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Thanks for hit validation doing absolutely nothing
The time and effort to code this system are clearly worth the effort. You could've simply said "we're sorry, we don't know how to fix this" instead you give us a system that doesn't do anything which probably required a lot of resources to be made.
Please tell me how can the killer, playing from turkey on frankfurt server (2000 km distance) have a better connection than me playing from northern italy (500km)
Edit: my ping that game
My friend pov where the killer clearly doesn't have a good connection: https://clips.twitch.tv/HappyViscousTurtlePartyTime
Comments
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I have a handful of these videos I been meaning to gather and post, lately I'm constantly hit trough window after vaulting, one of worse examples is when charlotte missed as I went around her jumped trough window at same time, ran away about half a killer shack length then she hit the window and I got hit... Wasn't even a lunge... It sucks lately but as killer it's also been bugged, instead of a hit straight trough a survivor a pallet is hit or a wall or just air sucks on both sides now, but I haven't really seen lag switchers teleporting around the map since and lag switchers with 500-1000ping when getting picked up or hooked aren't a problem anymore, so at least it helped with that
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That was helped with dedicated servers, hit validation does absolutely nothing
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With current hit validation the higher ping the killer has - the longer the distance he will hit you from. Many killers found it out and are now actively abusing it by turning on their cheap VPN and connecting via wifi to increase their ping. It's the new kind of lagswitching and it is perfectly legal for now, as the devs don't seem to care about the problem at the moment.
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Whatever hit validation they have on they need to turn it off because its just not working. Vaulting pallets and windows are basically a coin flip of weather or not you would get hit through them. And idk certain killers make the issue worse( i.e nurse, doctor, legion ect)
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