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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Ruin more usefull (for both sides)

I'd like to add the following to ruin to make it more predictable for both sides and longer usefull as often one minute.

Hex:Ruin changes all left dull totems, which are not occupied by other hex perks, in the trial to ruin totems.

Each ruin totem give ruin a stack, which can be seen from survivors next to the cursed symbol. For each cleansed ruin totem, ruin lose a stack and x% of its effectivness.

So as a killer you are not afraid to play with 3 perks after a minute and it is more predictable for survivors and they can but they dont have to cleanse all totems.

Is this the right direction to fix the "cleansed in under a minute" thing?