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Survivor perk Buffs and Quality of life Suggestions

Booquefius00311
Booquefius00311 Member Posts: 4
edited January 2021 in General Discussions

Like I said on my Killer perk Buffs and Quality of life suggestions post I am going to tell u the way I would buff and fix these survivor perks so everyone could have use different varieties. Survivor perks are like killer perks except they’re all useful on all survivors since all of them r just skins however some perks are too good, other perks are okay n some are way too situational that they end up not working and being worthless at the end so here’s are some changes and quality of life updates I would love to see in the game. Again please bear wit me on this list here we go again 

Ace in the Hole - it’s fine 

Adrenaline - it’s fine but the duration of the speed it’s too much make it 3 seconds to fit with the other exhausted perks 

After care - it’s fine 

Alert - it’s fine 

Any Means Necessary - it’s fine does what it says 

Appraisal - it’s fine 

Autodidact - make this perk increase the chances of skill checks to appear by like 5/10/15%

Babysitter - add an effect where if ur injured and you activate it while the killer is within 8 meters you get the endurance effect for 8 sec

Balanced Landing - it’s fine 

Better together - make the aura of the generator map wide

Blood Pact - revert the change of after healing the obsession or being healed by them but both of you get a speed of 10% increase for 20/25/30 sec 

Boil over - make it like iron grasp where your wiggle bar increases the speed of getting out of the same amount as iron grasp 

Bond - it’s fine 

Borrowed Time - It’s fine 

Botany knowledge - it’s fine 

 Breakdown - it’s fine 

Break out - not sure 

Buckle up - make the aura intensity reading map wide instead of just 48m 

Built to last - it’s fine 

Calm spirit - make it where if survivors are within 8 meters of you, they also don’t scream and disturb crows

Camaraderie - remove 16m of survivor requirement and only make the paused timer last for 15/20/25 sec when on your second hook 

Dance with me - increase the duration from 3 to 5 sec 

Dark sense - it’s fine 

Dead hard - it’s fine 

Deception- maybe increase the duration of hiding ur scratch marks from 3 to 5 sec 

Decisive strike - make it like the pop nerf it should last for 35/40/45 sec 

Deja Vu - it’s fine 

Deliverance - it’s fine 

Desperate Measures - it’s fine 

Detectives Hunch - it’s fine 

Distortion - instead of token base it should be every time ur aura should be revealed it’s hidden for 10 sec and has a cool down of 100/80/60 sec 

Diversion - you should have the perk automatically and have a cool down of 60/50/40 sec when you throw the pebble 

Empathy - it’s fine 

Fixated - already buffed since ur gonna be able to walk fast even while injured 

Flip-Flop - Increase the maximum of total wiggle progress converted to wiggle progression from 40/45/50% to 50/55/60% 

For the people - decrease the cooldown from 110/100/90 sec to 100/80/60 sec 

Head on - it’s fine 

Hope - make it where it works when a gen is pop and last for 20/25/30 sec 

Inner strength - it’s fine 

Iron will - it’s fine 

Kindred - it’s fine 

Leader - increase the speed bonus to 30% 

Left Behind - make it wear you see the hatch when there’s only 2 survivors left 

Light weight - make it where it makes ur footsteps quieter 

Lithe - it’s fine 

Lucky break - make it where once you get hit you leave no blood for 80/100/120 sec and after the timer stops it will be disabled till you heal again so you could use it again however if you healed while the timer is still going it will pause and the next time you get hit again the timer will keep going 

Mettle of Man - it should also be when you save rescue a hook 

No Mither - you start the trial healthy and when you pick urself up ur permanently injured 

No one left behind - It’s okay  

Object of Obsession - if your the obsession every time you break the chase, you and the killer see each other’s aura for 8/9/10 sec 

Off the Record - add an effect where it also hides your scratch marks and make no footstep sounds for the duration of the perk (60/70/80 sec ) 

Open-Handed - it’s fine 

Pharmacy - you should always find a medkit in every chest u search 

Plunderers instinct - it’s fine 

Poised - it’s fine 

Power struggle - when in a chase for 60/50/40 sec this perk activates instead of the 25% wiggle progress requirement but it is a one time use only 

Premonition - when you look at the killer in a 45 degree cons within a range of 36m their aura is shown for 5 sec and have a cooldown of 60/50/40 

Prove thyself - it’s fine 

Quick & Quiet - it’s fine 

Red herring - not sure 

Repressed Alliance - decrease the time it takes to active the perk from 80/70/60 to 60/50/40 sec

Resilience - it’s fine 

Saboteur - Buff tier 1 & 2 make it 80/70/60 sec instead of 90/75/60 sec

Second wind - it’s okay it’s getting a buff 

Self care - be able to heal urself fast but have a cool down of 80/70/60 sec 

Slippery meat - give you an extra small speed increase when hit by a killer by 1/1.5/2%

Small game - highlight traps and totems 

Sole Survivor - give you increase action speed for each dead survivor so for tier 1: 4% for tier 2: 6% and for  tier 3: 8% for each dead survivor instead of aura blocking 

Solidarity - instead of 50% conversation rate, make it where it also heals you to full but have a cooldown of 80/70/60 sec 

Soul Guard - it’s fine 

Spine chill - it’s fine 

Spring burst - it’s fine 

Stake out - make it where you start the trial with 4 tokens and to get them back you must be in the killers terror radius 

Street wise - not sure maybe increase the consumption rate from 15/20/25% to 80/90/100% 

Technician - it’s fine 

Tenacity - make your Grunts of pain 50% quieter while on the floor 

This is not happening - increase the great skill check success zone by 30/40/50% 

Unbreakable - it’s fine 

Up the Ante - buff the number from 1/2/3% to 3/6/9% and make luck a interesting mechanic

Urban Evasion - it’s fine

Vigil - any status effect that should be permanent would only make it last on you and other survivors for 120/100/80 sec 

Visionary - keep the 32m aura reading on all tiers, remove cooldown and be able to read the  aura intensity of the generator when within 16/24/32m 

Wake up - not sure 

We’ll make it - it’s fine 

We’re gonna live forever - it should also give you a token when you pick up a survivor from the ground 

Window of opportunity - it’s fine 

Let me know your guy’s thoughts and opinions and if you have any suggestions please tell me in the comments it really would mean a lot, Ik these suggestions aren’t the best but it’s something I think it would be good for all of us players so some of these perks could be used a lot more and have a purpose instead of seeing the same perks over and over let me know your suggestions n how you would buff these perks