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While we're changing the UI . . .

Splinterverse
Splinterverse Member Posts: 445
edited January 2021 in Feedback and Suggestions

How about adding these things . . . ?

  • Instead of a generic status effect for being affected by a Hex totem, how about showing the perk icon of the totem you are affected by? For example, if Huntress' Lullaby and Ruin are both active, show their icons. At a minimum if two Hex perks are known by your character to be active, you should see two icons (even if they need to be generic).
  • Add a black border around anything that is white (like skill checks). Having both black and white will make these things visible when against either a dark or light background.
  • Add the ability to shop or select a challenge while in a lobby. Use picture in a picture or small pop-up versions of the shop/archives to allow people to see where they are in queue while doing these things.
  • Once you hit 50 for the first time on a bloodweb, show the two intro screens, but after that drop them. We don't need to click through the information on what it means to be on the bloodweb at 50 every time.
  • Add a totem counter for solo survivors.
  • Add an option to use classic UI if preferred.
Post edited by Mandy on

Comments

  • blue4zion
    blue4zion Member Posts: 2,773

    All of this please ^

  • BioX
    BioX Member Posts: 1,378

    I mean, they could do that, and they really like the idea and really want to, but that would require work so nothing is planned.

  • Nameless
    Nameless Member Posts: 869

    It boggles my mind that some of these changes are not even in the game yet...

  • Chchchcheryl
    Chchchcheryl Member Posts: 1,531

    Colourblind support for the new UI is a million times more important than these things

    But these would be nice as well!