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How to hit pallet campers?
Whenever I try to camp a pallet (ie wait for the killer to approach me and stun them with the pallet) the killer either respects it or hits me through the pallet or before I even drop the pallet in some mysterious way. When I play as the killer and try to do the same, ie hit a survivor who is obviously camping a pallet and waiting to stun me, I almost always get stunned without the hit being registered. So what am I missing here? What is the trick? How do I hit people waiting at the pallet so that the hit actually lands before they throw it?
Comments
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You need to start the lunge before the pallet drop animation starts - but that depends heavily on your own ping. In DBD that means the worse your ping as killer is, the higher the chance you will hit while also getting stunned.
It works best when you LOS around a wall and just lunge around the wall to where the pallet and survivor are.
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Yeah, I tried lunging before they do anything - at best I just hit the wood, otherwise I just get the stun without a hit. I always play with green ping though. It's strange considering that every killer I play against almost always hits me successfully when I try to camp a pallet, without breaking LoS. Could it be that HEX:WiFi + HEX:VPN killers just got used to always lunging (and always hit) while those without these two meta perks just adapted to never test their luck and just respect all the camped pallets?
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Fake that you are going to go around the pallet to hit them instead and then quickly turn back while lunging prematurely to hit the survivor before they can react to your pallet drop.
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Same thing happens with me when I try to play killer, but I know I'm a garbage killer and only play for challenges so ¯\_(ツ)_/¯
Don't camp pallets as a survivor though.
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Hmm, I am pretty consistent about getting hits on people vaulting pallets and windows, but getting hits just before a pallet drop is probably 50/50 success rate. It's much more frequent that I get a hit and they don't even get the pallet to drop at all (which honestly I feel bad about some times hehe). I imagine it's purely to do with connection in the same way hit detection favors whoever has the better connection.
In your post you say the Killer still hits you through a pallet drop - this indicates the hit detection favored the Killer (meaning they have the better connection) - and you also say that as Killer, you get stunned and can't land the hits yourself - this is indicative that again, your connection was not the better one and the game favored the Survivor in this case. So, the only thing to conclude I think is that perhaps your connection just isn't as good as the people you're being matched up against. Keep in mind too that this doesn't necessarily mean your connection is bad, just that someone else's is better, even by just a little bit.
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As far as I know, it's the opposite in DbD, just like IronWill said: the higher the ping, the better. It can be easily explained by comparing DbD to shooters with classic lag compensation (since that's probably where they have taken their lag validation from): if the one who made a shot sees the hit on their screen, that his is registered by the server, even if he didn't actually hit on the server side. That's how lag compensation works in most multiplayer games, and it's what allows enemies hit you when you have already gone behind a corner (the one who shot you was seeing you some time earlier than that due to latency).
In case of DbD it works like this: because of the latency, the killer always sees the older positions of the survivors. The latency is half of the killer's ping + half of the survivor's ping + some constant factor due to data processing and computations both on the server and on PCs. And when he lunges, he hits survivors as where they were standing this time interval earlier. So when the survivor vaults a window, the killer sees them before that happens at the survivor's PC. He lunges, hits this "ghost of the past", and the hit validation taken from CS or CoD accepts the hit, even though at the survivor's PC he could already be several meters away. And the higher the killer's ping is, the longer that distance can be.
In shooters such a system is fair, since every player can use it equally: everyone can shoot. However, as a well known fact, this system gives an advantage to the one who is chasing someone over the one who is running away. In DbD, however, only one side can shoot and strike, and only one side is always chasing. Therefore the killers become god-like with crappy connection and 300+ ms ping.
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Play Nurse and then start asking yourself what's a pallet?
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