The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Discussion about Development

Is it a function of "living development" that a game gets progressively further and further from the original idea of a game?

Living development being: releasing a half-baked game while planning to release more content post game release than came with the game.

Take Dead by Daylight for example. The original idea was an asymmetric horror game right? How does that work when the number symmetry may but unbalanced but the power dynamic is also unbalanced? The point of asymmetry in number is that the fewer side is more powerful than the plentiful side while not working together. When working in unison the plentiful side can be of equal power but never more.

Here enters the problem, when you are in a living development model the customers shout their ideas at the developers until power balance is absolutely destroyed. If a game is released fully developed, all shifts in power dynamics have been thoroughly tested before release. As a developer you make all new additions fit into the framework never the other way around.

As it stands right now Dead by Daylight has to reinvent itself immediately. Create a core base set of mechanics and build off of those. This drastic UI change is one major sign that development has gotten away from them. I have been playing this game for years and you know what I have never noticed? How great the UI was. Clear, concise, and efficient. Even when there was a slight inefficiency of having the perks lined up instead of in diamond configuration, it was clear this was a good design. Want to add portraits? Put them in the configuration you already have.

Anyway, because this is post release, I am just adding to the cacophony of opinions telling the developers to do this or that. This diatribe is just to let those curious to know why things seem to get worse and not better. It's not impossible to get better, just very difficult.