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Arising map issues
I wonder if a Dev or someone from BHVR could answer the following question; What is the current situation on map design?
I understand chosen maps are getting visually and mechanically updated to look realistic and provide fair gameplay to both Killers and Survivors. I appreciate the work to these and hope they continue at the rate they’re being done.
However, I’ve noticed more flaws (or bugs) occurring in the older maps.
I’ve started encountering more “gaps” in-game, areas that look as though a player can fit through but can’t. Whenever I encounter these, I either get stuck and take a hit or waste time and lose a player I’m chasing.
There are more totems spawning in inaccessible locations. Sometimes this is not a problem if no Hex is in play or the Hex spawns elsewhere, but when a glowy-boi does spawn there you know the match isn’t going to end well.
And I’m finding discrepancies between physical interactions when running into/along them. Sections of loops/walls that are smooth on one area but can hinder your movement on another despite being visually similar.
There has been an increase of the level design not fitting the aesthetics and objects spawning in ways that are causing problems. From major problems (see above), to minor inconveniences (such as gens appearing to have an open side but you can’t interact with it).
Are existing maps being looked into and maintained or are more resources being dedicated to new/reworking select maps?
Comments
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Do you want the truth or do you want me to say they are working on it?
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Can the truth be sugar-coated?
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Sure. Extra sprinkles too. 🧁
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Can I has one truth?
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🍰They just hired more programers with Unreal engine experience to tackle the bugs that been plaguing this game since day 1. 🍫 Soon™ we will finally be able to vault windows without being hit and grab survivors without freezing! 🍭
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So sweet, my teeth ache.
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oh wow... you can program in latency discriminators then? I mean most window hits ARE latency issues, not map or engine issues. grabbing survivors also are latency issues in how the engine treats this. I'd guess the grabs can be programmed because of the freeze but window hits are pure latency issues. you can be hit easily within 1 meter of a window. perhaps you can program to take care of the upstairs window and drop immediately hits.
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Shhh.... You'll spoil it. 😉
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Noooooooooo
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