Please change Spine Chill's interaction with undetectable.
First off, I don't understand why the developers are opposed to changing Spine Chill's interaction with undetectable. Maybe you're not, but because it's never addressed, I assume that's the case. Which is weird, because this is a horror game. Part of the fear stealth killer's generate comes from knowing they could be stalking you, but with Spine Chill there's absolutely no concern.
Even if the killer does talk them from further than 36 meters, the stalking speed is reduced so much that multiple gens will finish before any useful amount is gained. And, on say The Shape, you get close to T3 further than 36 meters, it's going to take you 8-9 seconds to reach them to try and down them... except they will see you coming, and will run away, increasing the time needed to catch them. By the time you down them, four gens will probably have been finished, so stalking from further than 36m just doesn't work.
Bypassing Spine Chill by skewing the camera doesn't help with stalking - even if it does help with sneaking up on survivors, when you start to stalk them they will run away or run behind something.
Honestly, this is a bigger issue for Myers than it is for Ghostface. I usually stalk while I am chasing with Ghostface by peeking around corners. But I would still like to see Spine Chill changed for all stealth killers. One perk should not undo an entire status effect, and from so far away.
Comments
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Yeah the TR "buff" for T1 Myers was laughable when you consider it removed the element of surprise he has. If he's within 8 meters and you didn't already know he was there he's hitting you anyway, so removing the heartbeat was stupid.
On the subject of Micheals stalk why is he still limited by range while ghostface isnt? Micheals stalk progress can be reduced down to 10% dependant on range. GF stalks in 2 seconds from any range.
Forgot they still haven't given back multi-stalk even though GF has it lol.
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With Stridor completely negating Iron Will and Calm Spirit negating the doctor's power, infectious fright, and clown's bottles, there's a precedent. There was no reason at all to make "undetectable" a thing when a perk has aura reading capabilities. The inconsistency is maddening.
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I mean I wouldn't worry spine chill doesn't work right now anyway, if this crap goes live y'all stealthies will have a great time
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I'd be down - nerfing Spine Chill and buffing stealth killers are both things that could stand to happen. The one question I have is where you'd leave Premonition. Would Premonition retain the ability to work on Undetectable killers? If it does then that seems inconsistent, but if it doesn't then it reeeeeaally needs a buff, since it's already weak and outclassed by Spine Chill in most situations. I suppose it doesn't need to get changed along with Spine Chill, but it would make some sense to look at them both together.
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Honestly. This is a great thread that won't get noticed. The stealth killers have such a charm bringing the horror element into it. Things like spine chill (which in red ranks is ran by ALOT) give so much warning even for non stealth... but really do impact gameplay negatively when stalking already forces your early game to make all the difference requiring gen slow downs to stand a chance by any half decent team.
I would love to see a spine chill adjustment that takes into account all the time you lose getting around as a stealth killer. A major range reduction of the perk for undetectable statuses would be amazing
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