Killer, survivor and new 'chest' idea
Hey, just wanted to share my ideas. Feel free to let me know how you feel about them. 😄
THE SHRINE
It has a 15% chance of spawning in a match. By sacrificing one health state to the shrine, you will be rewarded by green, purple or pink item. If the killer finds the shrine first, he can break it. By sacrificing one health state to the broken shrine, you will be rewarded by a brown or yellow item. It can only be used once per trial.
(You can only use the shrine while healthy, it can't put you into the dying state.)
The shrine will also come with new offerings:
- brown - slightly increase chance of spawning the shrine
- yellow - moderately increase chance of spawning the shrine
- green - considerabely increase chance of spawning the shrine
New KILLER: THE IMPALER
After mercilessly killing many innocent, his spear became cursed.
Power: CURSED SPEAR:
Press and hold the power button to bare his spear. After releasing the power button the killer will strike and impale a survivor before him. The survivor will not be injured but instead be aflicted by the curse.
(The impaling should be like demogorgons shred but with normal lunge distance. So once you commit, you're going!)
The curse has power to block the survivors perk. Survivor can have maximum of 3 curses on at one moment. To break the curse he must seak help from his teammates. Survivor can break only 1 curse from single survivor.
(If you want to break all 3 curses from yourself, you need to get cleansed by other 3 survivors. They don't need to cleanse you at the same time. So if you have 2 curses on you and 1 gets broken by another survivor, only 1 curse remain and the other perk is functioning again.)
After inflicting 3 curses, the Impaler can curse a generator by kicking it. The first survivor touching a cursed generator will take over the curse from the generator and 1 of his perks will be blocked.
(If a survivor already has 3 curses on him, the generator will remain cursed.)
PERKS:
- Hex: Bloody wound - Every 4/3/2nd hit by a normal attack will inflict the deep wound status effect.
- Shrieks of horror - After kicking a generator, all survivors within 16/24/32 meters from the generator will scream and reveal their location.
- Crumbling success - Every time a generator is powered, you gain 15% haste status effect for 5/7/9 seconds.
NEW SURVIVOR: SISTER MARIA (or the Nun)
PERKS:
- Enlightenment - Press the active ability button to emit a beam of light. The Enlightenment has cooldown of 60/45/30 seconds. (Works the same as the Glass beam map add-on.)
- Painless prayers - After healing yourself or another survivor, you will see the auras of all survivors for 5/7/10 seconds.
- Mighty sacrifice - By holding the active ability button, you will get aflicted by the hindered status effect. Also you will scream and reveal your aura to the killer for 5/7/10 seconds. All injured survivors within 24 meters from you will hold their grunts of pain by 100% and won't leave any trails of blood or scratch marks for 5/7/10 seconds.
Comments
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The Shrine seems pretty cool, but probably would be ignored by most people.
The Impaler, with no range or movement options whatsoever, is only good at slowing down the game with his curses. Not sure how I feel about it tbh, but the curse mechanic is a massive slowdown, so I guess it's fine.
Hex: Bloody Wound doesn't really do enough to be a Hex perk. I'd either make it not a Hex perk, or rework it's effect to have something to do with injuring a Survivor. Maybe massive mangled effects, and a secondary effect of inflicting the broken status effect for 60-90 seconds after being unhooked?
Shrieks of Horror is amazing. I'd recommend toning down the range to 16/20/24 meters, but it is a good perk from what I see.
Crumbling Success doesn't seem like it'd be used too often, but I think that'd just make it better. Plus, 15% is a lot especially if it activates in a chase or something.
Enlightenment probably wouldn't be that good, aside from meming. But in my opinion that's the best type of perk. For that, though, maybe remove the cooldown entirely?
Painless Prayers wouldn't be too good in a SWF, but it does definitely seem helpful for solo queue. How does it interact with Inner Strength, though?
Mighty Sacrifice could have the aura revealed thing be reduced to a flat 5 seconds no matter the level, but otherwise I like this perk! Good for trolling and has a genuine niche, but the way its worded does also make it seem like it works on you if you're injured, so its just a perk that makes you disappear for 5 seconds (the other 5 removed because of the aura).
Overall, I really like these!
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