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Unpopular opinion - survivors rely too much on exhaustion perks to win

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Comments

  • Artick
    Artick Member Posts: 623

    Killer Mains rely too much on bitching about everything on the forums.

  • QwQw
    QwQw Member Posts: 4,531

    Wha... what the hell is this even supposed to mean?

    Killers NEED slow down perks to win because gen speed is so bonkers.

    Also what do you mean killers rely on their powers to win? Like what? Using Victor is a "crutch", are you kidding me? Are you really out here saying killers shouldn't use their own ability?

    Finally, did you really just say survivors "rely way too much on healing to win"? Dude that's literally a core gameplay mechanic. "Healing and getting unhooked is just rewarding their mistakes in the end" , so, you're saying survivors just shouldn't get downed or healed at ALL during the match?

    This thread was supposed to be about exhaustion perks, not whatever this is.

    Like, is this some sort of bait? Please someone help me understand this.

  • chieften333
    chieften333 Member Posts: 1,554
    edited January 2021

    Tried to tell him to stay on topic, guess he just wants to be angry someone holds a different opinion than him.

    Especially wierd when he tries to shift the topic to slowdown perks, which is clearly what this post is not about.

    He doesn't even try to talk about exhaustion perks. Plus that last paragraph was barely coherent enough to understand what the point was.

  • Shirokinukatsukami
    Shirokinukatsukami Member Posts: 1,624

    I don't use Exhaustion Perks.

    Now I got an even more unpopular opinion.


    Killers rely too much on Undying Ruin to win.

  • Shirokinukatsukami
    Shirokinukatsukami Member Posts: 1,624

    BL hasn't been powerful for like 2 years now. It was strong, borderline OP actually pre-nerf but today it is a joke.

  • notstarboard
    notstarboard Member Posts: 3,903

    I'm curious why you feel they're handicaps. I don't really see any downsides to most, although Dead Hard can get you killed sometimes.

  • Shirokinukatsukami
    Shirokinukatsukami Member Posts: 1,624

    This is an extremely myopic point of view and only takes into consideration your side.

    The actual truth is that the game is skill-based, and the better man wins.

    Both sides are vying for time. Perks -- whether Exhaustion Perks on Surivvor Side or Slowdown Perks on Killer Side -- are meant to improve the time situation of their respective sides. That is not a problem with the game -- that is the game.


    Go up against a competent (more competent than you) killer? You lose. Go up against a competent survivor? You lose. Simple as that.

  • chieften333
    chieften333 Member Posts: 1,554

    This post isn't about ruin/undying. If you have beef with that combo, go make your own post about it.

    Otherwise, stick to the topic.

  • lagosta
    lagosta Member Posts: 1,871

    The statement is kinda broad. SB and DH are overused, no doubt, but Lithe and BL no so much. I gave up on DH a few weeks ago after having loads of fun while playing Felix (i have no exhaustions on him). Most of my frustrations in matches happened when I found myself exhausted on the floor, so I decided to use BL instead.

    I can go quite a number of matches without using it (thx Shelter Woods and other maps with no drops) and I don't use it to extend chases, but to lose the killer with the sound and scratch marks suppressing effect.

  • QwQw
    QwQw Member Posts: 4,531

    Well whatever, guess that dudes just weird.

    Anyway, here's how I'd fix every exhaustion perk.

    Lithe: Doesn't need to be changed (It's hardly the best exhaustion perk, so I don't see how it should be changed)

    Head On: Doesn't need to be changed (I consider this a meme perk, so it doesn't need to be changed)

    Adrenaline: Doesn't need to be changed (A perk that activates once during the match, once all the gens are done, should be strong)

    Balanced Landing Doesn't need to be changed (It's change a little while back fixed the one thing that was wrong with the perk, and I'd say its in a good spot right now)

    Sprint Burst: Does need to be changed (I don't really know how, but I hate that it completely destroys stealth killers and killers that can get to gens really fast like Billy, Blight, and Freddy.

    Dead Hard: As I have stated already, I hate this perk with a passion, and in is the best exhaustion perk in the entire game in my opinion. (I think a good change would be to make it so you have a Doctor shock after you dead hard. Basically you can't interact with stuff for a couple of seconds)

  • Chchchcheryl
    Chchchcheryl Member Posts: 1,531

    My hot take is that every exhaustion perk has a counter, or a way to block its effectivness!

    Example: Dead Hard, probably the most relied on exhaustion perk! Suddenly, a ghostie, bubba or billy come along, oh whoops, guess that insta down stops your dead hard!

    There are also perks that do this.

    Just because an answer/counter isn't right in front of your face doesn't mean you shouldn't look for it!

  • Zaytex
    Zaytex Member Posts: 841

    Right, you've got no idea what you're talking about if you think survivors are actually pressed for time unless it's a P3 Nurse.

