General Discussions

General Discussions

Please change priorities

stop do clothers for killers and survivors,lets do something with bugs and balance :D really its so boring already.

Can u comment sitation u told that play with voice normally.BUT ...a u agree with things that 1 survivor run from killer and speak through micro "I m run from killer go repair gen or i m here i m there" :D i think this brake game as horror :D

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Comments

  • Member Posts: 5,605

    Different teams the art team handles skins and the gameplay team balance.

  • Member Posts: 1,685

    lol no

    People who work on cosmetics (artists/designers/modellers) are going to have an entirely different skillset to gameplay programmers, you can't just assign a game designer/programmer on cosmetics and vice versa.

  • Administrator, Dev, Community Manager Posts: 23,566

    The Design team is already a decent size and they're all working on many areas, also, I'd say that DbD is probably in it's best state than it's ever been in concerning balance.

  • Member Posts: 1,685

    You phrased it as saying the cosmetic team itself was a resource, which is not the case. Yeah the wages are the resource which are being put into these teams, and yes they should probably hire more gameplay programmers.

    However based on the money made selling cosmetics, they probably make a higher return on the wages spent on cosmetic artists than gameplay programmers.

  • I mean...you are not wrong, things DO get better.....incredibly, painfully slowly, but it IS better now than it was you got me there haha.

  • Member Posts: 544

    As a company with a finite amount of resources, Behaviour has to chose where to put those resources. It is very obvious from what the OP is essentially saying is that more effort and resources need to be put into game design and balance, rather than cosmetics. Meaning either hire more people, or replace them with more competent people. It's obvious that more resources are put into the cosmetic team, and it's logical as the cosmetic team makes the company lots of money.

    Talking to people like they do not have a modicum of cognizance is a good way to sow even more distrust and toxicity between Behaviour and the community. I say this because even the customer service does this, and this isn't the first time I've seen people responded to in this way.

  • Member Posts: 3,089

    Yes and no I agree in terms of health the game is way better in balance it's better than it used to be but not really

  • Member Posts: 620

    @MandyTalk maybe maybe but its strange :D for example hex undying was added 4 or 5 month ago and devs dissatisfied that this hex (survivor can brake it) killer abuse it with hex ruin.And very soon we are see that devs going to change this hex ONLY BECAUSE KILLERS OFTEN USE IT WITH RUIN.I think its very good reason (no) for changes.But when players talk about survivors meta (i not even talk about voice now) for example DS or BT or broken hard dead 1.5-2 years and nothing,antitunnel perks?are u joking?after 15 sec and 1 min survivor can run 50 laps around map :Dits long time not work as antitunnel perk already but devs not wanna listen :D And after this i feel biased relations to players who play killer side because unfortunately devs often listen survivors players if they begin to complain :Dand i think devs must listen both sides or not listen and make that thay prefer:D (sorry for my english i hope u understand my opinion)

  • Member Posts: 1,903

    they are not game designer programmers, they are artists and graphics design, completely different skill set. unless you think the general programmer would have the graphics design experience to do both? possible but doubtful

  • Member Posts: 2,917

    You know the number of people on balance team was publicly announced as TWO right?

    Out of 600+ employees only TWO WORK ON BALANCE!

  • Administrator, Dev, Community Manager Posts: 23,566

    Because they're part of a larger team - the Design Team, and they all work as a team, it's not one or two people making the decisions.

  • Member Posts: 5,295

    Someone asked the same thing. I explained myself further in the comments.

  • Member Posts: 1,903

    so? you did not give an acceptable answer. The your point was that they need to hire MORE people. this may not be something that is possible. You also do not know what the sizes of the teams are. my guess is that there is a few people in the graphics design (4-5 people my guess) and then the design team is probably 15? I don't know just a guess on the numbers I could be wrong but i'd say the design team is at minimum already 2 times the cosmetics team because they need more people. You need to step away from the controlling bone and realize you have no control over them. they are at a good point right now, better than they have in the past few years, so yea I think they are good. Just because your wants don't get dealt with the way you want, doesn't mean they aren't working on things. I am honestly tired of hearing people say they know what's better for the game when they may have only 100-200 match experience in a few days when they have 1000s of match data every day and people here think they know more information than the company. I laugh at people like you.

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