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Perk Idea for dealing with Sweaty SWF
Its easy and I think its still really good and balanced:
So you guys ever got a gen finished in your facee against some SWFs?
Like they get unhooked and run to a gen to finish it, you stop them, pick them up and they DS you just to finish the gen?
I know that is an uncommon situation, but finishin gens in killers faces while they recover from hitting a survivor always made me kinda mad.
So heres The Perk:
"Dont try to fool me"
Whenever you hit a survivor next to a gen (1/2/3m radius around the gen) your recovery from hits is shortened by 70/80/90%
You can get rid of the 1/2/3 m and just make it one, i think it doesnt affect it very much.
So what do you guys think?
I think its a nieche perk for dealing with super sweat squads and punishes survivors that try to get cocky.
not really strong, but if it works you will feel great as killer
Comments
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But how does finishing a gen with DS make it swf?
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Sure there are some solos, but most games where this is put to an absurd amount are SWF games.
It doesnt matter anyway.
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getting good cant be made a perk for you to equip sadly.
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just nerf ds that if he starts an objective it deactivates and everything is fine, you could even make it unlimited time instead of 1 minute
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I dont need a perk to be good. I already am ;)
Just because I want to balance the game a bit more doesnt mean im trash.
These squads exist and theres no real counterplay except to play flawless.
Not every discussion is selfish.
I can deal with these squads but others cant because they have less hours or whatever.
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The only thing that needs to happen for swf is to remove OoO and change DS so it deactivates when the user works on an objective for 10 seconds or unhooks someone. I don't think there is much more the Devs can do without punishing Solo and making it even more unbearable than it currently is.
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OoO and DS are really the only things with SWF that prove to be problematic atm if I am being honest.
That and a few niche things, like an item map against trapper; but overall things are getting better on the SWF balance front. Changes are coming to DS probably eventually, so I mean, we'll get there.
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