    Survivors will always be the power role when they are efficient, this is a fact.

  • Mugombo
    Mugombo Member Posts: 509

    Survivors rely on exhaustion perks? Of course they do, perks are in the game to help you out and these have a huge cool down. They’re designed to be used to help the user out, just like every killer perk helps a killer out.


    ‘Dead hard is super OP and can extend a chase by 30 secs’

    Then bamboozle is OP cos it can reduce a chase by 30 secs

  • Aldofer
    Aldofer Member Posts: 458

    since when popular opinion are unpopular?

  • ChurchofPig
    ChurchofPig Member Posts: 2,779

    From my experience on both sides, it feels like as soon as someone chooses to take off the listed exhaustion perks I labeled as handicaps they all of a sudden have a hard time in chases. Since they usually depend on those perks to give them a boost to extend the chase. It's not entirely true that they're handicaps for everyone but many of the survivors that I've faced multiple times that for some reason take their exhaustion perk off generally struggle more in chases after doing so since they're so used to the perk being there.

  • notstarboard
    notstarboard Member Posts: 3,903

    Oh I think I was just confused about the word "handicap" then - I took that to mean you thought running the exhaustion perks were actually hurting them! I would definitely agree with you.

    I rarely run exhaustion perks other than Adrenaline because I find they give me bad habits. I spend so much time thinking about how to trigger my exhaustion perk that I stop thinking as much about how to get the best out of every tile, and this then hurts me when I take the exhaustion perk off.

  • valvarez4
    valvarez4 Member Posts: 868

    Maps full of dead zones, unsafe pallets, many killers with m2 attack, perks that block windows, dozens of aura reading for killers,.. What do you think survs can do to survive?

  • Aneurysm
    Aneurysm Member Posts: 5,270

    I think you can get reliant on them. Especially dead hard. Which isn't ideal, being reliant on something that's...unreliable (hi old ruin)

    I don't run them much, and if you get used to not running them it feels amazing putting them on honestly. Also every time I get a huntress or clown with certain addons I get a good laugh. Oh no I'm exhausted now what a shame...

    But run them if you like, they are. Ice to have. Or as killer, use their dependency against, them. Slap on blood echo and watch them rush to get healed.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    Since I don't use them I'd say I'm not at all dependent on them.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467
    edited January 2021

    Why else are Killers losing their Exhaustion add-ons? Too many Survivors rely on Exhaustion perks and cry to the devs when they can’t fall back on them instead of trying to get better.

  • Shirokinukatsukami
    Shirokinukatsukami Member Posts: 1,624

    You're not the boss of me.

    Also, I don't use exhaustion perks.

    Also, Survivors rely too much on exhaustion perks.

    Also, you're not the boss of me so you can't tell me what I can say and what I can't.

  • GrilledCheesus
    GrilledCheesus Member Posts: 6

    I guess I'm confused. Why are these perks op if, once used, they can't regenerate while running? Even if the killer were to miss a swing as you dead hard away, and you hit them with a pallet stun, in no way are you in the free and to simply not run for 60/50/40 seconds while it resets. I'm not the best at the game (esp looping), but even in chases the best loopers don't get 40 seconds to not run.

    I don't use these perks, but I'd likely just end up on the ground as others have said. Idk, I Just don't think they are worth using at all because of that.

  • Orionbash
    Orionbash Member Posts: 768

    I don't disagree with you, but I think you read my post entirely wrong. Lol. I don't have an issue with these killers because I run Sprint Burst. But if those killers didn't exist, I wouldn't have to. Thus why I said if x, y, and z killers didn't exist then I wouldn't have to run SB.

  • Marigoria
    Marigoria Member Posts: 6,090

    How is an exhaustion perk toxic? You people think everything in this game is toxic, jesus.

  • IronKnight55
    IronKnight55 Member Posts: 2,986

    Most killer's just want easy downs/kills. That's all there is to it.

  • Volcz
    Volcz Member Posts: 1,188

    The only silly exhaust perk I've never liked is Dead Hard. I'm okay with everything else.

    This is like saying all the killers that use hexes that slow the game down/make them more powerful, are bad. No, they're just using what they know helps them provide the most pressure.

    Killers have their perks and kits just like survivors, so to me, I don't mind.

  • ChurchofPig
    ChurchofPig Member Posts: 2,779

    The perk itself isn't toxic, it's how survivors choose to use it within the match that's toxic. Rarely do I see Head On used as an "Oh [BAD WORD] the killers going to open the locker!" and more like "Hey bro bring the killer over here so I can stun them and then you can do the same thing! Then we'll Decisive them later and do the same thing! HA HA THIS IS GOING TO BE GREAT!"

    It's all about the use of the perk, not the perk itself