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This game can never be what some of us want

Earlier in the development cycle of this game, there was a decision that problematic gameplay elements would be solved with perks, rather than the more intensive work of solving problems with the base game mechanics. Additionally, the devs have made it clear that they don't want previously released perks to become obsolete, presumably because they don't want to have to spend the time and effort reworking them. As long as the devs don't want to do the intense work of reworking base mechanics and the perks tied to them (I don't believe they ever would, can't really fault them at this point either), the fact of solving major problems with previously released perks will stick around.

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(with the following, I am not blaming players, but blaming the way the game was developed to encourage these behaviors)

The problem is not Decisive Strike (in terms of being an anti-tunneling perk, it has other problems), the problem is that tunneling is generally a good idea for the killer, and kills gameplay for the survivor because they are literally dead or hanging from hooks.

The problem is not Unbreakable, the problem is that slugging is also sometimes a good idea for the killer, and kills gameplay for the survivor because they are on the ground unable to accomplish anything meaningful.

The problem is not Borrowed Time, but camping and tunneling are often a good idea for the killer, and this kills gameplay for everyone in the match: the killer because camping; the hooked survivor because no one can save them safely and they might just die, the saving survivor because they might be pointlessly committing suicide, and the generator survivors because they are safely and boringly M1'ing.

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And for the killers, Undying + Ruin or NOED isn't the problem, it's the fact that a decent SWF team (or even randoms) with sense that are trying to win will otherwise sit on 4 different generators and the game is over by the time the killer has a third hook.

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So what is the effect of the development decision to solve major problems with perks? It means that a survivor can choose to solve 4 potential problems per game. These are the most annoying and detrimental problems one can face through no fault of one's own, so of course these are the problems that people will generally attempt to solve through their perk slots. If they choose to have an answer to these problems, that leaves one perk slot to solve other less frustrating and inevitable problems, like maybe using Spine Chill to not get hit after vaulting windows, or even using Dead Hard to get away with making mistakes. This concept applies similarly though to a lesser extent for killers and their perk choices.

TL;DR: Early design decisions to make perks solve major problems, rather than get rid of the problems in the game itself, has led the game to a place where it cannot be improved beyond a point because the devs can't/won't make the necessary changes.

Comments

  • meep109
    meep109 Member Posts: 19

    all i want right now is more interesting generator mechanics, literally what the game revolves around

  • chieften333
    chieften333 Member Posts: 1,554
    edited January 2021

    I really wish they would put in the effort to make this game better. But after all the crap they've done with the eternal blight, and console optimization, I don't think effort is in the cards anymore.

    This game could be amazing, but I don't believe these devs are doing what's right for the game.

  • noctis129
    noctis129 Member Posts: 967

    I really enjoyed how the game was when I first started the game. Which was when the deathslinger was released.


    Otherwise I still like the current state. Hopefully they will bring the mori back.


    Also when the auras look like skeletons, that was cool too.

  • Jacoby2041
    Jacoby2041 Member Posts: 843

    I've always wanted unique survivors with their own abilities/traits, ever since the game came out. I don't know why they decided one side should have unique characters and the other should be skins with no functional distinction whatsoever. Part of the reason I'm a killer main, I can switch characters and have a different experience but the survivor experience will always be the exact same no matter what

    I've also always wanted a secondary/alternative objective. Or at least more interactables that are worth using. Yeah maybe nobody'd do it and they'd just slam gens anyways, or maybe it'd just end up being a waste of survivors' time, but I still want one because it gets so boring that if I'm not running a meme build as survivor I get bored out of my skull, which also ties back in with the lack of unique survivors. Maybe not even another objective but at least something more to generators, like being able to find parts in the map and install them to gain progress like a delivery objective as opposed to just sitting on the gen holding m1 for 80 seconds

    But it's all a pipe dream. Survivors just being skins is the one single thing I hate the absolute most about this game. Everything else I can live with, if only barely, but this... this is the sole reason dbd will never be one of my favorite games

  • Blazelski
    Blazelski Member Posts: 351

    I'd potentially be excited about a DbD 2 that's quite different, because I think the team has learned a lot since they started, but they just aren't willing fix the mistakes they've already made that tie into the roots of the game.

  • danielmaster87
    danielmaster87 Member Posts: 9,795

    Not that it would ever happen, but it would be cool if the game was more open source like Gmod. That way people could make their own balance changes, animations, and so on. But I know that idea is gonna ruffle some feathers because I can already hear "don't split the player base!"