Does Dead By Daylight Have a Power Creep?
The title is the topic. Covering whether or not Dead By Daylight has a power creep.
What is power creep? Power creep is the situation where updates to a game introduce more powerful units or abilities, leaving the older ones underpowered. Translated down to Dead By Daylight terms would be introducing more powerful perks or items/addons that leave older ones as underpowered. The very simple answer is no, DBD does not have any full power creep.
Looking at killers, no new killer has introduced a power type or abilities that are extremely overpowered in comparison. There are a few questionable choices in abilities that have come up in recent times, but have all been adjusted to as the game has progressed and has shown where their power is not on par with previously released killers.
Perks in the game have also not been a source of power creep, as they might start out as something strong but will get themselves nerfed within 4 months as a balance change; very similar to certain killers upon release as well. There are few perks that have come out in recent times (past 2 years) that are of similar power as older perks in the game. The majority of new perks introduced into the game have very niche applications and require certain builds put around them to actually make use of what the perk is supposed to do.
There will be the argument in recent times of The Twins power in comparison to previous killers, and I personally compare it to the way original Legion was viewed by the community. They are a killer that has the same playstyle for 98% of matches, similar to the way Legion was viewed and played upon first release. I do not believe this is an accurate example or a fair sample to take for a look at how power creep could potentially be in the game.
The overall conclusion is that Dead By Daylight does not have a power creep, and in my eyes it actually has an inverse effect going on. The developers are struggling to make perks that are balanced, while still retaining a strength and power that could be compared to previous perks already implemented into the game.
Bonus Perk Idea: Slam Dunk; upon stunning a killer with a pallet, they will be stunned for an extra 1.5 seconds, and you will receive the exhaustion status effect for 60/50/40, seconds. (Enduring would clearly work to dampen this perks effects)
Comments
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DBD doesn't have power creep on either side... Nurse is still the strongest killer in the game and most of the meta perks are literally multiple years old.
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Exactly the point my guy. Did you just read the title and felt like answering because I didn't include a TL;DR?
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Got a bad habit. I tend to reply to titles and then read the thread afterwards. Having read everything now I obviously agree. Also I like your explanations.
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Basically all of this, though it should be clarified that doctor has tracking and freddy has pressure.
Also generally hatchets are absolute ass, back when the horrible servers weren't a thing they were at least properly avoidable rather than being a total coin flip for survivors
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Here is the thing about Doctor and his madness, you can't count the madness as NEW. It is old, and works the same way it always has. The only difference doctor has is not needing to shift between using his shock, and using... (rhymes with shock, not getting myself censored though), and Static Blast that was a useful addition to his power. Old Doctor still had insane map pressure and power, almost even more so as less people played him and made it harder to get used to playing against him. The difference is that they reduced his learning curve to make him a more viable killer for new players. In order to use Doctor at loops, you can't use Static Blast, and that is something that has remained constant for him in the game, with only timing being the change.
Spirit is not comparable to Nurse, no killer ever is and ever will be. Unless they make another killer that can completely ignore the rules of the game, Nurse will never have anyone who can be comparable. Sprit is a top tier killer, but has also been in the game for over half of its life. She could be considered an old killer by definition.
Ghostface will never give as much as Myers in terms of strength, simply because of the option for a permanent exposed effect and the ability to kill without a single hook. The only advantage Ghostface has is stealth, something that many perks actively work to counter.
Oni requires hit survivors in order to use, and his power has a cooldown. Easier to learn does not mean stronger; availability of power and mobility does.
New Doctor (as covered above) only has two main differences; Static Blast and a lesser learning curve. Static Blast is not viable to use inside chases, and learning the timing of his treatment is still the only way to counter loops, something old Doctor had as well. Freddy is more viable now, but it was a quality of life change that actually made him a killer that could do more than 2 kills in a match. He is about the ONLY killer who received a rework that completely shifted the style of play involved, and for the better. He is stronger, but the rework was necessary to make him a killer that could be used inside red ranked matches. That could be seen as a balance change rather than power creep, but it in no way made him stronger than a few other top tier killers.
Deathslinger is an odd duck, with most of his power being in the fact he has a smaller terror radius and can shoot from a distance (with perks) that you will never hear his terror radius. He will still be no better to Huntress for the same reason that her hatchets collide in the air with seemingly nothing. Hatchets have a wide hitbox when thrown, making it possible to achieve hits that are otherwise impossible with a proper hitbox (good for killer, bad for survivor). While he has his strengths, his ultra-precise hitbox is his downfall, as an experienced survivor can dodge most shots before being hit. He is no better than Huntress, but he is not worse either. Power creep is the increase of strength from old to new, not keeping the same strength.
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It's been a long time since we've had a Survivor perk that I thought was worth a spit, so my default answer is that we don't have power creep. As for Killers, I have seen a few rare builds that use Coup De Grace, but otherwise also no. The last power perk Killers got was Undying with the Blight release, and that just got shot out of a cannon with the latest intended PTB notes.
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Yes, the power of killers are creeping too high through continuous small updates to maps, killer perks, killer powers. All of the new killers are too overpowered as well as the perks.
A coordinated team should never be required to have a chance to win. It used to not be.
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I honestly hate the phrase "power creep" because most people don't actually understand what it means.
For example, people say Borderlands 3 has power creep but that's not true. Yes a lot of the DLC weapons are top tier, particularly DLC 3 and 4 (and Arms Race which is I guess DLC 5), but that doesn't mean content in the base game is weak. In fact you can solo true Guardian takedown with only base game content (I do it all the time myself with Amara, Facepuncher, Driver, level 1 Ward, and Cryo Stone White Elephant... by far the most powerful build in the game). Just because a lot of DLC content is top tier doesn't mean there is power creep because you can solo the hardest content in the game without it.
Borderlands 2 however DOES actually suffer from massive power creep. OP levels are just disgusting and the scaling of gear is equally as disgusting. When you are calculating base damage in the 10's of millions and still not doing enough damage to kill efficiently there is a problem. Yet some people don't call it power creep then complain about the "power creep" in Borderlands 3. Straight up facepalm.
As for DBD, no there is no power creep. The strongest killers in the game are some of the oldest, the best perks are some of the oldest, every once in a while a new killer or perk will break into the meta but many more just fall flat. If anything this game has the opposite of power creep since the game 3-4 years ago was WAY more broken than it is today.
Post edited by thesuicidefox on1 -
*cough*Soul Guard*cough*
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Yeah I hate to tell you, Soul Guard is very much not top tier. Most recent perk that has fit itself into any type of meta has been Inner Strength.
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