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Survivor perk Buffs and Quality of life Suggestions
Like I said on my Killer perk Buffs and Quality of life suggestions post I am going to tell u the way I would buff and fix these survivor perks so everyone could have use different varieties. Survivor perks are like killer perks except they’re all useful on all survivors since all of them r just skins however some perks are too good, other perks are okay n some are way too situational that they end up not working and being worthless at the end so here’s are some changes and quality of life updates I would love to see in the game. Again please bear wit me on this list here we go again
Ace in the Hole - it’s fine
Adrenaline - it’s fine but the duration of the speed it’s too much make it 3 seconds to fit with the other exhausted perks
After care - it’s fine
Alert - it’s fine
Any Means Necessary - it’s fine does what it says
Appraisal - it’s fine
Autodidact - make this perk increase the chances of skill checks to appear by like 5/10/15%
Babysitter - add an effect where if ur injured and you activate it while the killer is within 8 meters you get the endurance effect for 8 sec
Balanced Landing - it’s fine
Better together - make the aura of the generator map wide
Blood Pact - revert the change of after healing the obsession or being healed by them but both of you get a speed of 10% increase for 20/25/30 sec
Boil over - make it like iron grasp where your wiggle bar increases the speed of getting out of the same amount as iron grasp
Bond - it’s fine
Borrowed Time - It’s fine
Botany knowledge - it’s fine
Breakdown - it’s fine
Break out - not sure
Buckle up - make the aura intensity reading map wide instead of just 48m
Built to last - it’s fine
Calm spirit - make it where if survivors are within 8 meters of you, they also don’t scream and disturb crows
Camaraderie - remove 16m of survivor requirement and only make the paused timer last for 15/20/25 sec when on your second hook
Dance with me - increase the duration from 3 to 5 sec
Dark sense - it’s fine
Dead hard - it’s fine
Deception- maybe increase the duration of hiding ur scratch marks from 3 to 5 sec
Decisive strike - make it like the pop nerf it should last for 35/40/45 sec
Deja Vu - it’s fine
Deliverance - it’s fine
Desperate Measures - it’s fine
Detectives Hunch - it’s fine
Distortion - instead of token base it should be every time ur aura should be revealed it’s hidden for 10 sec and has a cool down of 100/80/60 sec
Diversion - you should have the perk automatically and have a cool down of 60/50/40 sec when you throw the pebble
Empathy - it’s fine
Fixated - already buffed since ur gonna be able to walk fast even while injured
Flip-Flop - Increase the maximum of total wiggle progress converted to wiggle progression from 40/45/50% to 50/55/60%
For the people - decrease the cooldown from 110/100/90 sec to 100/80/60 sec
Head on - it’s fine
Hope - make it where it works when a gen is pop and last for 20/25/30 sec
Inner strength - it’s fine
Iron will - it’s fine
Kindred - it’s fine
Leader - increase the speed bonus to 30%
Left Behind - make it wear you see the hatch when there’s only 2 survivors left
Light weight - make it where it makes ur footsteps quieter
Lithe - it’s fine
Lucky break - make it where once you get hit you leave no blood for 80/100/120 sec and after the timer stops it will be disabled till you heal again so you could use it again however if you healed while the timer is still going it will pause and the next time you get hit again the timer will keep going
Mettle of Man - it should also be when you save rescue a hook
No Mither - you start the trial healthy and when you pick urself up ur permanently injured
No one left behind - It’s okay
Object of Obsession - if your the obsession every time you break the chase, you and the killer see each other’s aura for 8/9/10 sec
Off the Record - add an effect where it also hides your scratch marks and make no footstep sounds for the duration of the perk (60/70/80 sec )
Open-Handed - it’s fine
Pharmacy - you should always find a medkit in every chest u search
Plunderers instinct - it’s fine
Poised - it’s fine
Power struggle - when in a chase for 60/50/40 sec this perk activates instead of the 25% wiggle progress requirement but it is a one time use only
Premonition - when you look at the killer in a 45 degree cons within a range of 36m their aura is shown for 5 sec and have a cooldown of 60/50/40
Prove thyself - it’s fine
Quick & Quiet - it’s fine
Red herring - not sure
Repressed Alliance - decrease the time it takes to active the perk from 80/70/60 to 60/50/40 sec
Resilience - it’s fine
Saboteur - Buff tier 1 & 2 make it 80/70/60 sec instead of 90/75/60 sec
Second wind - it’s okay it’s getting a buff
Self care - be able to heal urself fast but have a cool down of 80/70/60 sec
Slippery meat - give you an extra small speed increase when hit by a killer by 1/1.5/2%
Small game - highlight traps and totems
Sole Survivor - give you increase action speed for each dead survivor so for tier 1: 4% for tier 2: 6% and for tier 3: 8% for each dead survivor instead of aura blocking
Solidarity - instead of 50% conversation rate, make it where it also heals you to full but have a cooldown of 80/70/60 sec
Soul Guard - it’s fine
Spine chill - it’s fine
Spring burst - it’s fine
Stake out - make it where you start the trial with 4 tokens and to get them back you must be in the killers terror radius
Street wise - not sure maybe increase the consumption rate from 15/20/25% to 80/90/100%
Technician - it’s fine
Tenacity - make your Grunts of pain 50% quieter while on the floor
This is not happening - increase the great skill check success zone by 30/40/50%
Unbreakable - it’s fine
Up the Ante - buff the number from 1/2/3% to 3/6/9% and make luck a interesting mechanic
Urban Evasion - it’s fine
Vigil - any status effect that should be permanent would only make it last on you and other survivors for 120/100/80 sec
Visionary - keep the 32m aura reading on all tiers, remove cooldown and be able to read the aura intensity of the generator when within 16/24/32m
Wake up - not sure
We’ll make it - it’s fine
We’re gonna live forever - it should also give you a token when you pick up a survivor from the ground
Window of opportunity - it’s fine
Let me know your guy’s thoughts and opinions and if you have any suggestions please tell me in the comments it really would mean a lot, Ik these suggestions aren’t the best but it’s something I think it would be good for all of us players so some of these perks could be used a lot more and have a purpose instead of seeing the same perks over and over let me know your suggestions n how you would buff these perks