it happens to me as survivor ALL the time. I actually get SHOCKED when I don't get hit at a window or pallet. It isn't supposed to hit you to begin with, but those BS hits happen WAY more often than when they don't that it actually surprises you when you don't get hit...

  • IronKnight55
    IronKnight55 Member Posts: 2,984

    I've had it happen to me and I've seen it on streams as well. I'm pretty sure it's not working correctly.

  • Tricks
    Tricks Member Posts: 957
    edited January 2021

    So how does one explain the killer being able to hit the survivor -after- the pallet has been pulled down. Sure killers are allowed to hit survivors through windows with M1 but not pallets as they cant reach unless they have a ranged attack that can go through / over the pallet.

    It can't be explained other than with good old Occam's Razor would suggest the simplest answer to be that killers hit detection is favoured over survivors.

    Post edited by Tricks on
  • Terro
    Terro Member Posts: 1,171

    The explaination for that is that it's server sided not survivor sided. On the server's end you were hit as you were putting down the pallet. On your end you put down the pallet before being hit

  • Terro
    Terro Member Posts: 1,171
    edited January 2021

    U don't notice you get bs hits cuz on your screen the bs hits look normal. On the survivor's screen they look bs.

  • NightWolfsFury
    NightWolfsFury Member Posts: 220

    Oh, I know, but having 80 ping versus a terribly laggy killer, getting the 1,000 stun points, not getting the stun, and starting to run from the pallet during all of that is extremely obnoxious.

    I understand their servers are freaking *terrible*, but to be that far behind...? I think the server was too slow to understand that the killer shouldn't have gotten the hit and gave it to him unjustly, due to his awful latency.

  • NightWolfsFury
    NightWolfsFury Member Posts: 220

    But the thing is you can see BS hits, even as killer. You can see when a survivor is getting downed during the start of Dead Hard. You get a window hit when they're a mile away.

    You see so many BS hits even on streams. My friend who plays Huntress said he gets so many hits that are nowhere near connecting to the survivor and it hitting anyway.

    You can usually tell when latency was in play because the survivor will teleport to where they were on their screen after you down them.

    These things happen because their servers are incredibly slow and unreliable.

  • NightWolfsFury
    NightWolfsFury Member Posts: 220

    What do you play on? Console, Steam, Windows Store? I know that the Windows Store DBD is TERRIBLE to play on. The optimization for it is A W F U L and every single review tells you not to buy it there. Are you playing from Windows Store?

    If not, I have no idea otherwise. Steam and console seem to be fine. You may want to reach out to support and ask about it. Maybe they can help figure out what is going on.

  • Dennis_van_eijk
    Dennis_van_eijk Member Posts: 1,704

    Most definitely isn't killer sided, can tell you that from experience.

    My ping is always around 30ms and my console is put in dmz so there should be little to no delay there, got between 700 and 800mb/s up and download.

    Played against an Arabic swf team with their lowest ping being around 250 and the highest even went to just over 800.

    I can tell you, even when I was running up against them I didn't get awarded the hit.

    So it's definitely a server issue or coding issue, it just favours the person with the most terrible connection and not how it should be, the one with good connection.

    Wether it is killer or survivor, if you have a bad connection you will gain a advantage over the good connection.

  • NightWolfsFury
    NightWolfsFury Member Posts: 220

    Oh, I agree. I think it was somewhere in this thread, but I made a comment about how I believe DBD is the only multiplayer game I know that awards bad internet, not good internet. This is both on killer and survivor side. Like, why is that a thing...?

    I truly do believe it is due to poor servers and/or coding as well. The game just isn't optimized very well, yet I still love it anyway.

    Server Hit Validation might-as-well not exist, as it doesn't appear to actually do anything anyway.

  • Dennis_van_eijk
    Dennis_van_eijk Member Posts: 1,704

    Yeah i don't know why that is a thing too.

    I said it in a different thread that bhvr should go talk with ubisoft.

    They had the same problem with rainbow six siege where bad connection was rewarded.

    They changed some things and turned it around so bad connection would give you a disadvantage as how it should be.

    Same with bugs, glitches, etc.

    Ubisoft dedicated a complete season for a QOL to get rid of most of the problems.

    Now I am very certain that the team behind rainbow six is much bigger that the team behind dbd, wouldn't even be surprised if they are twice as big.

    And here bhvr saying their team is big enough to push out new chapters and do QOL at the same time.

    While the rainbow six team said that they needed a season to make it work properly.

    Especially with the last chapter, bhvr clearly showed that they are not capable of doing it.

    The amount of bugs that came back plus all the new once, and yet no chapter dedicated to QOL 🤷‍♂️

  • Tricks
    Tricks Member Posts: 957

    Step 1: killer is hit with pallet

    Step 2: killer hits survivor THROUGH pallet with standard m1 attack

    Step 3: killer sided hit registration


    Infallible logic.

  • Dennis_van_eijk
    Dennis_van_eijk Member Posts: 1,704

    Yup I know that happens too.

    Again if you read my comment you'll understand why it isn't always killer favoured.

    I play both sides and get hit by hits that were unable, looking at you huntress.

    And as killer I don't get hits even though I should have hit them.

    Like I said and some others too, it is most likely a server issue.

    If you play killer you should take a close look when you clearly hit a survivor and they don't get hit by you.

    You will see that it is true what i say 😉