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The idea for solving the problem with the Hatch (interesting for Developers)
Dear developers of the game. I have a great idea for you to solve the problem of the killer versus the survivor on the hatch. I've been playing the game for almost a year and a half, constantly at the first rank for killer and survivor, so I see the wrong balance of power on both sides. Now to solve this problem. When there is one survivor and the killer, and the hatch is open, the game is delayed for 30 minutes or more, because no one wants to lose or give up. I suggest we reconsider the killer in this case. Remove his ability to pull out of the hatch by the scruff. But add to it the ability to automatically block the hatch within a radius of 2-5 meters, no more. I.e. when the hatch is in the range killers (2-5 meters, the distance at your discretion. the main goal is not to make it big), the hatch automatically closes for the survivor. This opportunity will give the shooter to choose between the search for survivors or to stand by the hatch, thereby to give the survivors the ability to start the generator, Procera the killer to look for survivors. The survivor will be able to lure the killer and escape in silence without fear that he will be pulled by the scruff. It will also protect the killers from toxic survivors who like to Crouch constantly on the hatch. He like to play for the killer, don't see the point in its ability to grab the collar, in this case will automatically lock the hatch from the radius of the killer (2-5 meters). Try to test this feature via PTB on PC. I am sure it will be the best solution for both sides.
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Comments
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You do realize by playing rank one you are basically playing with a VERY small percentage of the player base ? Meaning that what you see happening ingame and what a rank 15 see happening aren't at all similar. Nothing against your idea btw, it seems interesting just saying...0
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OrionQc24 said:You do realize by playing rank one you are basically playing with a VERY small percentage of the player base ? Meaning that what you see happening ingame and what a rank 15 see happening aren't at all similar. Nothing against your idea btw, it seems interesting just saying...
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PLAVT said:OrionQc24 said:You do realize by playing rank one you are basically playing with a VERY small percentage of the player base ? Meaning that what you see happening ingame and what a rank 15 see happening aren't at all similar. Nothing against your idea btw, it seems interesting just saying...0
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OrionQc24 said:PLAVT said:OrionQc24 said:You do realize by playing rank one you are basically playing with a VERY small percentage of the player base ? Meaning that what you see happening ingame and what a rank 15 see happening aren't at all similar. Nothing against your idea btw, it seems interesting just saying...
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PLAVT said:OrionQc24 said:PLAVT said:OrionQc24 said:You do realize by playing rank one you are basically playing with a VERY small percentage of the player base ? Meaning that what you see happening ingame and what a rank 15 see happening aren't at all similar. Nothing against your idea btw, it seems interesting just saying...0
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Oh wait got an idea; what if the killer can close the hatch ? If the survivor wants to use it, they have to re-open it/giving an audio and visual warning to the killer.
Kinda like when you open it with the key but without needing an actual key.
In practice, the killer close the recently spawned hatch and is free to go patrol the gens. Meanwhile, the survivor tries to open the hatch (slower if they are injured) or do the gens that are left. Depending of cours, on the killer's location and behavior.0 -
OrionQc24 said:PLAVT said:OrionQc24 said:PLAVT said:OrionQc24 said:You do realize by playing rank one you are basically playing with a VERY small percentage of the player base ? Meaning that what you see happening ingame and what a rank 15 see happening aren't at all similar. Nothing against your idea btw, it seems interesting just saying...OrionQc24 said:Oh wait got an idea; what if the killer can close the hatch and if the survivor wants to use it they have to re-open it/giving an audio and visual warning to the killer. Kinda like when you open it with the key but without needing an actual key. The killer close the recently spawned hatch and is free to go patrol the gens meanwhile the survivor tries to open the hatch or do gens depending on the killer location and behavior.
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Not really, it would be your job to make sure the killer is far enough for you to open the hatch and it allows the killer for more room to manoeuvre, rather than going back in forth between the gens and the hatch. Needing to be almost on top to close it. It also means perks like throwing pebble would get more use during this phase.
Secondly, it could be like an exit gate opening. Meaning, it retain the charge when the survivor stop working on it. Bc honestly the killer will never be able to stop you from using the hatch if they have to be that close and on the other hand, increasing the range would mean no chance for the survivor. That's why I would prefer a contest of stealth and mind games, rather than trying to balance in-game mechanics for both sides.
Finally, I feel it could creat imbalance for characters like; the hag, the nurse, the wraith, the cannibal, leatherface and the spirit. Since they will be able to close the hatch almost any time you try to use it.Post edited by OrionQc24 on0 -
OrionQc24 said:Not really, it would be your job to make sure the killer is far enough for you to open the hatch and it allows the killer for more room to manoeuvre, rather than going back in forth between the gens and the hatch. Needing to be almost on top to close it. It also means perks like throwing pebble would get more use during this phase.
Secondly, it could be like an exit gate opening. Meaning, it retain the charge when the survivor stop working on it. Bc honestly the killer will never be able to stop you from using the hatch if they have to be that close and on the other hand, increasing the range would mean no chance for the survivor. That's why I would prefer a contest of stealth and mind games, rather than trying to balance in-game mechanics for both sides.
Finally, I feel it could creat imbalance for characters like; the hag, the nurse, the wraith, the cannibal, leatherface and the spirit. Since they will be able to close the hatch almost any time you try to use it.
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I like the developers Idea. with one survivor remaining, the killer can see the aura of the survivor so that a huge chase begins and after 60 seconds, the exits open.
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Sziosis said:
I like the developers Idea. with one survivor remaining, the killer can see the aura of the survivor so that a huge chase begins and after 60 seconds, the exits open.
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Does anyone else have any ideas or agree with the proposal?
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