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New Undying wouldn't be an issue if Totems were harder to find

I'm not against the changes on Undying, I might be one of the few killer mains on the forums that seem to be completely on board with it (mostly because RNG hates me so it usually took one or two totems to cleanse my Ruin anyways); the thing is that it's gonna be super easy to counter even without perks nowadays, specially because how easy it is to find Hexed Totems.

Not only Totems with hexes stick out like a sore tumb with all the light they emit, but they usually spawn in the most stupid of places. More often than not, they are at the side of chests, generators, in the corner of shacks, etc. Even in maps with lots of natural cover like Rotten Fields and Backwater Swamp totems usually spawn in easy to see places with that "BREAK ME!" light pointing where they should be. A decent survivor will break them quick, a good survivor will break them so far you won't even get to use the effects of the hex.

If they were more subtle in their placement and indications of which totems are blighted instead of placing christmas lights around them, then nerfed Undying wouldn't really be a problem; heck, maybe even Hexes would be more usable without Undying...