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Unpopular opinion: We need 5 perk build slots! +TL;DR

TWiXT
TWiXT Member Posts: 2,063
edited January 2021 in General Discussions

There's one UI change I, and I believe many others have been wanting that was only emphasized when they updated the game so that killers can no longer switch character in the lobby: Perk Loadout Slots.

I'm not the kind of killer player who dodges lobbies, as I try to take up everything the survivors bring in as a challenge worth meeting, but before the MMR test, killers could see what the survivors were bringing in an simply switch to a killer better suited for the situation with the right build prepared. That all changed when the fire nati- when the update came and prevented killers from changing character in the lobby. This has left the killer role at a bit of a loss strategy and preparation wise, as whatever killer/build you choose, you have to deal with whatever the survivors bring in no matter how unprepared you are, either that or dodge the lobby. Some will argue that you can simply change out your perks before the timer ticks down, but lets be real, there's currently 78 killer perks, and with no "Search" option, sorting through 6 pages of purple perks looking for the ones you need in less than 60 seconds is... to put it delicately, frustrating as hell for just one perk, much less 4.

Most Killer players tend to make 3 builds that they use for most situations: The Meta build, the Utility build, and the Power build. The Meta is obvious because it does decently well regardless of what the survivors bring in, the Utility build is meant for dealing with items the survivors bring in, and the Power build is centered around assisting the killers power. Anything else is either experimental or "Meme" builds.

So, while this has been proposed before... on MANY occasions... I thought I'd bring it up again in hopes to raise the Urgency of this most wanted update to the UI.

Devs... Please Give us at least 5 Slots that we can save our builds to that we can flip between with a click of a button. That way we have 3 for the primary builds most players use, and 2 for experimentation/"Meme'ing". This can apply to survivors as well, but isn't as needed since they can simply switch to a different survivor with the build/items in the lobby that they want, but overall this will benefit killers most because while they can no longer switch character, at least they can switch builds on a simple click to better prepare for the upcoming match once they see what the survivors are bringing in. Add-on's need not apply to the pre-saved build slots as finding 2 add-on's to compliment them is much easier than sorting through 6(+) pages of perks looking for what we need.

As a Bonus, With this change I whole heartedly believe killer players will be less inclined to Dodge lobbies when they can simply select a build to adapt to what the survivors are bringing in. This should be a priority with the devs, not a back ordered suggestion, so Please, if you agree with this idea, let your voices be heard:

Give a simple +1 comment, or agree with a longer explanation as to why. If you are against this then also feel free to explain why with creative criticisms.

Either way, we won't be heard unless this gets their attention, and their priorities regarding this change won't elevate unless it becomes the No. 1 most requested QoL change regarding the UI.


TL;DR:

Give us at least 5 save-able perk loadout slots. This should be a top priority to the UI for QoL reasons. Doing so will help players adapt on the fly in the lobby, and work to prevent killers from choosing to dodge lobbies as often.

+1 comment/regular comment if you agree.

Post edited by TWiXT on

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