Trapper change
Why did they change the escape rates over letting trapper start with 2 traps? People have been asking for this for years it just seems like they don't want to cave in now.
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could you elaborate please?
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Trapper starts with one trap by default.
Community wants Trapper to start with two.
Devs give the community an addon for extra trap.
Devs shake hands for pretty good job.
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I think it's similar to why Wraith wasn't buffed beyond the QoL change either, that they (hopefully) will be getting more changes eventually. Probably after Demo, Mikey- whoever they work on next.
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The new escape rates are overall detrimental to survivors - if you aren't out after the second attempt, you're pretty much done for on all but the largest of maps, and that's only if the Killer happened to be all the way across the map from you and occupied doing something else.
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Because they are terrified of upsetting their survivors player base.
I can't even call this Trapper change a buff since the only benefit to Trapper is survivors are unlikely to escape on the first attempt, which everyone considered BS anyways.
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I dont think so.
The old escape attemp: 25, 25, 25, 25, 25, 25, 25, 25, 25, 25... (1/4 chance of each try)
The new one: 16, 33, 50, 67, 84, 100 (1/6 on first try and add up by another 1/6)
There are many times Survivor escape on a single try (25%). The new one at 2nd try (33%), their chance to escape is already super high.
The first try sure will get much harder, but from the 2nd try, no.
There is only 2sec of animation getting trapped, and 2sec for each try. I feel like the best a trap can hold survivor is around 5-8sec.
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You have a 33% chance to be out in 3 seconds or less, 50% to be out in 4,5 seconds, never longer than 9. The redistribution helps the Survivors more than the Trapper, 100%.
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Are those the official numbers they're going with?
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Where did you guys get these numbers?
The math doesn't work out with what they're going for. By the fourth try you should have a 68% chance of escaping. We don't see that with your numbers.
How they got 68%: 1-0.75*0.75*0.75*0.75 (chances of not escaping 4 times in a row. Reversed is the chances of escaping)
Your numbers: 1- 0.84*0.67*0.5*0.33 = 90% escape chance.
We don't know how the numbers can shake up. They can do 1-0.8*0.8*0.8*0.6= 0.68ish, which means a 20 percent chance of escaping until the fourth attempt which is at 40 percent chance of escape.
I don't think so...
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In that case it's just as detrimental to Trapper players. The change is made to please both killer and survivors which is strange since Trapper needs a buff. But it's a killer they simply don't seem to care about.
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I hope not... I ran the numbers and those numbers would be a bit of a buff on the first attempt... second attempt is about equal... then after that those numbers they put up are a very harsh nerf. Like the current number give you a 42% chance of still being in the Trap after 3 attempts and theirs give only a 28% chance of that. Then it just gets worse with 4 being 31.6% and 9% respectively.
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