Maybe I'm wrong, but is this update survivor side?
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Yes, the odds of a 1st or 2nd attempt are ever so slightly lessened, but the outliers on the other side on the spectrum were hit much harder, making it a net gain for Survivors.
It also wonยดt help in the countless times where they will still escape in 1 or 2 attempts. In the end, it changes barely anything on the Trappers side. You have to guess if itยดs worth to beeline to the trapped Survivor, you have to be very close to it and still hope they donยดt get out quickly or be saved in 1,5 seconds. As Survivor, you now canยดt be stuck any longer than 10 seconds.
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LOL - The change to IRON MAIDEN absolutely makes it a better/good perk - especially on Doctor, Plague, and Clown.
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You...realise you could just use both bottles to get the speed boost while survivors get no net benefit and you can use it to get around the map faster. Sure, you'd need to reload more...but it's losing 40% of the time necessary to do this, which more than offsets it.
Moreover, the Clown's only real issue was map pressure; they've given him a means to improve his mobility, which in turn helps his map pressure. He didn't even really need anything much in the first place.
I'm sorry that giving a killer more options and increasing their skill cap is a problem for you, though. :)
@Zeon_99 ...denial of just how big a change this is when he only needed minor help...yikes.
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sorry guy, but killer is easy as hell. If you don't 3k on average play pokemon go
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It's not a problem, but that the ideawas, and I am quoting here, a "big buff".
The bottle mixing timer reduction is a bigger buff.
Post edited by Gay Myers (Luzi) on0 -
The Haunted Ground/Undying combo is massively nerfed, what are you talking about? Haunted Ground is back to once per match now. Before, it was the same as the Ruin combo in terms of possibilities. That is the most useless Undying combo now because it does nothing.
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I find that most people that say this don't even sniff red ranks at killer.
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"Now with the buffs to the perks of the survivors, new combos will be created."
This is exactly what people have wanted. New combos being created means less UB and DS.
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DS and UB Really isn't that bad just stop playing toxic and you'll rarely have to deal with it.
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Stop with killer/survivior side.
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What annoys me about The wraith change is they call it true invisibility and it's not even close.
They should also rename undying as hex sacrificial totem. Now that dull totems are back to worthless you can expect survivors going back to only tackling the hex totems.
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Fact is killers were hit alot harder then survivors this update. A underlying issue with the game is ignored still
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Gotta agree on key changes, they should have been part of this mid-chapter patch. But you can't really rely on those "buffed" survivor perks to say what you are saying. Diversion is getting buffed, but it still is a perk that nobody will ever by using, unless he's trolling. Fixated is getting a small buff, but it still isn't definable as a good perk. Second Wind could be useful, but I don't see it as something that can go even close from becoming meta. The only true buff is Open Handed, but it isn't stackable anymore. All of these perks are perks that are almost never used anyway, so no, this isn't survivor sided in that regard. Again, Open Handed is the only perk that could actually see any use.
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No the updates have been pretty bullshit since they added at least legion for me.
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No one has said that the new combos cannot be used with DS, UB, BT, OOO, etc.
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I dont know what kind of argument this is, it keeps popping up. One thing is the game being survivor/killer sided but ######### does it mean a patch being survivor sided??
patches are meant to update and fix things, since when do you need to have the same number of changes on both sides? like?? do you need to buff a survivor perk for every killer buff? do you have to nerf killers if you nerf survivors as well?
In a RPG if mages are weak they get buffed. you dont need to buff archers, barbarians and knights as well to compensate? how many posts of thee kind keep being made geez.
In one patch maybe some survivors perks are buffed, in another maybe killer's. You dont have to balance the changes to both sides in every patch.
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