what with this emblem?
what do i miss? those 3 guys was hooked 3 times each and im not sure but since i only miss 300bp in Sac category does not this means that last person who found a hatch was a death hook too? 60 means 6 hooks? how is it possible? is it bugged? only this emblem is yellow other 3 is red. it says u need 9 hooks for Iridescent but since im almost capped in Sac category does not this mean it was 11 hooks? what is this "60" number? im confused
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Should've hooked that last person
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did not want to slug so just leaved it to chance if he finds a hatch or not
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Damn I thought this was fixed already. Well the devout emblem got bugged after the binding of kin chapter. That's probably why
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plus i found its very annoying to slug and search all map for 1 immersive guy and drag the game in process, so i decided to always play for hatch with last surv if i already 3k. still should not i have enough hook for red emblem?
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You get 20 Devout points each time a survivor is sacrificed
10 points if you hook all survivors at least once
10 points again if you hook survivors a total of 9 times
You killed 3 survivors so yeah, 80 points sounds about right
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This. Exactly this.
You got at least 9 hooks, hooked all survivors once (so that's 20 points). You killed 3 survivors (so that's 60 points), however the last survivor escaped so you only got 80 total. To get Iri Devout, you need the full 100 (which obviously needs you to get the full 80 from everyone dying, as well as the 10 from hooking everyone once and getting at least 9 hooks). Because you let the last survivor escape, you didn't get Iri.
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Emblem system in a nutshell. I really wish it made more intuitive sense.
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you can not get an Iridescent Devout Emblem without getting 4 kills.
the hook counter only comes into play when you did get 4 kills, as the game then looks whether you got them by repeatedly hooking survivors, or if they all died on 1st hook (e.g. due to camping or hard slugging).
Edit: nvm i misunderstood the question.
im still gonna leave it here though, as it may interest some.
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An addition to this, 9 hooks means at least either 1:2:3:3 or 2:2:2:3 set of hooks. So if you kill someone on first hook make sure at least 2 of them doesn't hit stage 2 or die on hook. And if everyone dies on 2nd hook you don't get this either.
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It's so baffling that the logic is not just "Dead survivor = 3 hook states" in all cases where a survivor dies or leaves the game, for emblem hook-counting purposes. The emblem system is so bad and counterintuitive.
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Emblem system on a whole is awful at it's job to be honest, which is measuring skill. I hope they rework most of them when they do the rank reward stuff.
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My emblem system rework:
SURVIVOR:
- Did you die?
KILLER:
- How many survivors did you kill?
(OK, I'm being a little cheeky and I understand the need for SOME granularity to curb dead weight survivors etc., but this should be the foundation of everything.)
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Well the changes will turn the ranks to a reward system rather than a skill measurement system, so I'm happy with the fact that it rewards players for doing various things in a match. Lets just hope it improves some way or another.
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If that was the case slugging might become a massive problem since a killer can slug 4 survivors and always get Devout iridescent, which feels wrong
I think the only "problem" of the Devout emblem is that you rely on survivors being at least a little bit altruistic with hook saves to get iridescent quality, but it's not completely busted IMHO, I usually get gold or iridescent as long as I don't camp the hooks
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Yeah, I understand why things like survivors bleeding out aren't rewarded. The problem is that the entire emblem system is a big ball of arcane exceptions to intuitive goalposts.
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And do you think that maybe something like an in-game explanation of how each emblem works and how you gain points for it might be useful?
It might help player who don't look up how stuff works, which is always nice
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I do think there needs to be some clear information in the game itself, yes. The emblem mouseovers post-match are super-vague and do not paint a picture of what is contributing to those emblems. I've played this game for more than two years, and I still had to make a spreadsheet to keep it all straight in my head.
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I think the emblem system works for its intended purpose, to promote "healthy" gameplay that's fun for both sides.
Killers are incentivized to not 4-slug the team at 5 gens or hook camp a person to death and not giving Killers a double pip just for getting a bunch of unearned kills with NoED in the end game.
Survivors are incentivized to actually do generators and not just hide in a locker the whole game waiting for their team to die so they can get hatch. You're also encouraged to get chased so you're not letting your team get 3 Hooked when you haven't even encountered the killer yet.
The real problem is that this emblem system is tied to the matchmaking system, which is not really reasonable. Hopefully this gets fixed next patch when the matchmaking update is finally rolled out.
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Post edited by Notnx on0 -
this line does not make sense then, if i need 4 kills for it to be Iri why not just say so? oO "Iridescent quality requires 4 dead survivors and nine or more hook actions perfomend in the match", i guess they were too lazy to make description that makes sense
At least now i know that with my playstyle that is similar to "healthy" i should not expect 2 pips.
why would i get 2 pips? i dont camp, dont tunnel(even when someone save right in front of my face after i hook), let last surv play for hatch instead of slugging when there is 2 left.
even those 3 dead guys probably got 2 pips because in a thread on forum a saw a guy that posted how he just goofed around not even doing gens and he got a pip with Bronze,Silver,Iri,Gold emblems and the way i played people in my game had all the time and opportunities to do gens,saves,heals,good chases,cleanse totems and even tbag in process.
sorry got a bit butthurt because i felt kinda stupid after u meantioned that emblem system promote "healthy" gameplay, but in reality emblem system still thinks im unworthy of 2 pips with my "healthy" playstyle.
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You completely missed the part in my comment where I said this:
"To get Iri Devout, you need the full 100 (which obviously needs you to get the full 80 from everyone dying, as well as the 10 from hooking everyone once and getting at least 9 hooks)."
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i did not miss it, now i understand that on top of everyone being hooked and at least 9 hooks i need everyone dead for it to be Iri.
its just actual emblem description does not make sense because it only states that u need 9 hook or more for it to be Iri and nothing about 4 dead survs.
but anyway thank you for making it clear what needs to be done to make this emblem Iri.
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The amount of pips you get depends as well from your rank, if you're in red ranks you always need 4 iridescents to double pip, so it's possible that a survivor/killer double pips without having 4 iridescents
Did you expect to get an iridescent in the emblem that "represents your ability to sacrifice and kill" without killing all survivors?
If that makes you happy, the only survivors who MIGHT have double pipped in that match are the one who escaped and the rank 5, but I highly doubt any of them got enough points to get a double pip in that match
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well before people explained how emblem really works, yeah i was expecting it to be Iri just by reading actual ingame description which only states nine or more hook actions.
about pip i was just assuming based on Tru3ta1ent video, he had 3 iri emblems and less BPoints then guys in my game as survivor in red ranks and got 2 pips, but in that video he escaped so u might be right that only hatch guy got 2 pips.
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The "Devout" emblem dictates to you that Survivor's fun is more important than yours i.e. 12 Hooks for an Iridescent emblem in that category.
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