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Why is Solo an excuse to Nerf stuff?
I don't get it. This is the only Team based game I have seen where the community actively uses being solo queue as an excuse to demand things to be changed despite these stuff having obvious and easy to do counters. Cough Undying Cough just do totems.
Even Dota players and Csgo aren't these whiny about their Solo Q experience asking for this or that to be changed.
As I solo queue myself ever since I started playing this game. People in general just need to get collectively better, This is a team based game after all at the end of the day and I know just the thought of the Survivors actually putting effort together is a horror but Undying is a learning experience.
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Because according to the statistics only 4% of players are SWF.
That means 96% are not.
Sooo.... they are making changes for 96% of gameplay.
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A team based game that has no built in voice communication!!
I think one of the major flaws when solo queuing is the horrific matchmaking, it feels like luck of the draw with regards to how your team mates are. Weak killers can end up with easy 4K games that they didn’t really earn.
Now take CSGO for example, you’ll usually find toxic, bad players at low silver ranks, the higher up you go the better experiences you have, which I would say is because they use a modified ELO system (from memory) and games become fun to play. CSGO in low ranks can be a horrible experience for new players, the reward is that there is light at the end of the tunnel and the suffering is temporary for most.
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According to the last posted statistics of SWF they make up 43% of the playerbase.
Mind you those statistics are very old now but idk where you're getting the 4% from.
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The fact that you are using the excuse of "do totems" shows how little experience you have with survivor in general.
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If you have something more recent I'd be happy to see it. 43% sounds ASTOUNDINGLY high.
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I need to be able to solo the killer. It's important.
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it is ~43%-47%(Based on platform) if you add up ALL SWF group's sizes instead of looking strictly at 4 mans.
Even then 4 mans on that graph for PC seems to be 6% as each line is 10% and its above half way to the first line.
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I'd say at this point SWF % is by far higher than solo queue %.
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How so?
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Very.
Actually weird how people keep saying they demand unfair tiles to be fair because the game is truly a 1 v 1 fighting game. haha
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Because anyone that has ever seriously tried knows that the general behaviour of teammates, mixed with the unintuitiveness of totems and a lack of totem counter, mean that even a dedicated build falls far short. The only way to cleanse 4-5 totems is to get extremely lucky and also be facing a very bad killer, or to be in an extremely sweaty party.
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Sounds like survivors need to get collectively better and not the game's fault imagine if 4 survivors actually does one totem as soon as they spawn. I played enough survivors to know where totem spawn is, Never mind the fact that half the time they spawn out in the open anyway.
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