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I just don't care anymore at this point.

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Comments

  • freddymybae
    freddymybae Member Posts: 613

    and keys are still here

  • Sluzzy
    Sluzzy Member Posts: 3,130

    The more you nerf a top SWF, the worse it gets for an average team, which BTW never wins.

  • Volcz
    Volcz Member Posts: 1,187

    This is just my opinion but;

    If you use DS, you're just like Dead Hard players who rely on something to save them/fix their mistakes. You're not a good player.

    If you use DS, UB and DH, you're a horrible player and your rank is probably not justified. If you're using these 3 at red ranks, its just sad.

    Carry on.

  • Slashstreetboy
    Slashstreetboy Member Posts: 1,811
    edited January 2021

    Not in the case of Object since solos and average teams dont use it because they can´t capitalise as much on it. Balancing Object has literally 0 effect on them other than lessen the cases where they get themselves killed trying to be little smartasses.

    Edit: Average teams win, a lot, at least EU red ranks, because most Killers aren´t good. It´s so easy to win when people follow the simple formula of sitting on gens if they´re not being chased or going for a rescue.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    In America, if you play solo 9.5 out of 10 matches are a complete and total bloodbath at red rank because the killer is too overwhelming regardless of how well the solo team tries to do gens. It is bad balance when a solo team can only win when the killer is a potato.

  • Slashstreetboy
    Slashstreetboy Member Posts: 1,811

    Yeah watching streams and from hearsay it seems the NA community is much more chill and way less competetive overall.

  • Freki
    Freki Member Posts: 1,903

    actually the video does show DS. here is why! killer downs someone and picks her up, steve (assuming that feng had unhooked) tried to blind (fair play there). Killer goes to hook the one on the shoulder and steve is STILL right there. killer grabs steve off of the survivor on hook and gets DS'd (yes it is a DS as it says it on the screen as a status). Steve then unhooks and blamo the killer has lost that hook. now if DS deactivates when the unhooked ds wielder goes to do anything other than heal themselves (work on a gen, totem, chest, hop in a locker, heal another, unhook someone else, open the door) then there would be no problem WHAT SO EVER. WEAPONIZATION of a perk that is supposed to help the survivor get away (as stated by the devs in past live streams) is not that. you will notice I did not say that the survivor with active DS looses it upon being healed by anyone as it still remains active as that is intended. but the moment they are on a gen, totem, chest, unhook, door or hopping into a locker (my preference would be for it to remain active for the time Inner Strength takes to heal if the perk is on) it should deactivate as the player has decided to re-enter the game progression.

    also I think that unbreakable should deactivate when DS is active, no mither as well, soul guard and other let me get myself get up, now only part of all of these that should deactivate is the ability to get up while DS is active. this breaks the combo synergy that other killer perks have been broken of before. It's a small tweak that will change how the game runs because DS alone is bad but DS paired with another perk to get up is WORSE.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    Honestly I feel the killer buffs are mediocre. It feels like they just did it to say they did something. Trapper has way more issues that are more important than how fast someone escapes from a trap. The fact that he can only carry one trap without bags. Traps spawn all around the map and require him to travel to pick them up. There are other issues that require attention and they choose to fix this? It's like you take your car to the shop because your brakes are shot. Then the mechanic installs a better seat belt........Why not just fix the brakes?

  • SilentPill
    SilentPill Member Posts: 1,302

    People have posted so many examples on these forums about how DS can be used as an offensive action. But for some reason survivor mains always chirp in with “just don’t tunnel man”

  • QwQw
    QwQw Member Posts: 4,531

    Funny story.

    Once, when I was playing as Demo, I let the unhooked survivor go because I didn't want to tunnel. I then proceeded to find, down, and hook, two other survivors. As I was going to check the gate I see an injured survivor running to it. I down them with shred, pick them up, and the get d-strike'd. It was the unhooked guy from earlier that I let go.

    I literally killed two people and still got d-strike'd. Steve teabaged as he ran out through the gate as well.

  • ClarityOfWill
    ClarityOfWill Member Posts: 206

    The honest part of this community isn't what concerns me. I'd like the perk reworked as well to be more anti tunnel than it's current form. What I take issue with is the deliberate misrepresentation of the perks strengths and how it's become a scapegoat for too many killers. It builds a false narrative and risks BHVR taking an aggressive approach when it doesn't need gutting, just reworking into a per hook state mechanic.

    However, I agree being hit with it when you aren't tunnelling can be frustrating and that's something which needs addressing.

  • jester20k
    jester20k Member Posts: 827

    If you are a killer that consistently has a problem with DS, then you're a tunneler. Stop relying on proxy camping hooked survivors and you won't be worried about ds anymore. The best killers and streamers don't camp. You dont have to either.

  • DragonMasterDarren
    DragonMasterDarren Member Posts: 2,870

    this, this is all they need to do to DS, make it last as long as pop and remove the DS locker "tech", then it'll be fine

  • Moxie
    Moxie Member Posts: 806

    Used to respect you as a Killer main until this moment. You clearly do not understand the time-gain DS gives. It is a 5 sec time gain if the survivors just sits beside you after stunning you.

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  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    Ok...

    Well i’m not looking to win popularity contests anyway.

    I just want to help other players.

    I always keep in my mind that survivors only get to use DS once, and after that they’re screwed. DS is only really strong (to me) late game or end game.

    So I make a point of intentionally eating as many DS stuns as possible, as early as possible. Each time I eat a stun I immediately return to pressuring a different survivor at a gen.

    This strategy has rarely failed me, regardless of how strong and coordinated the team might be.

    I treat Unbreakable the same way with LOTS of slugging to force it out of the survivors early.

    Having their DS gone totally changes the survivors behaviour mid game/late game (less aggressive), making them easier to manage.

  • Honestly I am done as well.

    I had the last OoO Swf game today and I am just done, I uninstalled DBD finally.


    I'm free. Good luck everyone else.

  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    I used to be your biggest fan, man.

    I had the clown shoes, the makeup, the red nose, everything.. and then you said this one thing.

    You'll never have my respect nor upvotes again, those coveted by the Gods themselves. Don't try to apologize-- it's too late.

    It's over between us.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    You’ve already pointed out exactly how DS hurts you, and what I intentionally avoid happening: The Survivors still having their DS late game or end game.

    That can only happen if the killer is too fearful of DS earlier in the match and allowed survivors to keep their DS until late in the game.

    Seriously, I only slug for pressure, but if I’ve just downed someone I know probably has DS and only 2 gens have been repaired, then I pick them up and eat the stun, then let them run off while I pressure other survivors.

    That survivor can now no longer:

    • be as aggressive doing unhooks in my face.
    • Be as aggressive with body blocking.
    • Can’t do the obnoxious “jump into locker” after unhook.
    • Will most likely be far less inclined to try and get my attention when I’m targeting other survivors.

    Just eat the stun. It takes away so many survivor options once they’ve used it, and absolutely makes late game way more manageable.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    That’s a player letting themselves feel defeated mentally though.

    It’s not hard to regain momentum after a stun. All is not lost.

    Killers just need to expect DS, expect they’re going to hit with it at some point, so may as we’ll get rid of DS as early as they can.

    DS is only really powerful towards the end of the game. There’s nothing more disheartening than watching a slug crawl towards an exit gate because you know they can’t be picked up just because the killer was too afraid to take that survivors DS earlier in the game and just slugged them instead.