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New Killer Perk Idea: Plague

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Peasant
Peasant Member Posts: 4,104
edited September 2018 in Creations

You've poisoned your blade to revel in their agony. After striking a survivor they will suffer from ALL negative status effects (excluding Madness, Sleepiness, Broken, and Hindered) as well as a bonus effect, Plague. These effects will last for 60/90/120 seconds. If another survivor gets within a 4 meter radius of a survivor that has plague they will catch the plague and suffer the same status effect as if they were just hit. Plagued survivors will cough loudly as if they were affected by the Afterpiece Tonic.

Post edited by Peasant on

Comments

  • Jack11803
    Jack11803 Member Posts: 3,930
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    That’d be in the killer and sandbagging meta

  • Peasant
    Peasant Member Posts: 4,104
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    @Jack11803 Well, the killers have always been praying for a new META perk, I say let them have this.

  • Jack11803
    Jack11803 Member Posts: 3,930
    edited September 2018
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    @Peasant said:
    @Jack11803 Well, the killers have always been praying for a new META perk, I say let them have this.

    You do know this is just sloppy butcher on steroids though, right? It’s literally the same, but +more

  • Peasant
    Peasant Member Posts: 4,104
    edited September 2018
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    @Jack11803 said:

    @Peasant said:
    @Jack11803 Well, the killers have always been praying for a new META perk, I say let them have this.

    You do know this is just sloppy butcher on steroids though, right? It’s literally the same, but +more

    You're not wrong, but the plague spread is new. Besides, I would want Sloppy Butcher to boost bleed out speed. A feature I would keep out of Plague to give Butcher something to keep it as a viable choice.

  • Peasant
    Peasant Member Posts: 4,104
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    @Jack11803 Do you think if this was a hex perk it'd be more balanced?

  • Jack11803
    Jack11803 Member Posts: 3,930
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    @Peasant said:
    @Jack11803 Do you think if this was a hex perk it'd be more balanced?

    It’s literally third seal but more

  • Peasant
    Peasant Member Posts: 4,104
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    @Jack11803 said:

    @Peasant said:
    @Jack11803 Do you think if this was a hex perk it'd be more balanced?

    It’s literally third seal but more

    Bloody Hell, it's too good. Okay, what debuffs should be removed? I'm already thinking Hindered and Blindness can go, but I would like to hear your thoughts.

  • Jack11803
    Jack11803 Member Posts: 3,930
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    @Peasant said:

    @Jack11803 said:

    @Peasant said:
    @Jack11803 Do you think if this was a hex perk it'd be more balanced?

    It’s literally third seal but more

    Bloody Hell, it's too good. Okay, what debuffs should be removed? I'm already thinking Hindered and Blindness can go, but I would like to hear your thoughts.

    Honestly just hindred. Then you got that third seal buff lookin lit

  • Peasant
    Peasant Member Posts: 4,104
    Options

    @Jack11803 said:

    @Peasant said:

    @Jack11803 said:

    @Peasant said:
    @Jack11803 Do you think if this was a hex perk it'd be more balanced?

    It’s literally third seal but more

    Bloody Hell, it's too good. Okay, what debuffs should be removed? I'm already thinking Hindered and Blindness can go, but I would like to hear your thoughts.

    Honestly just hindred. Then you got that third seal buff lookin lit

    I said all debuffs, so removing just Hindered leaves us with:
    -Exhaustion
    -Blindness
    -Hemorrhage
    -Mangled
    -Broken
    I think there's another one but I honestly can't remember.

  • Jack11803
    Jack11803 Member Posts: 3,930
    Options

    @Peasant said:

    @Jack11803 said:

    @Peasant said:

    @Jack11803 said:

    @Peasant said:
    @Jack11803 Do you think if this was a hex perk it'd be more balanced?

    It’s literally third seal but more

    Bloody Hell, it's too good. Okay, what debuffs should be removed? I'm already thinking Hindered and Blindness can go, but I would like to hear your thoughts.

    Honestly just hindred. Then you got that third seal buff lookin lit

    I said all debuffs, so removing just Hindered leaves us with:
    -Exhaustion
    -Blindness
    -Hemorrhage
    -Mangled
    -Broken
    I think there's another one but I honestly can't remember.

    I forgot broken was a thing. It could use a cut too.

  • Peasant
    Peasant Member Posts: 4,104
    Options

    @Jack11803 said:

    @Peasant said:

    @Jack11803 said:

    @Peasant said:

    @Jack11803 said:

    @Peasant said:
    @Jack11803 Do you think if this was a hex perk it'd be more balanced?

    It’s literally third seal but more

    Bloody Hell, it's too good. Okay, what debuffs should be removed? I'm already thinking Hindered and Blindness can go, but I would like to hear your thoughts.

    Honestly just hindred. Then you got that third seal buff lookin lit

    I said all debuffs, so removing just Hindered leaves us with:
    -Exhaustion
    -Blindness
    -Hemorrhage
    -Mangled
    -Broken
    I think there's another one but I honestly can't remember.

    I forgot broken was a thing. It could use a cut too.

    There, now the original post has been edited to reflect these suggestions.