Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
If you are asking for DS changes, ( this is for killer mains)
remember me i said it first.
introduction:
someday the DS nerf will happen BUT at the same time, they will introduce a new BS mechanic to punish killers in a way. that the nerf wont even matter anymore.
the balance team at DBD were never EVER straight forward, and i have been here for years, i have 1800 hrs, i know couple of things.
couple of good changes:
now im not saying there was no positive changes at all, but pay attention, those changes that were positive and happened in the past, were essential and A MUST HAVE changes in the game, for an example infinite loops, ( that should have never been in the game in the first place).
an other change that was a must have change, was spirits silent teleport, also it should have never been in the game i get it.
couple of failed attempts: ( and DS will be in this list when the so called nerf takes place)
and here is a single example of a change they brought in, had potential , did nothing, (end game collapse.) ( it did buff blood warden, that was the only good thing it did) but didnt do WHAT IT WAS MEANT TO DO.
why did it come to dbd along with, now the hatch will spawn if you are the last survivor. even if all 5 gens are up.
why wouldnt it start when last gen is done, why would survivors be able to 99 doors, and control when to start the counter.
some might say " well johnny, you can open the door as a killer if you want and force the EGC" why would i have to do that.
real gameplay example:
ok now i have a single survivor cornered, all gens popped. he is injured,and i can smell his blood, im trying to mind game him left and right, he is a great runner,BUT no more pallets are in that corner of the map. hold on fellow survivor, let me go and open the door, and come back to you and continue. is that how its supposed to be in their mind lol.
here is an other example of a change coming in after ptb, now the clown has yellow piss bottles, again it did something, im thankful i play clown alot, but it didnt fix the main issue with clown, ( which they are aiming at doing) they just made him better and stronger in 1v1 chases. he didnt need that, he was already one of the best, if not THE BEST m1 killer to down survivors fast.
i can go on and on, with examples all day long. but i think you get the point, dont be so excited about the DS changes that someday in the future will come.
Comments
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It’s honestly a easy change just limit how ds triggers boom done if you in a locker it won’t turn on if your grabbed from it deliberately taking a protection hit to trigger it nope your hooked for trying to force it
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just make it so it deactivates if they heal by a health state ether from dying to injured or injured to healthy it will force survivors to decide if they stay injured and be at risk of a one shot or heal but now can be hooked again. it would make using ds aggressively very risky and lessen the synergy it has with other second chance perks as unbreakable will deactivate ds if used, same with soul guard if the killer predicts you have it and waits the 8 seconds before hitting you.
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